Re: Login/Register system [YINI+Whirlpool] -
Ukko - 24.06.2012
Quote:
Originally Posted by newbienoob
Try change this
Code:
loadaccount_%s
//to
loadaccount_user
|
Ok, works great now but could you answer my 2nd question?
Quote:
How do I check if player is VIP or not onplayerspawn?
|
Re: Login/Register system [YINI+Whirlpool] -
Littlehelper - 24.06.2012
Code:
public OnPlayerSpawn(playerid)
{
if(/* VIP Variable Here*/ > 1)
{
SendClientMessage(playerid,-1,"You Are VIP");
}
return 1;
}
Like this.
Re: Login/Register system [YINI+Whirlpool] -
newbienoob - 24.06.2012
Quote:
Originally Posted by Ukko
Ok, works great now but could you answer my 2nd question?
|
If your server is using only 1 VIP level then use this
Code:
if(pInfo[playerid][VIPlevel] == 1)
{
//do something here
}
If your server has more VIP level use this
Code:
if(pInfo[playerid][VIPlevel] >= 1) // If their VIP level is 1 or higher
{//then
//do something here
}
Re: Login/Register system [YINI+Whirlpool] -
CoDeZ - 04.07.2012
Thanks for your tutorial
Code:
INI_ParseFile(Path(playerid),"loadaccount_%s", .bExtra = true, .extra = playerid);
Can you please explain the bExtra part?
Re: Login/Register system [YINI+Whirlpool] -
Avi57 - 04.07.2012
every time i log in it says : register !
Re: Login/Register system [YINI+Whirlpool] -
Jonny5 - 04.07.2012
Quote:
Originally Posted by CoDeZ
Thanks for your tutorial
Code:
INI_ParseFile(Path(playerid),"loadaccount_%s", .bExtra = true, .extra = playerid);
Can you please explain the bExtra part?
|
.bExtra = true
is allowing the passing of the arg ".extra"
which in this case pass's the players id
Code:
public loadaccount_user(playerid, name[], value[])
without bExtra= true
i THINK it would call the functions like this
Code:
public loadaccount_user( name[], value[])
which in this case you need the extra playerid param for the sake of this tutorial.
hope that clears it up
you can find more info in the y_ini thread.
Re: Login/Register system [YINI+Whirlpool] -
misho1 - 15.07.2012
It Won't To Save The Kills And Deaths
Re: Login/Register system [YINI+Whirlpool] -
$$inSane - 19.07.2012
good work newbienoob, it helped me alot
Re: Re : Login/Register system [YINI+Whirlpool] -
FireCat - 27.07.2012
Quote:
Originally Posted by yusei
thanks work 100/100
|
STOP GOING IN ALL TUTORIALS SAYING THANKS!
Re: Login/Register system [YINI+Whirlpool] -
mwoww77 - 08.08.2012
It doesnt set the players money and scored to what I set it too, please help
Re: Login/Register system [YINI+Whirlpool] -
Weaselpwns - 12.08.2012
Hello, i got some problems..
C:\Users\Weaselpwns\Desktop\TL-RP.pwn(123) : error 017: undefined symbol "Path"
C:\Users\Weaselpwns\Desktop\TL-RP.pwn(125) : error 017: undefined symbol "Path"
C:\Users\Weaselpwns\Desktop\TL-RP.pwn(140) : error 017: undefined symbol "Path"
C:\Users\Weaselpwns\Desktop\TL-RP.pwn(142) : error 017: undefined symbol "Path"
C:\Users\Weaselpwns\Desktop\TL-RP.pwn(144) : error 017: undefined symbol "pInfo"
C:\Users\Weaselpwns\Desktop\TL-RP.pwn(144) : warning 215: expression has no effect
C:\Users\Weaselpwns\Desktop\TL-RP.pwn(144) : error 001: expected token: ";", but found "]"
C:\Users\Weaselpwns\Desktop\TL-RP.pwn(144) : error 029: invalid expression, assumed zero
C:\Users\Weaselpwns\Desktop\TL-RP.pwn(144) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
8 Errors.
Re: Login/Register system [YINI+Whirlpool] -
Weaselpwns - 12.08.2012
Codes where it went wrong:
Code:
public OnPlayerDisconnect(playerid, reason)
{
//Same as OnDialogResponse, we will save their stats inside of their user's account
if(fexist(Path(playerid)))//Will check if the file is exit or not inside of User's folder that we have created.
