Re: Little Suggestions for SA:MP 0.3 - [03]Garsino - 10.10.2009
Quote:
Originally Posted by Cedimedi
Quote:
Originally Posted by DvVvD
entering cranes would be cooooool 
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yea and play in casino, i saw a video who one did that, but how?
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You can still play at casinos..
Re: Little Suggestions for SA:MP 0.3 -
Cedimedi - 10.10.2009
wtf how?!
OnT: NPC file format that you can change vehicle between walking while recording. Maybe its not possible
Re: Little Suggestions for SA:MP 0.3 -
Sergei - 10.10.2009
Casinos are the only things from SP which can't be disabled. Pretty annoying for anti-cheats.
The best thing would be that we would be able to play billiard :P Mission impossible tho'.
Re: Little Suggestions for SA:MP 0.3 -
MasterOfQuebec - 10.10.2009
Quote:
Originally Posted by $ЂЯĢ
Casinos are the only things from SP which can't be disabled. Pretty annoying for anti-cheats.
The best thing would be that we would be able to play billiard :P Mission impossible tho'.
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I do not agree, I think that the best thing would be to be able to call almost all SCM functions (except memory ones, and if the others functions that can be dangerous,). But I think that doing this is verry long. With this you will be able to code your own billard game.
Re: Little Suggestions for SA:MP 0.3 -
eakwarp - 11.10.2009
Quote:
Originally Posted by Seif_
Quote:
Originally Posted by Eakwarp_[valakas.ru
]
add callback to output the current signal is the nearest traffic light (or all the traffic lights).
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Traffic lights are not 100% synchronized, and they're not meant to be really synchronized. You can just script your own traffic lights with textdraws or 3D texts.
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is not interesting
Now all lights are working at the same pace, all you need is a function that will return 0-3 depending on the burning of green traffic lights
Re: Little Suggestions for SA:MP 0.3 -
Correlli - 11.10.2009
This could be useful for the further development (0.4?):
[b]OnPlayerClickObject(
playerid,
clickedobjectid,
source);
OnPlayerClickPickup(
playerid,
clickedpickupid,
source);
OnPlayerClickVehicle(
playerid,
clickedvehicleid,
source);[b]
Re: Little Suggestions for SA:MP 0.3 -
MPKaboose - 11.10.2009
Quote:
Originally Posted by Don Correlli
This could be useful for the further development (0.4?):
[b]OnPlayerClickObject(playerid, clickedobjectid, source);
OnPlayerClickPickup(playerid, clickedpickupid, source);
OnPlayerClickVehicle(playerid, clickedvehicleid, source);[b]
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the pickup and vehicle sounds cool but i don't think they might be possible
Re: Little Suggestions for SA:MP 0.3 -
BloodyEric - 11.10.2009
The possibility to destroy/unload default SA-Objects would be awesome.
Re: Little Suggestions for SA:MP 0.3 -
SpiderPork - 11.10.2009
Quote:
Originally Posted by BloodyEric
The possibility to destroy/unload default SA-Objects would be awesome. 
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Well, at least some of them would be cool...
Re: Little Suggestions for SA:MP 0.3 -
Guedes747 - 11.10.2009
Quote:
Originally Posted by BloodyEric
The possibility to destroy/unload default SA-Objects would be awesome. 
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Oh thats a mappers "wet dream".

lol
But ye, would be very very cool if possible.
Re: Little Suggestions for SA:MP 0.3 -
MasterOfQuebec - 13.10.2009
Enable the console input for the Linux version of the SA-MP server.
Why is this usefull?
You will be able to do a cron that manage the log rotation of your server.
Example script:
Code:
# moving the server log
mv server_log.txt server_log2.txt
# reloading the log file (sending the "reloadlog" command to the server).
screen -S sampserver -X -p0 eval "stuff 'reloadlog'^m"
Re: Little Suggestions for SA:MP 0.3 -
Patrik356b - 13.10.2009
Quote:
Originally Posted by Kadillac
Quote:
Originally Posted by BloodyEric
The possibility to destroy/unload default SA-Objects would be awesome. 
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Oh thats a mappers "wet dream".  lol
But ye, would be very very cool if possible.
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Why not also add these:
RemoveWater(x_min, y_min, z_min, x_max, y_max, z_max)
AddWater(x_min, y_min, z_min, x_max, y_max, z_max)
// Creates or removes a cube of water
Re: Little Suggestions for SA:MP 0.3 -
Farsek - 14.10.2009
ShowPlayerMap(playerid);
HidePlayerMap(playerid);
--
OnPlayerClickOnMap(playerid,Float

,Float:y);
_________________________________________________
FindPlayerZ(playerid,Float:Z); //can use resources from AllowAdminTeleport
Exemple...in PhotoShop:
[img width=1024 height=768]http://www.src-clan.info/i/map-preview.jpg[/img]
Re: Little Suggestions for SA:MP 0.3 -
shady91 - 14.10.2009
Quote:
Originally Posted by Farse^k
ShowPlayerMap(playerid);
HidePlayerMap(playerid);
--
OnPlayerClickOnMap(playerid,Float  ,Float:y);
_________________________________________________
FindPlayerZ(playerid,Float:Z); //can use resources from AllowAdminTeleport
Exemple...in PhotoShop:
[img width=1024 height=768]http://www.src-clan.info/i/map-preview.jpg[/img]
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this would be awesome and it's possible as you can see that you can change the tab background so maybe in 0.4 they could make a map using like tab format or somthing.
suggestion | Images -
_Ben_[Fux-c.co.il RP] - 15.10.2009
That will be nice to create.
I mean, you can post images in the chat or in the screen
and create functions like that:
CreateImage(NameOfImage);
ShowPlayerImage(playerid, NameOfImage);
SetImagePos(NameOfImage, X, Y);
SetPlayerImagePos(playerid,NameOfImage, X, Y);
There is a lot of functions that can created for it .
I think its good suggestion, But I don't know if that possible to do it .
It will be nice if SAMP Developers can make it 