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Bug List (CLIENT) (Updated frequently) - Printable Version

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Re: Bug List (CLIENT) (Updated frequently) - Nexotronix - 06.12.2010

Cars not chrome! and allways i can see matted cars and car partsafter tuning in mod shop... IN 0.3c RC3!
RC 2 do not have this bug!


Re: Bug List (CLIENT) (Updated frequently) - Karlip - 06.12.2010

Quote:
Originally Posted by Nexotronix
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Cars not chrome! and allways i can see matted cars and car partsafter tuning in mod shop... IN 0.3c RC3!
RC 2 do not have this bug!
Report it here http://forum.sa-mp.com/forumdisplay.php?f=75

Create a new thread with more details!


Re: Bug List (CLIENT) (Updated frequently) - DiDok - 09.12.2010

Pickups created far from the mainland (I think 5000 on one axis is the limit) doesn't show up


Re: Bug List (CLIENT) (Updated frequently) - silvan - 11.12.2010

When turning engine off, the nitro is still accessable, ( with the 3.0c ) i mean it still do the nitro exaust, but no sound of nitro.


Re: Bug List (CLIENT) (Updated frequently) - mick88 - 11.12.2010

Quote:
Originally Posted by DiDok
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Pickups created far from the mainland (I think 5000 on one axis is the limit) doesn't show up
This one must be a GTA bug since they don't spawn in MTA either.


Re: Bug List (CLIENT) (Updated frequently) - Rac3r - 15.12.2010

Tiny update, the Sniper view in the Hunter and Hydra also does the same if you have a Camera.


Re: Bug List (CLIENT) (Updated frequently) - Karlip - 18.12.2010

Quote:
Originally Posted by Rac3r
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Tiny update, the Sniper view in the Hunter and Hydra also does the same if you have a Camera.
Thanks, added.

Also, could you explain us how you fixed it by scripting?


Re: Bug List (CLIENT) (Updated frequently) - Ash. - 18.12.2010

Quote:
Originally Posted by Karlip
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Thanks, added.

Also, could you explain us how you fixed it by scripting?
Here's how I would do it:

pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER)
    {
        new
            vid = GetPlayerVehicleID(playerid),
            model = GetVehicleModel(vid)
        ;
        if(model == 520 || model == 425)
        {
            SetPlayerArmedWeapon(playerid, 0);
        }
    }
    return 1;
}



Re: Bug List (CLIENT) (Updated frequently) - Karlip - 18.12.2010

Try testing it live, i can't at the moment myself.


Re: Bug List (CLIENT) (Updated frequently) - Ash. - 18.12.2010

Quote:
Originally Posted by Karlip
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Try testing it live, i can't at the moment myself.
Sure thing, give me a couple of minutes


Re: Bug List (CLIENT) (Updated frequently) - Ash. - 18.12.2010

Quote:
Originally Posted by DiDok
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Pickups created far from the mainland (I think 5000 on one axis is the limit) doesn't show up
Quote:
Originally Posted by mick88
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This one must be a GTA bug since they don't spawn in MTA either.
Ive noticed this too & I agree with Mick - Mainland SA definetly doesnt go past 5000, so i dont think the SA game engine will handle anything so far from mainland SA.

Quote:
Originally Posted by funky1234
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Sure thing, give me a couple of minutes
Worked for me
(Sorry for the double post, i meant to edit and forgot)


Re: Bug List (CLIENT) (Updated frequently) - Karlip - 18.12.2010

Thanks, added to first post under the bug.


Re: Bug List (CLIENT) (Updated frequently) - Rac3r - 21.12.2010

Well Karlip, I pretty much did the same as funky1234, except I used the OnPlayerEntervehicle callback and wrapped PutPlayerInVehicle with a model check.

For reasons unknown, Kalcor hasn't fixed a lot of tiny bugs that are in this post (let's be fair, these bugs are not critical).
I remember Kalcor once saying "most bugs can be fixed with scripting". I'm guessing it's easier for us to fix them, than him to edit the SA-MP source. This might be because if he fixes something here, it might cause further problems else where. We can relate to that when scripting, well I can.

I've been working on bug fixes, this one was definitely the easiest to fix.


Re: Bug List (CLIENT) (Updated frequently) - twitnit - 24.12.2010

I found a bug on 0.3c.
Sometimes if i jump out as a passanger from a car when the car is driving then i get stuck to the car and i keep losing health no possible way to get out from it , you'll die. Fix this its super annoyng


Re: Bug List (CLIENT) (Updated frequently) - Chris_Mcgrifthd - 24.12.2010

well if there is passenger and i am driver i see lights flashing


Re: Bug List (CLIENT) (Updated frequently) - Rizard - 10.01.2011

0.3c bug (from R4-2 and beyond). When a BIKE passenger presses H and enters 'aim-mode' then that player is untouchable, if fired upon... the bullets go straight trough him.

confirmed here and here


Re: Bug List (CLIENT) (Updated frequently) - Karlip - 11.01.2011

Quote:
Originally Posted by Rizard
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0.3c bug (from R4-2 and beyond). When a BIKE passenger presses H and enters 'aim-mode' then that player is untouchable, if fired upon... the bullets go straight trough him.

confirmed here and here
I'll confirm it too, wait.

Confirmed!

NOTE: It might be a SA bug, haven't got the resources to test on the SP though.


Re: Bug List (CLIENT) (Updated frequently) - Mixcraft - 15.01.2011

When you get out of the Skimmer On a water surface, it respawns after only 4 seconds. May effect boats too.
While flying the stuntplane, if you respawn it, a third added on tailwheel appears


Re: Bug List (CLIENT) (Updated frequently) - Karlip - 15.01.2011

Quote:
Originally Posted by Mixcraft
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When you get out of the Skimmer On a water surface, it respawns after only 4 seconds. May effect boats too.
While flying the stuntplane, if you respawn it, a third added on tailwheel appears
First one, untested.

Second one, confirmed. Also happens when you use RepairVehicle on a Stuntplane.


Re: Bug List (CLIENT) (Updated frequently) - vyper - 15.01.2011

try this : when you are in a car and you change the radio station , the animation applies to all online players