Re: PawnoSharp - Newest Pawn IDE - READ -
SchurmanCQC - 02.01.2013
Would anyone use this?
I might cancel this project because everyone would use
this instead of PawnoSharp.
Re: PawnoSharp - Newest Pawn IDE - READ -
JavoDiaz - 02.01.2013
You will cancel the project? That will be so bad, if you have a good competition, do it better and win, but never you should cancel the project.
Re: PawnoSharp - Newest Pawn IDE - READ -
DiReCt hIt - 02.01.2013
Nice editor .
Re: PawnoSharp - Newest Pawn IDE - READ -
ViruZz - 02.01.2013
A custom compiler would be good.
Re: PawnoSharp - Newest Pawn IDE - READ -
2KY - 02.01.2013
Quote:
Originally Posted by Schurman
Would anyone use this?
I might cancel this project because everyone would use this instead of PawnoSharp.
|
I would use this x1,000,000.
Re: PawnoSharp - Newest Pawn IDE - READ -
SchurmanCQC - 02.01.2013
Pre-stable release candidate has been
released.
Let me know if you think it's stable.
Re: PawnoSharp - Newest Pawn IDE - READ -
gabyk - 02.01.2013
Hm .. in photos is nice..
But don't work for Windows XP SP2..
Re: PawnoSharp - Newest Pawn IDE - READ -
SchurmanCQC - 02.01.2013
Quote:
Originally Posted by gabyk
Hm .. in photos is nice..
But don't work for Windows XP SP2..
|
Explain why it doesn't. You can't help me with no info.
Re: PawnoSharp - Newest Pawn IDE - READ -
ViruZz - 02.01.2013
Quote:
Originally Posted by Y_Less
Adding to that - if anyone is interested in looking in to LLVM, speak to me!
|
I would be interested, I left you a message.
Re: PawnoSharp - Newest Pawn IDE - READ -
BlackBank - 02.01.2013
Windows 7:
Trying to open it, but it doesn't even start.
Not even any pop-up/window or something else.
Re: PawnoSharp - Newest Pawn IDE - READ -
SchurmanCQC - 04.01.2013
Quote:
Originally Posted by 2KY
Receiving weird compiler errors;
BIG IMAGE HERE
As you can see, a bunch of YSI-related empty statement errors, while compiling with PawnoSharp, and it compiles fine with regular Pawno.
|
I have absolutely no idea why you got those. I got those too, and I thought it was just me. It could have something to do with the way I executed the compiler. I'll check it out, and fiddle around with which params would give me those errors.
Re: PawnoSharp - Newest Pawn IDE - READ -
Djole1337 - 04.01.2013
http://pokit.org/get/?a64f27ad80cf57...5ca3cdd48f.jpg
Any idea ?
Re: PawnoSharp - Newest Pawn IDE - READ -
SchurmanCQC - 04.01.2013
Quote:
Originally Posted by Mr_DjolE
|
I don't remember much about Windows 7, but I think if you click "More Information", it should give you the error and the callstack.
Give me those.
Re: PawnoSharp - Newest Pawn IDE - READ -
ToxXiC - 04.01.2013
Quote:
Originally Posted by 2KY
Receiving weird compiler errors;
BIG IMAGE HERE
As you can see, a bunch of YSI-related empty statement errors, while compiling with PawnoSharp, and it compiles fine with regular Pawno.
|
Move y_amx.inc to the includes folder of pawnosharp.
Re: PawnoSharp - Newest Pawn IDE - READ -
SchurmanCQC - 04.01.2013
Quote:
Originally Posted by ToxXiC
Move y_amx.inc to the includes folder of pawnosharp.
|
No....
I fixed it by changing
Code:
stCompile.StartInfo.Arguments = "\"" + path + "\"" + " -r";
to
Code:
stCompile.StartInfo.Arguments = "\"" + path + "\"" + " -r -;+ -(+";
Uploaded to repository.
Re: PawnoSharp - Newest Pawn IDE - READ -
2KY - 04.01.2013
Perfect, it is fully working now. If I could suggest anything it would be compile shortcuts (F5 or configurable), and save shortcuts (Crtl + S)
Re: PawnoSharp - Newest Pawn IDE - READ -
SchurmanCQC - 04.01.2013
Quote:
Originally Posted by 2KY
Perfect, it is fully working now. If I could suggest anything it would be compile shortcuts (F5 or configurable), and save shortcuts (Crtl + S)
|
Will be done.
Re: PawnoSharp - Newest Pawn IDE - READ -
rbush12 - 04.01.2013
Noice. I like it
Re: PawnoSharp - Newest Pawn IDE - READ -
Flyfishes - 04.01.2013
Looks nice, will download and try it out!
Re: PawnoSharp - Newest Pawn IDE - READ -
2KY - 05.01.2013
Is there anyway to have it compile and then place the .amx inside of the gamemodes directory, rather than in PawnoSharp's folder? Kind of a pain in the ass as-is, having to cut and paste every time you compile.
EDIT: Another suggestion would be to change the search function's highlight color. It's a very light silver as-is, and wicked hard to see.