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Little Suggestions for SA:MP 0.3 - Printable Version

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Re: Little Suggestions for SA:MP 0.3 - [03]Garsino - 10.10.2009

Quote:
Originally Posted by Cedimedi
Quote:
Originally Posted by DvVvD
entering cranes would be cooooool
yea and play in casino, i saw a video who one did that, but how?
You can still play at casinos..


Re: Little Suggestions for SA:MP 0.3 - Cedimedi - 10.10.2009

wtf how?!


OnT: NPC file format that you can change vehicle between walking while recording. Maybe its not possible


Re: Little Suggestions for SA:MP 0.3 - Sergei - 10.10.2009

Casinos are the only things from SP which can't be disabled. Pretty annoying for anti-cheats.

The best thing would be that we would be able to play billiard :P Mission impossible tho'.


Re: Little Suggestions for SA:MP 0.3 - MasterOfQuebec - 10.10.2009

Quote:
Originally Posted by $ЂЯĢ
Casinos are the only things from SP which can't be disabled. Pretty annoying for anti-cheats.

The best thing would be that we would be able to play billiard :P Mission impossible tho'.
I do not agree, I think that the best thing would be to be able to call almost all SCM functions (except memory ones, and if the others functions that can be dangerous,). But I think that doing this is verry long. With this you will be able to code your own billard game.


Re: Little Suggestions for SA:MP 0.3 - eakwarp - 11.10.2009

Quote:
Originally Posted by Seif_
Quote:
Originally Posted by Eakwarp_[valakas.ru
]
add callback to output the current signal is the nearest traffic light (or all the traffic lights).
Traffic lights are not 100% synchronized, and they're not meant to be really synchronized. You can just script your own traffic lights with textdraws or 3D texts.
is not interesting

Now all lights are working at the same pace, all you need is a function that will return 0-3 depending on the burning of green traffic lights


Re: Little Suggestions for SA:MP 0.3 - Correlli - 11.10.2009

This could be useful for the further development (0.4?):

[b]OnPlayerClickObject(playerid, clickedobjectid, source);

OnPlayerClickPickup(playerid, clickedpickupid, source);

OnPlayerClickVehicle(playerid, clickedvehicleid, source);[b]


Re: Little Suggestions for SA:MP 0.3 - MPKaboose - 11.10.2009

Quote:
Originally Posted by Don Correlli
This could be useful for the further development (0.4?):

[b]OnPlayerClickObject(playerid, clickedobjectid, source);

OnPlayerClickPickup(playerid, clickedpickupid, source);

OnPlayerClickVehicle(playerid, clickedvehicleid, source);[b]
the pickup and vehicle sounds cool but i don't think they might be possible


Re: Little Suggestions for SA:MP 0.3 - BloodyEric - 11.10.2009

The possibility to destroy/unload default SA-Objects would be awesome.


Re: Little Suggestions for SA:MP 0.3 - SpiderPork - 11.10.2009

Quote:
Originally Posted by BloodyEric
The possibility to destroy/unload default SA-Objects would be awesome.
Well, at least some of them would be cool...


Re: Little Suggestions for SA:MP 0.3 - Guedes747 - 11.10.2009

Quote:
Originally Posted by BloodyEric
The possibility to destroy/unload default SA-Objects would be awesome.
Oh thats a mappers "wet dream". lol

But ye, would be very very cool if possible.


Re: Little Suggestions for SA:MP 0.3 - MasterOfQuebec - 13.10.2009

Enable the console input for the Linux version of the SA-MP server.

Why is this usefull?
You will be able to do a cron that manage the log rotation of your server.
Example script:
Code:
# moving the server log
mv server_log.txt server_log2.txt
# reloading the log file (sending the "reloadlog" command to the server).
screen -S sampserver -X -p0 eval "stuff 'reloadlog'^m"



Re: Little Suggestions for SA:MP 0.3 - Patrik356b - 13.10.2009

Quote:
Originally Posted by Kadillac
Quote:
Originally Posted by BloodyEric
The possibility to destroy/unload default SA-Objects would be awesome.
Oh thats a mappers "wet dream". lol

But ye, would be very very cool if possible.
Why not also add these:

RemoveWater(x_min, y_min, z_min, x_max, y_max, z_max)
AddWater(x_min, y_min, z_min, x_max, y_max, z_max)

// Creates or removes a cube of water




Re: Little Suggestions for SA:MP 0.3 - Farsek - 14.10.2009

ShowPlayerMap(playerid);
HidePlayerMap(playerid);
--
OnPlayerClickOnMap(playerid,Float,Float:y);
_________________________________________________
FindPlayerZ(playerid,Float:Z); //can use resources from AllowAdminTeleport

Exemple...in PhotoShop:
[img width=1024 height=768]http://www.src-clan.info/i/map-preview.jpg[/img]


Re: Little Suggestions for SA:MP 0.3 - shady91 - 14.10.2009

Quote:
Originally Posted by Farse^k
ShowPlayerMap(playerid);
HidePlayerMap(playerid);
--
OnPlayerClickOnMap(playerid,Float,Float:y);
_________________________________________________
FindPlayerZ(playerid,Float:Z); //can use resources from AllowAdminTeleport

Exemple...in PhotoShop:
[img width=1024 height=768]http://www.src-clan.info/i/map-preview.jpg[/img]
this would be awesome and it's possible as you can see that you can change the tab background so maybe in 0.4 they could make a map using like tab format or somthing.


suggestion | Images - _Ben_[Fux-c.co.il RP] - 15.10.2009


That will be nice to create.

I mean, you can post images in the chat or in the screen

and create functions like that:
CreateImage(NameOfImage);
ShowPlayerImage(playerid, NameOfImage);
SetImagePos(NameOfImage, X, Y);
SetPlayerImagePos(playerid,NameOfImage, X, Y);


There is a lot of functions that can created for it .

I think its good suggestion, But I don't know if that possible to do it .
It will be nice if SAMP Developers can make it