[Tool/Web/Other] Prineside DevTools - Printable Version
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+---- Thread: [Tool/Web/Other] Prineside DevTools (
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Re: Prineside DevTools -
n0minal - 31.10.2015
Quote:
Originally Posted by prineside
Fixed, I forgot to update one file
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Wow, so fast, thanks
Re: Prineside DevTools -
Romz - 01.11.2015
Bug:
Re: Prineside DevTools -
prineside - 01.11.2015
Please tell me url of that page where this error occurs
Re: Prineside DevTools -
Romz - 01.11.2015
Quote:
Originally Posted by prineside
Please tell me url of that page where this error occurs
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PHP Code:
http://dev.prineside.com/gtasa_samp_model_id/model/41-nameĀ
Re: Prineside DevTools -
Andre02 - 01.11.2015
This is going to help alot of people. Thank you!
Re: Prineside DevTools -
prineside - 01.11.2015
Quote:
Originally Posted by Kolstin
PHP Code:
http://dev.prineside.com/gtasa_samp_model_id/model/41-nameĀ
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There\'s no model with ID 41, can you tell me where did you get this link?
Re: Prineside DevTools -
prineside - 01.11.2015
Update: added custom search
Now you can find, for example, the biggest breakable object which has collision, not animated and always visible (it\'s a traffic lights model)
Re: Prineside DevTools -
GetTheFuckOut - 02.11.2015
How to use?
Re: Prineside DevTools -
prineside - 02.11.2015
Quote:
Originally Posted by GetTheFuckOut
How to use?
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What you mean saying "How to use"?
Re: Prineside DevTools -
TommyB - 05.11.2015
Is the website supposed to be down currently?
Re: Prineside DevTools -
vannesenn - 05.11.2015
Great, I appreciate it!
Re: Prineside DevTools -
prineside - 05.11.2015
Quote:
Originally Posted by TommyB
Is the website supposed to be down currently?
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Yup, that was a DDoS.
Now everything is up and a bit more protected
Re: Prineside DevTools -
prineside - 14.11.2015
Soon I\'ll release all textures from SA-MP and GTA .txd files with search by color and in full quality with transparency (PNG).
Storing PNG images on site is not a good idea, but there\'s no other way to save transparent image without quality loss.
At this moment I\'m converting and compressing 33,914 textures, it can make up to 18 hours.
Re: Prineside DevTools -
Crayder - 15.11.2015
I don\'t think the latest SA-MP objects are in. I can\'t find the new beams (red, green, and blue cylinders that look like racing checkpoints).
Re: Prineside DevTools -
prineside - 15.11.2015
Quote:
Originally Posted by Crayder
I don\'t think the latest SA-MP objects are in. I can\'t find the new beams (red, green, and blue cylinders that look like racing checkpoints).
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Latest objects are in. Maybe cylinders were not visible so script filtered them.
I\'m planning to add vehicle models, peds and particles, looks like checkpoints are somewhere in particle lists.
Re: Prineside DevTools -
prineside - 15.11.2015
Object gallery update:
Added 81 animated previews of SA-MP particles:
SA-MP particles
Also I\'ve changed URL structure a bit for different site languages. If you spot a broken page, please write about it at
web.prineside@gmail.com or in this topic.
P.S> I found 31 missing SA-MP models and will add them soon
Re: Prineside DevTools -
Ahmad45123 - 15.11.2015
Can\'t we have access to the map editor ?
Would be something very cool if it\'s actually what i am thinking of.
Re: Prineside DevTools -
prineside - 15.11.2015
Quote:
Originally Posted by Ahmad45123
Can\'t we have access to the map editor ?
Would be something very cool if it\'s actually what i am thinking of.
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I have answered on similar question here:
http://forum.sa-mp.com/showpost.php?...8&postcount=13
Re: Prineside DevTools -
prineside - 15.11.2015
Quote:
Originally Posted by Crayder
I don\'t think the latest SA-MP objects are in. I can\'t find the new beams (red, green, and blue cylinders that look like racing checkpoints).
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Here you are:
Checkpoints from SA-MP 0.3.7 RC3
Re: Prineside DevTools -
Crayder - 15.11.2015
Cool, thanks.