Re: SA-MP 0.3c in development -
LZLo - 12.11.2010
awesome, but you must fix the windows 7 proplem
Re: SA-MP 0.3c in development -
Hiddos - 12.11.2010
I don't have any problem with running SA-MP on Windows 7 Ultimate x64.
These particle objects are so freaking awesome
The only thing that I hate so much about these threads is that people already go suggest new things to add. Where you talking about these ideas when the features didn't exist? No. So why talk about it here then?
Re: SA-MP 0.3c in development -
wups - 12.11.2010
Am i the only one checking every day for updates?
Re: SA-MP 0.3c in development -
Luis- - 12.11.2010
Quote:
Originally Posted by wups
Am i the only one checking every day for updates? 
|
Nope
The message you have entered is too short. Please lengthen your message to at least 8 characters.
Re: SA-MP 0.3c in development -
Haji - 12.11.2010
Quote:
Originally Posted by wups
Am i the only one checking every day for updates? 
|
i don't think so.
Re: SA-MP 0.3c in development -
juuleman - 12.11.2010
Quote:
Originally Posted by mick88
Am I the only one who is satisfied with current sync? Maybe it's the nature of my server that it doesn't require perfect syncing since it's not a deathmatch or racing server. Still it would be nice if it was improved, but I am more looking forward to the new features like starting/stopping vehicle engine as this would be very helpful for a lot of servers. Custom numberplaters, car alarm, control over bonnets and lights(!) would be sweet to have, I can think of 100 uses for them  I can't wait for 0.3c to be released!
|
No i think it's fine aswell. But at the same i can imagin that it is just not good enough for Deathmatch and Racing servers etc..
It's not needed but it would be nice if the sync whould improve.
Re: SA-MP 0.3c in development -
Moglizorz. - 12.11.2010
Would be good if before the official release they would release the serverside files so that server scripters can update their script before all the players update their clients.
Most clients update almost strait away but servers do not always update strait away.
Just a thought..
Re: SA-MP 0.3c in development -
Calgon - 12.11.2010
Quote:
Originally Posted by mick88
Am I the only one who is satisfied with current sync? Maybe it's the nature of my server that it doesn't require perfect syncing since it's not a deathmatch or racing server. Still it would be nice if it was improved, but I am more looking forward to the new features like starting/stopping vehicle engine as this would be very helpful for a lot of servers. Custom numberplaters, car alarm, control over bonnets and lights(!) would be sweet to have, I can think of 100 uses for them  I can't wait for 0.3c to be released!
|
I'm satisfied as well. The sync is fine, at least from my perspective.
Re: SA-MP 0.3c in development -
Matthias_ - 12.11.2010
Quote:
Originally Posted by Kyosaur
If anything the snych has improved since 0.2x, this is one BIG problem with this community. Its filled with copypasta garbage. Why dont you actually go into specifics about what has gotten "Fucked up" since 0.2x and start a topic about it in the correct section? If your not going to, you should just keep quiet and leave  .
|
There have been tons of topics, any person with a brain knows he stopped caring about DM. There's a reason the 0.3* didn't contain any DM features.
And, try DMing for a while, you'll get what I mean. Lead-aiming was a lot of easier, and no silly camera bugs.
Quote:
Originally Posted by Grim_
That's a pretty stupid accusation coming from you. Firstly I doubt Kalcor wants one game type to succeed over another; Why would he attempt to lose more servers from his project? Even if he did, it's his decision (and the rest of the developers') since they have made the mod, not yourself. Secondly you are getting upset over a sync problem. I would like to see you spend countless hours of your personal time, with no profit, trying to make sync perfect. You probably don't have any knowledge, or very little, of what it takes to even make a multi-player mod and how sync works.
You need to think about what you are saying before posting. Take into consideration the time spent by the SA:MP Team to give this FREE mod to all of us.
|
Where did I say I could do it better? And he doesn't of course, but he just won't do any big fixes for the DM world. Which is exactly the reason the hosted list is filled with stunting/RP servers.
Re: SA-MP 0.3c in development -
Kyosaur - 12.11.2010
Quote:
Originally Posted by Matthias_
There have been tons of topics, any person with a brain knows he stopped caring about DM. There's a reason the 0.3* didn't contain any DM features.
And, try DMing for a while, you'll get what I mean. Lead-aiming was a lot of easier, and no silly camera bugs.
|
There have been tons of topics stating that incognito's streamer plugin is broken because of a run time 19 error, what is your point? Just because there are tons of topics about something, doesnt mean that they are detailed or by any means true. I've only see two topics that went into detail related to synch problems, and they were fixed. If you want something fixed, you have to explain
in detail (possibly with video if its synch related) and actually post it in the
correct section (which is not here. This isnt for suggestions or complaining).
As for your comments regarding Kalcor not caring for DM, thats simply not true. A prime example of this is the EXACT thing you are complaining about, synch. If he doesnt care about DM, then why is he trying to improve synch for it? Why did he add and/or make improvements to all these functions:
GetPlayerWeaponData
SetPlayerArmedWeapon
GetPlayerWeaponState
SetPlayerFightingStyle
SetPlayerSkillLevel
GetPlayerCameraFrontVector
GetPlayerCameraPos
These functions along side synch improvements all pertain to DM. Most all updates can be viewed as general purpose, i doubt he has a single audience in mind when he is developing. He's doing a fine job with development, so if your going to complain about it, at least step up with legitimate facts.
If you actually want to see change, do as i said and actually submit a detailed "bug report". Film the problems and write out whats wrong with it, and possibly even test it along side of 0.2x. You might notice a few problems, but im sure you'll notice improvements as well (which are never mentioned sadly).
Re: SA-MP 0.3c in development -
juuleman - 13.11.2010
In 3 weeks!? Holy shit guys, give them the time..
Re: SA-MP 0.3c in development -
Liaamm - 13.11.2010
wow i love the house fire particle obejct i been wanting something like that cant wait to try it
Re: SA-MP 0.3c in development -
Jack Bauer - 13.11.2010
Good luck with this, I already feel it's going to be AWESOME!
Re: SA-MP 0.3c in development -
gangsta15 - 14.11.2010
Awesome update!! Can you add some objects to build towns/cities (not for stunt, but to RP servers) for examples: roads, walls, fences, grounds and other?
Re: SA-MP 0.3c in development -
SAMPGammer - 14.11.2010
Quote:
Originally Posted by gangsta15
Awesome update!! Can you add some objects to build towns/cities (not for stunt, but to RP servers) for examples: roads, walls, fences, grounds and other?
|
Yeah, but you nedd some modding tools.
Re: SA-MP 0.3c in development -
Zh3r0 - 14.11.2010
I would like to know what modding tool is needed for making 3D in-game objects?
I saw the video from Matite, he had that program, looked nice.
Re: SA-MP 0.3c in development -
Retardedwolf - 14.11.2010
Quote:
Originally Posted by Zh3r0
I would like to know what modding tool is needed for making 3D in-game objects?
I saw the video from Matite, he had that program, looked nice.
|
3DsMax. (8c)
Re: SA-MP 0.3c in development -
Patrik356b - 14.11.2010
Quote:
Originally Posted by Retardedwolf
3DsMax. (8c)
|
I believe AutoCAD could be used aswell, but im not sure
Re: SA-MP 0.3c in development -
Matej_ - 14.11.2010
I have 3ds max 2010 full version.
Re: SA-MP 0.3c in development -
Dr.Ghost - 17.11.2010
Excellent JOb MAN! keep good our work!

i hope is fast will be release XD