Re: YSF - kurta999's version -
kurta999 - 07.02.2016
Quote:
Originally Posted by [D]ry[D]esert
Can i suggest this? "SetCJRunStyleForPlayer". would be great.
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Not really possible, only for newly connected players.
Quote:
Originally Posted by hydewhyd
Hello kurta, I found an incidence.
When I put 'gmx' works correctly, but entered into the game and it don't load CreateObject, you could review this issue?
I have CreateObject and RemoveBuildingForPlayer on the filterscript
Image: http://i.imgur.com/0xsBMEr.jpg
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I'll check this.
Re: YSF - kurta999's version -
n0minal - 07.02.2016
I'm wondering if you forgot to make the function Player/TextDrawGetTextSize, cause I'm in need of it and I couldn't find this function in the plugin...
Re: YSF - kurta999's version -
kurta999 - 07.02.2016
Use: (Player)TextDrawGetFontSize
I'll rename it to TextDrawGetTextSize, I don't know where this name came from.
Re: YSF - kurta999's version -
n0minal - 07.02.2016
Quote:
Originally Posted by kurta999
Use: (Player)TextDrawGetFontSize
I'll rename it to TextDrawGetTextSize, I don't know where this name came from.
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Alright, thanks
Re: YSF - kurta999's version -
GuyYahood1 - 08.02.2016
Very impresive!
What about OnPlayerStunt(playerid, stunttype, money, details[]), its very used.
* I know SA-MP++ made it but my players need to download exe.
Can you build it without exe?
Re: YSF - kurta999's version -
IstuntmanI - 08.02.2016
Quote:
Originally Posted by GuyYahood1
Very impresive!
What about OnPlayerStunt(playerid, stunttype, money, details[]), its very used.
* I know SA-MP++ made it but my players need to download exe.
Can you build it without exe?
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Not possible. It requires client-side modifications.
Re: YSF - kurta999's version -
KesaSport - 08.02.2016
DisableHud func.. possible?
Re: YSF - kurta999's version -
kurta999 - 08.02.2016
No
Re: YSF - kurta999's version -
GuyYahood1 - 08.02.2016
AttachDynamicObjectToPlayer cause my players crash when they teleport to area with someone with attach object.
Re: YSF - kurta999's version -
kurta999 - 09.02.2016
Going to look after, thx.
Re: YSF - kurta999's version -
kurta999 - 09.02.2016
Could you test this version please?
Should be fixed.
Re: YSF - kurta999's version -
kurta999 - 19.02.2016
You want to change textdraw color when player move mouse above td area, like OnPlayerEnterArea? If yes, then its not possibe. Color change done client side.
Re: YSF - kurta999's version -
Crayder - 19.02.2016
Quote:
Originally Posted by kurta999
You want to change textdraw color when player move mouse above td area, like OnPlayerEnterArea? If yes, then its not possibe. Color change done client side.
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Well technically, it is possible and there is already a parameter designated for it in the SelectTextDraw function... If that's what you're talking about.
Re: YSF - kurta999's version -
Aliassassin123456 - 20.02.2016
How about "TimeoutPlayer" and "RejectConnection" ?
Код:
Timeout:
char cLostConnection = 33;
BitStream.Write(cLostConnection);
Then send the packet to player...
Reject Connection:
#define InvalidSAMPVersion 1
#define InvalidNickname 2
#define InvalidModVersion 3
#define InvalidPlayerID 4
unsigned char bRejectReason = X; // Reject reason... InvalidSAMPVersion, InvalidNickname or ...
BitStream.Write(bRejectReason);
unsigned char bRejectRPCID = 130;
Send RPCID bRejectRPCID with BitStream to player...
Isn't this cool?
I never tested this Lost Connection packet, but i think you can use it for a /relog command instead banning the player and unbanning them when they are disconnecting
Re: YSF - kurta999's version -
me1m - 20.02.2016
AttachDynamicObjectToPlayer in OnPlayerSpawn = crash SAMP
Re: YSF - kurta999's version -
Geebrox - 21.02.2016
Quote:
Originally Posted by kurta999
You want to change textdraw color when player move mouse above td area, like OnPlayerEnterArea? If yes, then its not possibe. Color change done client side.
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ok, I got it
Quote:
Originally Posted by me1m
AttachDynamicObjectToPlayer in OnPlayerSpawn = crash SAMP
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+ I have problem with this function too
Re: YSF - kurta999's version -
kurta999 - 21.02.2016
I'm on it, will be fixed soon.
Re: YSF - kurta999's version -
me1m - 21.02.2016
Quote:
Originally Posted by kurta999
I'm on it, will be fixed soon.
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Thank you
Re: YSF - kurta999's version -
WeirdestYeti - 23.02.2016
Is the OnRemoteRCONPacket coming back?
Re: YSF - kurta999's version -
kurta999 - 23.02.2016
It's already back in R16.