Re: SA-MP 0.3z R3 server update -
iFarbod - 05.07.2014
Thanks Kalcor/Kye/Kyeman.
Re: SA-MP 0.3z R3 server update -
D3DHex - 05.07.2014
Thank you!
Re: SA-MP 0.3z R3 server update -
k3dr - 05.07.2014
thx guys
Re: SA-MP 0.3z R3 server update -
Fokus - 05.07.2014
It\'s awesome. You are a god!
Re: SA-MP 0.3z R3 server update -
kurta999 - 05.07.2014
Quote:
Originally Posted by Kalcor
Those messages aren\'t meant to be in there. I was half way through rewriting the script HTTP code and had to release a server update.
This might be slightly annoying for any servers that use those functions. They\'ll be gone by the next server update/version.
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Then, in near future will be R4 where this fixed? If yes, then i won\'t update YSF to R3
Re: SA-MP 0.3z R3 server update -
iFarbod - 05.07.2014
https://sampwiki.blast.hk/wiki/Changelog needs to be updated.
Respuesta: SA-MP 0.3z R3 server update -
adri1 - 05.07.2014
Ok, next version will be 0.4a, I guess.
Re: SA-MP 0.3z R3 server update -
AIped - 05.07.2014
nah.. R4 ..anyways thanks for this.
Re: SA-MP 0.3z R3 server update -
Khanz - 05.07.2014
Works great on gnu + gentoo.
Re: SA-MP 0.3z R3 server update -
mariocarver - 05.07.2014
What is the \'minconnectiontime\' value should be used on 1000p server with 900-1000 players online? I\'m not under attack. Can parameter be not specified?
Re: SA-MP 0.3z R3 server update -
Team_PRO - 05.07.2014
nice update
Re: SA-MP 0.3z R3 server update -
Vince - 05.07.2014
Quote:
Originally Posted by Kalcor
- Adds: \'minconnectiontime (time in milliseconds)\' server variable to control the rate which the server accepts connections from newly connecting players. Example: minconnectiontime 1000, the server will accept a new connection every 1 second. If the server does not accept the connection, the connection request will be ignored. It is not recommended that you use this variable unless your server is under a connection flood attack.
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Does this affect changemode/gmx? When a gamemode changes it triggers OnPlayerDisconnect, then OnPlayerConnect again.
Re: SA-MP 0.3z R3 server update -
vyper - 05.07.2014
Thank you for the update !
Re: SA-MP 0.3z R3 server update -
Konstantinos - 05.07.2014
Quote:
Originally Posted by Vince
Does this affect changemode/gmx? When a gamemode changes it triggers OnPlayerDisconnect, then OnPlayerConnect again.
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You shouldn\'t have it enabled when you restart the server. I guess it\'s the same for changemode too.
Quote:
Originally Posted by Kalcor
[..]
I will add a server console variable in the 0.3z R3 server to place a time limit between accepting new connections to the server. For example, 1 second between accepting new connections. This will fend off the attack but I don\'t recommend servers enable this unless you are under attack because there are cases where lots of players do connect at the exact same time (during restarts etc).
[..]
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Re: SA-MP 0.3z R3 server update -
d711728 - 05.07.2014
When will an update, in which get will really be real novelties?
Why is there an immediate error correction update for each adjusted?
If you\'ve been out of the fix error correction old bugs!
GMX bug still not fixed?
Respuesta: SA-MP 0.3z R3 server update -
Whyd - 05.07.2014
Thanks for fix it, but i didn\'t think you were going to release a R3
Re: SA-MP 0.3z R3 server update -
davve95 - 05.07.2014
Thanks for the update!
Re : SA-MP 0.3z R3 server update -
Nicow - 05.07.2014
Oh god finally
THANKS A LOT
Re: SA-MP 0.3z R3 server update -
Battlezone - 05.07.2014
Thank you very much, waited long time for this!!
Re: SA-MP 0.3z R3 server update -
Sublime - 05.07.2014
Any elaborate reason as to why minconnectiontime shouldn't be used 'frequently' other than DDoS attacks?
EDIT: Nevermind, found out the reason.