Re: Survival The Island - Rust/DayZ/Craft -
Kent32 - 01.11.2017
Yesterday, i run it "local game" it's really working, but i uploaded the files and run it.. the It's keep reconnecting
Re: Survival The Island - Rust/DayZ/Craft -
TheL - 09.04.2018
I have tried to run it, can't work, I will try to work on it again, its a good one man
Re: Survival The Island - Rust/DayZ/Craft -
PaulCrouseVS - 12.04.2018
Good work, Truth! Continue like this
Re: Survival The Island - Rust/DayZ/Craft -
Renisal - 12.04.2018
Good Job, it's Ready made xD so no need to sacrifice
Re: Survival The Island - Rust/DayZ/Craft -
tobi736 - 28.07.2018
can your give me code home/build?
Re: Survival The Island - Rust/DayZ/Craft -
Serxhiofero2001 - 29.07.2018
Survival gm, this is nice
Re: Survival The Island - Rust/DayZ/Craft -
Marcopnhu - 29.07.2018
gg,..
Re: Survival The Island - Rust/DayZ/Craft -
Ezzz - 23.08.2018
i have played this,its very good.
and i have a better idea to cut trees.
I determine whether the specified XY coordinates are in front of the player.
I'm not careful. Maybe it's not accurate.
public IsPlayerFacingPosition(pid, Float
, Float:y, Float:ag)
{
new Float:_pPos[3];
GetPlayerPos(pid, _pPos[0], _pPos[1], _pPos[2]);
new Float:dlX = x - _pPos[0];
new Float:dlY = y - _pPos[1];
new Float:angle = atan(dlY / dlX);
if(dlX > 0){
angle = angle + 180;
}else{
if(dlY < 0){
angle = 360 - angle;
}
}
angle+=90.0;
new Float
Angle;
GetPlayerFacingAngle(pid, pAngle);
if(floatabs(pAngle - angle) < ag){
return true;
}else{
return false;
}
}
Re: Survival The Island - Rust/DayZ/Craft -
RxErT - 23.08.2018
Nice Work niga
Re: Survival The Island - Rust/DayZ/Craft -
GaMiX - 23.08.2018
its not english
sad.
Re: Survival The Island - Rust/DayZ/Craft -
YSESY - 27.08.2018
Looks Nice,Keep the good work goin.
Re: Survival The Island - Rust/DayZ/Craft -
Malandrin - 30.08.2018
Nice GM +rep
Re: Survival The Island - Rust/DayZ/Craft -
Oxygenated - 14.09.2018
Good One.