Re: Bugs -
gotenks918 - 02.09.2009
Yeah sync seems a little wierd.
One error i came across is when i used the /fight [style] command when i tried to fight it crashed my game and closed it.
Re: Bugs -
sebihunter - 02.09.2009
Big vehicles like Roadtrain + Trailers are stuck in the ground when spwaning them
Re: Bugs -
MenaceX^ - 02.09.2009
Quote:
Originally Posted by Sebihunter
Big vehicles like Roadtrain + Trailers are stuck in the ground when spwaning them
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How'd you create them?
Re: Bugs -
sebihunter - 02.09.2009
CreateVehicle
Re: Bugs -
MenaceX^ - 02.09.2009
Quote:
Originally Posted by Sebihunter
CreateVehicle
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Like I thought, stickied topics have a meaning, or else they wouldn't be stickied..
Those vehicles can't be created with CreateVehicle..
Re: Bugs -
sebihunter - 02.09.2009
Not train carriages
Trailers for Roadtrain and so on...
Edit 1:
That would destroy my whole trailer function

No sometimes they do not spawn half stuck in the ground, sometimes they do. Its even with roadtrain so it cant be a trailer problem.
Edit 2:
A Menu in my script looks very little and does nothing when I select something (well it simply does nothing

)
http://sebihunter.de/sa-mp/0.3/RC3/bugs/sa-mp-002.jpg
Edit3 : Sorry for doublepost, I thought I was editing ...
Edit 4: Delete my other posts. I put all in one post again. I am sorry for this tripple post :/
Re: Bugs -
MenaceX^ - 02.09.2009
Tripple posting, I also don't see anything in this picutre?
Re: Bugs -
sebihunter - 02.09.2009
Well look at the menu, it looks weird (so little) so I think its some bug.
It looked normal in 0.2X
Re: Bugs -
MenaceX^ - 02.09.2009
Nah, SetMenuColumnHeader always had this, I myself stopped using this because of that issue.
Re: Bugs -
ғαιιοцт - 02.09.2009
TextDrawDestroy never works for me in 0.3X
(it's not my script.. because in 0.2 it worked great)
Re: Bugs -
Cristi0117 - 02.09.2009
Trucks and trailers are still not synced enough. If you are far from a truck with a trailer attached you can't see the trailed but when you get closer it suddenly appears.
Re: Bugs -
Andom - 02.09.2009
Quote:
Originally Posted by MenaceX^
OnPlayerInfoChange is missed from the header.
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I can confirm this, when i tried to compile my script, OnPlayerInfoChange gave an error, same error as OnPlayerPrivmsg.
Re: Bugs - Double-O-Seven - 02.09.2009
Quote:
Originally Posted by °ғαιιοцт°
TextDrawDestroy never works for me in 0.3X
(it's not my script.. because in 0.2 it worked great)
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I've got the same problem... doesn't work in 0.3, works great in 0.2X
Re: Bugs -
Misiek - 02.09.2009
Yes, same here.
Besides, fighting styles are a bit crashy. Actually they crash A LOT compared to the rest of 0.3. Especially style 7, for me.
Re: Bugs -
DiDok - 02.09.2009
Some problems with syncing trailers:
http://www.xfire.com/video/12b842/
Re: Bugs -
MPKaboose - 02.09.2009
AttachTrailerToVehicle is not working at all
EDIT:
Код:
[22:08:31] AttachTrailerToVehicle() : This function is broken.
[22:08:42] AttachTrailerToVehicle() : This function is broken.
[22:08:46] AttachTrailerToVehicle() : This function is broken.
I think they already know this issue
Re: Bugs -
[eLg]Timmy - 02.09.2009
I don't know if these things already have been posted (don't even know if its a bug lol) but I'll post them here:
- Sometimes I fall trough the ground when I'm in an interior
- Some of my friends crashed when they were drinking/smoking
- Some also crashed when they were walking?
- When I did /rcon gmx I lost connection and server turned off? (dunno if bug)
Re: Bugs -
Seoson - 03.09.2009
@TimmehBoy: The Game Mode Restart rCon function works fine for me. I can confirm the crashes while walking/driving around and the fall trough the ground bug.
Re: Bugs -
MasterOfQuebec - 03.09.2009
NPC are not able to connect to the server if there is a password. I think that a password parameter should be to the ConnectNPC function.
Couple bugs I found -
Zezombia - 03.09.2009
"public OnNPCSpawn()" is called twice.
"print & printf" compiles but does not run in npcmodes.