Re: SA-MP 0.3d RC6-2 client/server -
[AC]iceCube - 24.10.2011
**Deleted**
i found the answer.
Re: SA-MP 0.3d RC6-2 client/server -
liquor - 24.10.2011
Quote:
Originally Posted by qweasd
Hi, I’d like to propose to make an instant run of samp, if exe file receives parameters (IP and Connection Port).
For example, let’s create a shortcut of this: C:\GAMES\GTA San Andreas\samp.exe -ip 127.0.0.1 -p 7777
So it will automatically connect on server 127.0.0.1:7777
Also I suggest making possible to get players MAC address (in order to reduce frauds with multi-accounts and also to be able to ban cheaters more efficiently)
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../samp.exe 127.0.0.1 7777
Re: SA-MP 0.3d RC6-2 client/server -
Rudo2 - 24.10.2011
TextDrawSetString to pity

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Re: SA-MP 0.3d RC6-2 client/server -
qweasd - 24.10.2011
liquor, thanks!
Re: SA-MP 0.3d RC7 client/server -
FireCat - 28.10.2011
Nice!! (:
Re: SA-MP 0.3d RC7 client/server -
Diablosrouge - 28.10.2011
Is the Alt-tab pause bug acknowledged?
Re: SA-MP 0.3d RC7 client/server -
kurta999 - 28.10.2011
Quote:
Originally Posted by LeNy
Nice Update
It is the last version of the RC?
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I think no.
Nobody said what will be the latest RC version.
Anyway very useful update! Thanks!
Re: SA-MP 0.3d RC7 client/server -
beckzy - 28.10.2011
Very nice! Should IsObjectMoving be used before StopObject or does StopObject do that natively?
Re: SA-MP 0.3d RC7 client/server -
Kar - 28.10.2011
Quote:
Originally Posted by BeckzyBoi
Very nice! Should IsObjectMoving be used before StopObject or does StopObject do that natively?
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I'm sure stopobject has a check to see if a object is moving to stop it?
AW: SA-MP 0.3d RC7 client/server -
Johann95 - 28.10.2011
Very Good for the new Update
Thanks
Re: SA-MP 0.3d RC7 client/server -
boelie - 28.10.2011
This isnt the last RC yet cuz they always tell us that there no functions being added first.
And.. they even didnt said that so they will probably add more lol
btw: OMG thanks for the targetplayer thingy
keep up the good work!
Re: SA-MP 0.3d RC7 client/server -
CyNiC - 28.10.2011
More one time, thanks for the update, give the possibility to the server know when the player is using joypad is very appreciated.
AW: SA-MP 0.3d RC7 client/server -
-Viper- - 28.10.2011
Very nice this Update =D
Here are pics from the new 16 Objects^^
/imageshack/slidesho...p?id=19322.jpg
Re: SA-MP 0.3d RC7 client/server -
[HiC]TheKiller - 28.10.2011
Nice one on RC7. It's pretty awesome that you can now detect if someone points a gun at a bot with the new RC7 function

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Re: SA-MP 0.3d RC7 client/server -
Lorenc_ - 29.10.2011
Quote:
Originally Posted by Kalcor
It just depends on whether I can stop the callback being called without breaking any existing scripts. MoveObject is being used in a lot of different ways and changing the behaviour too much wouldn't be a good thing. I'll will investigate this more though.
It works whether you're using mouse/keyboard or joystick/gamepad. It doesn't work at a long distance though. It's a really important part of single player. You need it to pass the stealth missions, you need it for gang control etc.
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This still doesn't work for me, I mean I can aim at a player and no aiming thing will draw except the crosshairs
Will it still detect without the aiming thing?
Re: SA-MP 0.3d RC7 client/server -
Kar - 29.10.2011
Quote:
Originally Posted by Kalcor
It works whether you're using mouse/keyboard or joystick/gamepad. It doesn't work at a long distance though. It's a really important part of single player. You need it to pass the stealth missions, you need it for gang control etc.
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Quote:
Originally Posted by Lorenc_
This still doesn't work for me, I mean I can aim at a player and no aiming thing will draw except the crosshairs
Will it still detect without the aiming thing?
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^ See, well I don't know Kalcor but could it differentiate between gta versions? (the ps2 version 2 version works fine, it detects green arrows on all the characters) because I know that my gta does not detect the green arrow on players in sa-mp or in single player, it works on bots in sa-mp and it works with a joypad / gamepad on any npc in sa-mp
I also noticed, stealth control right, it works but there is no green arrow on it in sa-mp, the way how I know I'm gonna knife a player by the neck(stealthy) is when I press the RMB button behind of a player, the animation takes place, and you can kind of sense / feel it, but no green arrow shows.
Re: SA-MP 0.3d RC7 client/server -
Kalcor - 29.10.2011
Quote:
Originally Posted by Lorenc_
This still doesn't work for me, I mean I can aim at a player and no aiming thing will draw except the crosshairs
Will it still detect without the aiming thing?
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Please give full details of your SA controller configuration. Also say what video card you have, as there could be a rendering problem on some video cards because of the name tags.
Edit: does it work in single player?
Re: SA-MP 0.3d RC7 client/server -
Lorenc_ - 29.10.2011
Quote:
Originally Posted by Kalcor
Please give full details of your SA controller configuration. Also say what video card you have, as there could be a rendering problem on some video cards because of the name tags.
Edit: does it work in single player?
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I'm here to play SA-MP, not singleplayer. That's been old about 5 years ago :O I'm on my laptop, with a bad graphics card (mobile family chipset or something)
Re: SA-MP 0.3d RC7 client/server -
Blaze_ - 29.10.2011
Quote:
Originally Posted by Zh3r0
It's scriptable...
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And when pressed ESC then pause the game so that the game stopped as it was in the 03d RC5 version.Or at Least That did not go to hear the sound in the game pause the game then the ESC
Re: SA-MP 0.3d RC7 client/server -
SchurmanCQC - 29.10.2011
Quote:
Originally Posted by Blaze_
And when pressed ESC then pause the game so that the game stopped as it was in the 03d RC5 version.Or at Least That did not go to hear the sound in the game pause the game then the ESC
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.......What?