{
new INI:file = INI_Open(Path(playerid)); //will open their file
INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
INI_WriteInt(file,"AdminLevel",pInfo[playerid][Adminlevel]); //If you've set his/her admin level, then his/her admin level will be saved inside of his/her account
INI_WriteInt(file,"VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
INI_WriteInt(file,"Money",GetPlayerMoney(playerid));//We will save his money inside of his account
INI_WriteInt(file,"Scores",GetPlayerScore(playerid));//We will save his score inside of his account
INI_WriteInt(file,"Kills",pInfo[playerid][Kills]);//As explained above
INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]);//As explained above
INI_Close(file);//Now after we've done saving their data, we now need to close the file
return 1;
}
return 1;
}
Code:
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME]; //Making a new variable called 'name'. name[MAX_PLAYER_NAME] is created so we can use it to get player's name.
GetPlayerName(playerid,name,sizeof(name)); //Get player's name
if(fexist(Path(playerid))) /* Check if the connected user is registered or not. fexist stands for file exist. So if file exist in the files(Path(playerid)),*/
{// then
INI_ParseFile(Path(playerid),"loadaccount_%s", .bExtra = true, .extra = playerid); //Will load user's data using INI_Parsefile.
ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login Mate","Welcome back to Thug Life RolePlay!. This account is registered. \nInsert your password to login to your account","Login","Quit :(");/*A dialog with input style will appear so you can insert your password to login.*/
}
else //If the connected user is not registered,
{//then we will 'force' him to register :)
ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register Mate","Welcome to Thug Life RolePlay! This account is not registered.\nEnter your own password to create a new account.","Register","Quit :(");
return 1;
}
return 1;
}
Re: Login/Register system [YINI+Whirlpool] -
sidney123 - 15.08.2012
I do have a important problem here - I am busy creating a DM server, with an scratch made administration system, and when other users create an account, they get my admin level, my deaths and my kills. It's exactly the same, except for the hased password. I already changed loadaccount_%s to loadaccount_user, and I can't find the problem in the script.
Re: Login/Register system [YINI+Whirlpool] -
PaYkOK - 17.08.2012
When i log in , it writes normal , but when i make changes in the .ini file it writes again when i relog . example :
Code:
[Info]
Pass = (THE LONG HASH CODE)
Administrator = 2
Donator = 1
Money = 1000
Kills = 0
deaths = 0
[Info]
Administrator = 2
Donator = 1
Money = 1000
Kills = 0
Deaths = 0
Re: Login/Register system [YINI+Whirlpool] -
MarkoN - 21.08.2012
Quote:
Originally Posted by sidney123
I do have a important problem here - I am busy creating a DM server, with an scratch made administration system, and when other users create an account, they get my admin level, my deaths and my kills. It's exactly the same, except for the hased password. I already changed loadaccount_%s to loadaccount_user, and I can't find the problem in the script.
|
use on player connect
pInfo[playerid][Admin] = 0;
pInfo[playerid][Kills] = 0;
etc.
Re: Login/Register system [YINI+Whirlpool] - Glint - 05.09.2012
Why don't you use switches under OnDialogResponse.
Re: Login/Register system [YINI+Whirlpool] -
Gangster-rocks - 17.09.2012
Quote:
Originally Posted by misho1
It Won't To Save The Kills And Deaths
|
u need this
pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid != INVALID_PLAYER_ID)
{
pInfo[killerid][Kills] += 1;
}
pInfo[playerid][Deaths] += 1;
return 1;
}
Re: Login/Register system [YINI+Whirlpool] -
Qu3esL - 17.09.2012
nice tutorial
Re: Login/Register system [YINI+Whirlpool] -
basse - 30.09.2012
i made this to an Filterscript but the dialog never shows
Re: Login/Register system [YINI+Whirlpool] -
newbienoob - 30.09.2012
Quote:
Originally Posted by basse
i made this to an Filterscript but the dialog never shows
|
Show me your OnPlayerConnect