Re: SA-MP 0.3z R2 server update -
QuaTTrO - 13.04.2014
Quote:
Originally Posted by d0
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Thank you for fast answer d0! Great job SA-MP Team!
Re: SA-MP 0.3z R2 server update -
Fokus - 13.04.2014
When I change messageholelimit and ackslimit to 5000 and a player it exceeds 5000
It kick player whether server ?
Re: SA-MP 0.3z R2 server update -
Johny32 - 13.04.2014
Nice one!
Re: SA-MP 0.3z R2 server update -
audriuxxx - 13.04.2014
I understand that thing it's hard to say, what values need to use, because all gamemode'as is different. But still it's possible to set, from something, how to calculate or something, what value for ackslimit and so on will be well. And just give examples, how work that, when player can reach limit
Re: SA-MP 0.3z R2 server update -
d0 - 13.04.2014
Quote:
Originally Posted by audriuxxx
I understand that thing it's hard to say, what values need to use, because all gamemode'as is different. But still it's possible to set, from something, how to calculate or something, what value for ackslimit and so on will be well. And just give examples, how work that, when player can reach limit
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Once again, check your server_log.txt and see what the highest value a player reached is!
If you don't want to do that you could just use 5000 and it will most likely be fine.
here is all you need to know:
http://forum.sa-mp.com/showpost.php?...3&postcount=47
Re: SA-MP 0.3z R2 server update -
[HLF]Southclaw - 13.04.2014
It would be nice and useful to have some elaborated (and technical) explanations of what these values actually mean.
I remember reading what "message hole limit" is but not sure about "messages", "ack(nowledge)s" or especially "out of order messages".
Re: SA-MP 0.3z R2 server update -
Kar - 13.04.2014
F5 helps a little @Southclaw.
Re: SA-MP 0.3z R2 server update -
[HLF]Southclaw - 13.04.2014
I mean an in depth explanation in words from a dev explaining what the values actually mean in technical terms as well as what sort of exploits can be possible on what values.
Re: SA-MP 0.3z R2 server update -
OKStyle - 14.04.2014
Wanna test, thanks.
Re: SA-MP 0.3z R2 server update -
audriuxxx - 14.04.2014
I get warning that somebody reach a ackslimit limit. I need to make bigger value, or maybe he is attacking my server, and this is well?
Re: SA-MP 0.3z R2 server update -
saloun - 14.04.2014
Nice . Good job
Re: SA-MP 0.3z R2 server update -
dugi - 14.04.2014
Quote:
Originally Posted by Fokus
When I change messageholelimit and ackslimit to the 5000. And I exceeds 5000, system kick me whether server ?
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Don't change messageholelimit leave it at 3000.
Re: SA-MP 0.3z R2 server update -
Akcent_Voltaj - 14.04.2014
but i put in server cfg "ackslimit 3000" but players still get like crash ..
Warning: client exceeded 'ackslimit' <IP> ( 1028 ) Limit: 1000/sec
Re: SA-MP 0.3z R2 server update -
dugi - 14.04.2014
Quote:
Originally Posted by Akcent_Voltaj
but i put in server cfg "ackslimit 3000" but players still get like crash ..
Warning: client exceeded 'ackslimit' <IP> ( 1028 ) Limit: 1000/sec
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If you did that you have restart the server, to have it apply immediately use /rcon ackslimit 3000
AW: Re: SA-MP 0.3z R2 server update -
Mellnik - 14.04.2014
Quote:
Originally Posted by dugi
Don't change messageholelimit leave it at 3000.
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Whys that? messageholelimit 1400 seems to be fine, nobody did exceed that ever on my server.
Re: SA-MP 0.3z R2 server update -
Akcent_Voltaj - 14.04.2014
i did restart the server..
Re: SA-MP 0.3z R2 server update -
Fokus - 14.04.2014
Quote:
Originally Posted by dugi
Don't change messageholelimit leave it at 3000.
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But the system kick me whether my server? ;((
Re: SA-MP 0.3z R2 server update -
dugi - 14.04.2014
Quote:
Originally Posted by Fokus
But the system kick me whether my server? ;((
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Post your server logs
Re: SA-MP 0.3z R2 server update -
Fokus - 14.04.2014
I ask: Will the server kick all players OR only one player when player exceeds a limit xd
Re: SA-MP 0.3z R2 server update -
dugi - 14.04.2014
Quote:
Originally Posted by Fokus
I ask: Will the server kick all players OR only one player when player exceeds a limit xd
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Only one player.