SA-MP 0.3d RC client/server (now released)

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- Should fix most problems related to pausing at the menu which were introduced in 0.3d RC6.

Good to know but i'm still really hoping for score table updates and a function that enables/disables mouse
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FUCK YEA! Thank you. I hope that bugs fixed!
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Function PlayAudioStreamForPlayer needed optimization, because when play stream for player, game begins to brake...
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I would still like a way to detect the player shooting an object, whether dynamic or not, so we can use the Deer object for hunting in RP servers and make actual targets for firing ranges.
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Epic that you added built in streaming support, I have always been a fan of internet radio.

Just updated my nRadio script for this instead of the audio plugin.

One suggestion though, a function to return the now playing of the shoutcast server.
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Quote:
Originally Posted by Norn
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Epic that you added built in streaming support, I have always been a fan of internet radio.

Just updated my nRadio script for this instead of the audio plugin.

One suggestion though, a function to return the now playing of the shoutcast server.
Код:
http://shoutcastserver:port/7.html
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Hmm. Kye, can you post the model ID's for the new objects here, or edit the main post? I need the area 51 fixed one, but can't find it.
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Yay I found them:
Код:
# stuff made by cessil (Sep 2011)
# replacement sfpd interior without cell doors
19301, mp_sfpd_nocell, mp_policeSF, 100, 0
# cell door components that can be used in all PDs
19302, pd_jail_door01, pd_jail_door01, 299, 2097284
19303, pd_jail_door02, pd_jail_door02, 299, 2097284
19304, pd_jail_door_top01, pd_jail_door_top01, 299, 2097284
# taxi signs which can be attached to vehicles
19308, taxi01, taxi01, 150, 0
19309, taxi02, taxi02, 150, 0
19310, taxi03, taxi03, 150, 0
19311, taxi04, taxi04, 150, 0
# Area 51 fencing as seperate objects
19312, a51fencing, a51fencing, 200, 2097156
19313, a51fensin, a51fencing, 200, 2097156
# Car bullhorns
19314, bullhorns01, bullhorns01, 100, 0
# Deer
19315, deer01, deer01, 100, 0
# Ferris wheel cage with no roof
19316, FerrisCageBit01, FerrisWheel, 200, 0
# Guitars
19317, bassguitar01, bassguitar01, 100, 0
19318, flyingv01, flyingv01, 100, 0
19319, warlock01, warlock01, 100, 0
# Pumpkin
19320, pumpkin01, pumpkin01, 100, 0
19321, cuntainer, continX, 100, 2097152
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Quote:
Originally Posted by robintjeh
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Hmm. Kye, can you post the model ID's for the new objects here, or edit the main post? I need the area 51 fixed one, but can't find it.
Here:
Quote:
Originally Posted by SAMP.ide
# stuff made by cessil (Sep 2011)
# replacement sfpd interior without cell doors
19301, mp_sfpd_nocell, mp_policeSF, 100, 0
# cell door components that can be used in all PDs
19302, pd_jail_door01, pd_jail_door01, 299, 2097284
19303, pd_jail_door02, pd_jail_door02, 299, 2097284
19304, pd_jail_door_top01, pd_jail_door_top01, 299, 2097284
# taxi signs which can be attached to vehicles
19308, taxi01, taxi01, 150, 0
19309, taxi02, taxi02, 150, 0
19310, taxi03, taxi03, 150, 0
19311, taxi04, taxi04, 150, 0
# Area 51 fencing as seperate objects
19312, a51fencing, a51fencing, 200, 2097156
19313, a51fensin, a51fencing, 200, 2097156

# Car bullhorns
19314, bullhorns01, bullhorns01, 100, 0
# Deer
19315, deer01, deer01, 100, 0
# Ferris wheel cage with no roof
19316, FerrisCageBit01, FerrisWheel, 200, 0
# Guitars
19317, bassguitar01, bassguitar01, 100, 0
19318, flyingv01, flyingv01, 100, 0
19319, warlock01, warlock01, 100, 0
# Pumpkin
19320, pumpkin01, pumpkin01, 100, 0
19321, cuntainer, continX, 100, 2097152
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Is it me or is OnVehicleDamageStatusUpdate callback's parameter has changed from :
pawn Код:
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
to
pawn Код:
public OnVehicleDamageStatusUpdate(playerid, vehicleid)
It gives me error 25 about the function heading.
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Quote:
Originally Posted by a_samp.inc
forward OnVehicleDamageStatusUpdate(vehicleid, playerid);
____
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Quote:
Originally Posted by KoczkaHUN
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Код:
http://shoutcastserver:port/7.html
I know but why on earth would we waste time using http and splitting strings when they could just make a simple function? It's evidently already capable of displaying what's playing considering it does it at the bottom.
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Quote:
Originally Posted by KoczkaHUN
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____
I know that, I checked the wiki before posting anyway, but the compiler gives the error.
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Quote:
Originally Posted by Diagram
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I know that, I checked the wiki before posting anyway, but the compiler gives the error.
You should redownload the includes and check if they have put into the include folder of the pawno that you're using.

BTW, is that possible to stream mms:// URLs? I've checked the .aspx file and it only contain an mms:// URL. I really hope that the format would be supported, or a workaround/solution would be found.
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Quote:
Originally Posted by SpiderWalk
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In which URL need to be music to work i tryed from ******* bu its not working how to make to work??!
******* are for videos. Not .mp3 and the other music files. You need to use a site that converts ******* videos into .mp3 format or similar (supported by SA:MP) and make it stream from that site.
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Quote:
Originally Posted by Wesley221
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Still need some help with this one
Does it happen on every server?
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Quote:
Originally Posted by SpiderWalk
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In which URL need to be music to work i tryed from ******* bu its not working how to make to work??!
https://sampforum.blast.hk/showthread.php?tid=290595

This filterscript provides you the ******* to mp3 conversion.
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Quote:
Originally Posted by Terminator3
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An what with Night Vision and infrared goggles?
that's works or not ?
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Hi, I’d like to propose to make an instant run of samp, if exe file receives parameters (IP and Connection Port).
For example, let’s create a shortcut of this: C:\GAMES\GTA San Andreas\samp.exe -ip 127.0.0.1 -p 7777
So it will automatically connect on server 127.0.0.1:7777
Also I suggest making possible to get players MAC address (in order to reduce frauds with multi-accounts and also to be able to ban cheaters more efficiently)
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is it just me or am i the only one that;

- i still cant hear the new sounds for playerplaysound
- cant see any texture from the hud.txt or models.txt ingame..( i can see them with txd workshop ofcourse)

everything is updated..my volume is high enough to hear anything XD
..tried the 0Sprite FS wich only the dialogs work for me the textures just wont show (only the ones that are shown at the front page from this topic)
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