Re: SA-MP 0.3e RC5 client/server -
Forever Alone - 28.03.2012
Quote:
Originally Posted by [HLF]Southclaw
I looked in the text features of GTA and rotation isn't supported natively, if custom GUI was added I'm sure it would be a lot easier to support things like that, but I doubt that will be added.
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Oh, thank-you anyways!
Tho, with rotating textdraws you could make pretty awesome speedometers.
AW: Re: SA-MP 0.3e RC5 client/server -
FufLa - 28.03.2012
Quote:
Originally Posted by stormchaser206
It keeps saying:

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You probably have SA-MP client opened or still the progress running somehow.
AW: SA-MP 0.3e RC5 client/server -
FufLa - 28.03.2012
You dont know that. It could be 0.4 followed by 0.4.1 or 2.
Respuesta: Re: SA-MP 0.3e RC5 client/server -
Harrinston - 28.03.2012
Quote:
Originally Posted by Forever Alone
Oh, thank-you anyways!
Tho, with rotating textdraws you could make pretty awesome speedometers.
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You can make awesome speedometers and a lot of new things more, that's the reason because we suggest this function.
Re: AW: SA-MP 0.3e RC5 client/server - T0pAz - 28.03.2012
Quote:
Originally Posted by FufLa
You dont know that. It could be 0.4 followed by 0.4.1 or 2.
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Kye said it somewhere.
Re: SA-MP 0.3e RC5 client/server -
ELITEGAMER - 01.04.2012
says "interrupted" as i download it, why?
Re: SA-MP 0.3e RC5 client/server -
Dripac - 01.04.2012
Kalcor, pls let us change the Pay'n'Spray price, because i use a server sided money system and if players enter it, they don't loose money
Re: SA-MP 0.3e RC5 client/server -
AndreT - 01.04.2012
Quote:
Originally Posted by Dripac
Kalcor, pls let us change the Pay'n'Spray price, because i use a server sided money system and if players enter it, they don't loose money
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Although that would be nice, I can think of plenty of ways to detect if a player loses money through Pay'n'Spray garages.
1. Location checks (have an array(?) of garage locations and use GetPlayerDistanceFromPoint)
2. Camera mode check (GetPlayerCameraMode probably returns 15)
3. Simply decrease the player's server money if GetPlayerMoney, at some point, returns less than it should.
Re: SA-MP 0.3e RC5 client/server -
Aloushi - 01.04.2012
Great Work 0.3
e release Nice!!! Work Kalcor
AW: Re: SA-MP 0.3e RC5 client/server -
Meta - 02.04.2012
Quote:
Originally Posted by AndreT
Although that would be nice, I can think of plenty of ways to detect if a player loses money through Pay'n'Spray garages.
1. Location checks (have an array(?) of garage locations and use GetPlayerDistanceFromPoint)
2. Camera mode check (GetPlayerCameraMode probably returns 15)
3. Simply decrease the player's server money if GetPlayerMoney, at some point, returns less than it should.
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I got a PnS System fo a year now (selfmade) and I can tell you that it is very easy to make.
Re: SA-MP 0.3e RC7 client/server -
WoodPecker - 05.04.2012
Thanks for the RC6 good job guys.
Re: SA-MP 0.3e RC client/server -
Goldd - 17.04.2012
sa-mp is getting bigger and bigger , wow very nice
Re: SA-MP 0.3e RC7-2 client/server -
Spooky - 22.04.2012
The Text thingy is so good, is it possible to attach them onto vehicle in RC7?
Or to a object or player? or something else.
Re: SA-MP 0.3e RC7-2 client/server -
Garsino - 22.04.2012
Quote:
Originally Posted by Spooky
The Text thingy is so good, is it possible to attach them onto vehicle in RC7?
Or to a object or player? or something else.
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Yes.
AW: Re: SA-MP 0.3e RC7-2 client/server -
xXGaryXx - 22.04.2012
Quote:
Originally Posted by Garsino
Yes.
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First create Object... Then SetObjectMaterialText and then AttachObjectToVehicle
Re: SA-MP 0.3e RC7-2 client/server -
Admigo - 22.04.2012
0.3e Pwn! Cant wait till release:P But first the bug fixes.
Re: SA-MP 0.3e RC7-2 client/server -
IstuntmanI - 22.04.2012
I was sure that there will be RC7-2, but with this fixed:
Fix the houses models, some walls are invisible from other side.
Re: SA-MP 0.3e RC7-2 client/server -
Rac3r - 22.04.2012
The text for objects looks amazing!
Hopefully it can be used for custom billboards, custom notices.
Re: SA-MP 0.3e RC7-2 client/server -
Nixon_West - 22.04.2012
I wonder if when you do finally load their textures at least. Ideally, the load models.
Re: SA-MP 0.3e RC7-2 client/server -
Riddick94 - 22.04.2012
pawn Code:
OnPlayerClickTextDraw(playerid, Text:clickedid)
It won't work for Per-player textdraws? (PlayerText:[...]) ?