Re: TexAndreas - Community Project Development -
Zeth - 13.10.2017
Yeah! another cool project!
Re: TexAndreas - Community Project Development -
Crayder - 13.10.2017
Quote:
Originally Posted by Pottus
I will map out all the resources we will be requiring soon enough thanks!
|
Just a note on that, I think it'd be extremely useful to know everything about the detected faces. Like, the native texture, the applied texture, the native object tint (like shadows and light effects), the applied color, etc. Do you think we could squeeze in SetObjectMaterial hooks to keep track of these or something?
Re: TexAndreas - Community Project Development -
gurmani11 - 13.10.2017
Can you please make a discord server for 'TexAndreas' Community Project Development. I think it will be useful.
Re: TexAndreas - Community Project Development -
idontcare999 - 13.10.2017
Interesting and nice one
Re: TexAndreas - Community Project Development -
DRIFT_HUNTER - 13.10.2017
https://github.com/aap/rwtools/blob/...rc/dffread.cpp
Could be useful (whole lib not just given file) at least for reading (importing) dff information.
Re: TexAndreas - Community Project Development -
Pottus - 13.10.2017
Quote:
Originally Posted by DRIFT_HUNTER
|
Thanks that takes care of a good amount of work for us.
Quote:
Originally Posted by Crayder
Just a note on that, I think it'd be extremely useful to know everything about the detected faces. Like, the native texture, the applied texture, the native object tint (like shadows and light effects), the applied color, etc. Do you think we could squeeze in SetObjectMaterial hooks to keep track of these or something?
|
Sure we will just create an inheritance subclass to handle any custom values.
Re: TexAndreas - Community Project Development -
DRIFT_HUNTER - 09.12.2017
Any updates on these?
Re: TexAndreas - Community Project Development -
Sn0wk - 10.12.2017
Will this plugin support custom objects? I would love to see such a plugin working
Re: TexAndreas - Community Project Development -
Crayder - 10.12.2017
Quote:
Originally Posted by Sn0wk
Will this plugin support custom objects? I would love to see such a plugin working
|
Yes it would absolutely support custom models, as will ColAndreas. We just need to modify the wizard to make it include a custom object path option.
Re: TexAndreas - Community Project Development -
SquirrelLSRP - 10.12.2017
Good release!
Re: TexAndreas - Community Project Development -
Swinte - 11.12.2017
A great project, I would like to see this online someday

Good luck!
Quote:
Originally Posted by gurmani11
Can you please make a discord server for 'TexAndreas' Community Project Development. I think it will be useful.
|
I agree.
Re: TexAndreas - Community Project Development -
Kaperstone - 11.12.2017
Quote:
Originally Posted by SquirrelLSRP
Good release!
|
When you randomly reply to random threads.
Quote:
Originally Posted by Swinte
Quote:
Originally Posted by gurmani11
Can you please make a discord server for 'TexAndreas' Community Project Development. I think it will be useful.
|
I agree.
|
What for?
Re: TexAndreas - Community Project Development -
Xeon™ - 11.12.2017
Well, wish you best of luck!
Re: TexAndreas - Community Project Development -
corne - 27.09.2018
Oh boi, the possibilities with this, it would be awesome!
Re: TexAndreas - Community Project Development -
Type-R - 21.10.2018
Has there been any progress made? Any updates??
Re: TexAndreas - Community Project Development -
Pottus - 21.10.2018
I don't really have much time to look at it and no one really stepped up to actually contribute.