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SA-MP for GTA Vice City Stories PC Edition? - Printable Version

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+--- Thread: SA-MP for GTA Vice City Stories PC Edition? (/showthread.php?tid=449985)

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Respuesta: SA-MP for GTA Vice City Stories PC Edition? - Gryphus One - 12.07.2013

Yeah, thinking about it, I too support a sa-mp version for this, taking into account that vc-mp is dead and is way more limited in functions and callbacks.


Re: SA-MP for GTA Vice City Stories PC Edition? - DRUNKY - 12.07.2013

I just downloaded this GTA:VCS, really interresting!! and the more thing i like is the Auto Update of the game, i hope it continues after the BETA!


Re: SA-MP for GTA Vice City Stories PC Edition? - CookiePLMonster - 13.07.2013

Quote:
Originally Posted by ******
View Post
Do they know that Liberty City, a port from III to VC took YEARS with the involvement of many of the top modders in the scene?
We do know about that, I'm a VCSPC programmer and also an active contributor to GTA LC :P

EDIT:
If you're interested, I've taken your 'Airport Aggression' and finished it so the latest GTA LC version has it fully playable now (+ 2 new courses for Staunton and Portland)

@down
Craig said the mission was yours. It also contains your arrays workaround (which I like, simple and efficient).


Re: SA-MP for GTA Vice City Stories PC Edition? - CookiePLMonster - 13.07.2013

The problem with VCS PC adaptation is that we alter the EXE heavily, resulting in something very similar to 5mb compact EXE. Last time I tested SA-MP with listener's compact EXE, it crashed. I think the mod relies heavily on HOODLUM section addresses, so it won't make the adaptation easy to make.

Regarding the official statement - we're neutral about this - as long as the adaptation won't require much input from our side (I could help by altering the hacks a bit, but not too much), we're fine with it.


Re: SA-MP for GTA Vice City Stories PC Edition? - Aerotactics - 18.07.2013

Quote:
Originally Posted by CookiePLMonster
View Post
The problem with VCS PC adaptation is that we alter the EXE heavily, resulting in something very similar to 5mb compact EXE. Last time I tested SA-MP with listener's compact EXE, it crashed. I think the mod relies heavily on HOODLUM section addresses, so it won't make the adaptation easy to make.

Regarding the official statement - we're neutral about this - as long as the adaptation won't require much input from our side (I could help by altering the hacks a bit, but not too much), we're fine with it.
The tension is killing me, could someone just make a simple program that let's you host a server and connect to other servers, and change your name? Just SOMETHING would make it all the much better. Here's a small picture of what it could look like, no hosted servers, nothing big, just a server connection:




Re: SA-MP for GTA Vice City Stories PC Edition? - Diablosrouge - 18.07.2013

Well. We have the community, we have the interest and we even have SilentPL here saying he can give a hand if it's needed.
I guess now it's worth to take a shot.
Or we could wait a little bit more, advertise the mod on ******* with some kickass trailers to get more people's attention and then go for it.

I'm willing to work on a trailer although I'm not an expert.


Re: SA-MP for GTA Vice City Stories PC Edition? - DRUNKY - 18.07.2013

Quote:
Originally Posted by Diablosrouge
View Post
Well. We have the community, we have the interest and we even have SilentPL here saying he can give a hand if it's needed.
I guess now it's worth to take a shot.
Or we could wait a little bit more, advertise the mod on ******* with some kickass trailers to get more people's attention and then go for it.

I'm willing to work on a trailer although I'm not an expert.
It still have bugs to be fixed...and incomplete things which are still in progress.


Re: SA-MP for GTA Vice City Stories PC Edition? - Aerotactics - 18.07.2013

Quote:
Originally Posted by BillyBoy
View Post
It still have bugs to be fixed...and incomplete things which are still in progress.
Now we can test it all together, and also be testing VCS:MP at the same time!


Re: SA-MP for GTA Vice City Stories PC Edition? - Diablosrouge - 18.07.2013

Every TC has bugs. Even GTA United 1.2 has bugs and 1.1 had way more bugs than this mod.
Also, most of the bugs discovered and reported were thanks to SA-MP allowing players to explore together or just stepping in a bug.
This is a win/win.


Re: SA-MP for GTA Vice City Stories PC Edition? - Akira297 - 07.11.2013

What's the current status of this project?


Re: SA-MP for GTA Vice City Stories PC Edition? - Diablosrouge - 07.11.2013

VCS Mod is out with BETA 3 + updates and it's still being developed. Ready to be played.
Regarding MP mod we're still waiting for an answer.


Re: SA-MP for GTA Vice City Stories PC Edition? - Sweboy - 13.11.2013

Quote:
Originally Posted by Diablosrouge
View Post
VCS Mod is out with BETA 3 + updates and it's still being developed. Ready to be played.
Regarding MP mod we're still waiting for an answer.
I really hope this will happend. Looks interesting alot.


Re: SA-MP for GTA Vice City Stories PC Edition? - bubumc2013 - 27.11.2013

I think it'd be useless, there's far more players that play the standard version, there's no point in porting SA-MP to this game, considering that Rockstart started putting restrictions regarding mod, it'd be harder to do so, and i don't actually se a point to it, Just use the standard, compatible, modder friendly san andreas.


Re: SA-MP for GTA Vice City Stories PC Edition? - Astralis - 28.11.2013

played VCS on PS2 many times before, from these videos it looks the same on PC edition.


Re: SA-MP for GTA Vice City Stories PC Edition? - Diablosrouge - 30.06.2014

lil bump and updated the first post map pic.


Re: SA-MP for GTA Vice City Stories PC Edition? - freaxas - 02.07.2014

Looks really, really nice!