Re: PawnoSharp - Newest Pawn IDE - READ -
ToxXiC - 05.01.2013
Tip for schurman: set the compiler's working directory (System.Process.ProcessInfo.WorkingDirectory) to the .pwn file's directory.
here's a snippet of mine you can use:
Code:
System.IO.FileInfo wd = new System.IO.FileInfo("C:\Directory\To\Pawnscript.pwn"); // returns "C:\Directory\To\"
clsProcess.StartInfo.WorkingDirectory = wd.Directory.FullName;
Re: PawnoSharp - Newest Pawn IDE - READ -
SchurmanCQC - 05.01.2013
Quote:
Originally Posted by ToxXiC
Tip for schurman: set the compiler's working directory (System.Process.ProcessInfo.WorkingDirectory) to the .pwn file's directory.
here's a snippet of mine you can use:
Code:
System.IO.FileInfo wd = new System.IO.FileInfo("C:\Directory\To\Pawnscript.pwn"); // returns "C:\Directory\To\"
clsProcess.StartInfo.WorkingDirectory = wd.Directory.FullName;
|
Thanks, ToxXiC. Very helpful bro!
Re: PawnoSharp - Newest Pawn IDE - READ -
vMapper - 07.01.2013
Hey, Schurman!
I found a missing one, which returns nothing. It's the Compile, and Compile options button. Can you add a code which compiles the code, and all the stuff needed in the 'Build' tab?
Re: PawnoSharp - Newest Pawn IDE - READ -
Lorenc_ - 08.01.2013
Actually, don't cancel it. Make a dark theme based editor;
I haven't heard from Slice but he was doing something alike.
Re: PawnoSharp - Newest Pawn IDE - READ - Riddy - 08.01.2013
Quote:
Originally Posted by Lorenc_
Actually, don't cancel it. Make a dark theme based editor;
I haven't heard from Slice but he was doing something alike.
|
You a goth bro? Dark shit :P. No offence to goths.
Newaiz, I like the concept. A new design and etc., It'd be good if you could choose what color you want certain things, like Lorenc (all gothic and dat shit), he likes black, he could have a option to set it black.
Re: PawnoSharp - Newest Pawn IDE - READ -
rhds - 09.01.2013
When opening PawnoSharp I receive this error:
http://pastebin.com/nELV3ivuand and looks like
http://i.imgur.com/rrIsr.png
Where's the problem?
Re: PawnoSharp - Newest Pawn IDE - READ - T0pAz - 05.02.2013
Install .NET Framework 4.
On Topic: Seems like a good IDE. I might try it someday.
Re: PawnoSharp - Newest Pawn IDE - READ -
S0n1COwnsYou - 11.02.2013
Great application dude, i have some questions,
1) What is the Coding Language? (VB ~ C# ~ C++)
2) How do u do the syntax highlighting
![Cheesy](images/smilies/biggrin.png)
?
Re: PawnoSharp - Newest Pawn IDE - READ -
Aprezt - 20.03.2013
Fast plz compile and save system.
Re: PawnoSharp - Newest Pawn IDE - READ -
Dzines4SAMP - 20.03.2013
3 months and yet no update? Schurman, have you discontinued this project?
Re: PawnoSharp - Newest Pawn IDE - READ -
Luit - 30.08.2013
Looking good, dude.
Re: PawnoSharp - Newest Pawn IDE - READ -
[HK]Ryder[AN] - 11.09.2013
Found a bug.
Try using it, change the font size..
The code syntax highlighting vanishes
Re: PawnoSharp - Newest Pawn IDE - READ -
QuaTTrO - 12.09.2013
As a Lorenc_ said make dark theme and add the collapsing/expanding feature. Anyway this is really good project.
Re: PawnoSharp - Newest Pawn IDE - READ -
SchurmanCQC - 27.11.2013
PawnoSharp Announcement
After some thought, I've decided to revive PawnoSharp with a HUGE new version. This version will take a few months at the very least to code.
A select few of the features to show up in this new version will be:
- Much cleaner source code
- A largely better User Interface
- The source editing box will be VERY customizable
- Better method of saving settings
- Scripting tools
- Automatic test server deployment
- SA-MP include library updates straight from SA-MP.com (when there's a SA-MP update released)
- Links to Wiki Pages and ****** Searches for errors and warnings in code
- Automatically parse and create XML documentation from specially commented code
- Customizable comment seperators insertable into code
- Support for Pawn 'Projects' that allow for multiple-file scripts
- Git integration to host your Pawn scripts
- Build number/revision option that increases with each build
- Multi-Language support (translators would help)
- Script pre-processor that checks for anything that would crash pawncc
- MySQL/SQLite code generator & editor
- Server configuration editor
- RCON controls for deployable test server
Minor changes:
- Add CTRL+XXX shortcut commands
- Add customizable syntax highlighting
Bug fixes:
- Fix font change/syntax highlighting bug
Objects in these lists that have been underlined have been added or completed.
Respuesta: PawnoSharp - Newest Pawn IDE - READ -
Malganys - 27.11.2013
Hello SchurmanCQC, I have a suggestion for your IDE: can you port this for linux? this can is possible with monodevelop.
for more information:
http://monodevelop.com/
Re: PawnoSharp - Newest Pawn IDE - READ -
Scaleta - 27.11.2013
"Support for Pawn 'Projects' that allow for multiple-file scripts" - This would be great.
Re: Respuesta: PawnoSharp - Newest Pawn IDE - READ -
SchurmanCQC - 27.11.2013
Quote:
Originally Posted by Malganys
Hello SchurmanCQC, I have a suggestion for your IDE: can you port this for linux? this can is possible with monodevelop.
for more information:
http://monodevelop.com/
|
Absolutely, but don't expect it any time soon. It would require a complete rewrite of PawnoSharp.
Respuesta: Re: Respuesta: PawnoSharp - Newest Pawn IDE - READ -
Malganys - 27.11.2013
Quote:
Originally Posted by SchurmanCQC
Absolutely, but don't expect it any time soon. It would require a complete rewrite of PawnoSharp.
|
Oh, I'll wait.
Re: PawnoSharp - Newest Pawn IDE - READ -
SchurmanCQC - 27.11.2013
Announcement was updated.