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[FilterScript] [FS/INC] WeaponDrop - Printable Version

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+--- Thread: [FilterScript] [FS/INC] WeaponDrop (/showthread.php?tid=252128)

Pages: 1 2 3


Respuesta: Re: [FS/INC] WeaponDrop - Lunnatiicz - 17.05.2011

Quote:
Originally Posted by Montserrat
View Post
Code:
error 004: function "DropPlayerWeapons" is not implemented
Do you have a "{""}" bad /:

I'm sorry, but i dont know much english xD

Awesome Work! Thanks


Re: Respuesta: Re: [FS/INC] WeaponDrop - Jeffry - 18.05.2011

The problem of Montserrat has been fixed. It was not from this FS, it was something else. ^^

Thank you Lunnatiicz.


Re: [FS/INC] WeaponDrop - KnightRiderUGP - 06.06.2011

These are great Jeffry (as always), specially since this was one of ur first ones. Well as i've already said to you, i'll be using this on my server


Re: [FS/INC] WeaponDrop - Nr1FANEX - 29.06.2011

Shit.
Why you don't upload these files on solidfiles ? It's that very hard for you? O my god. Damn...
I don't recommand for you guys, have bugs , alot...

And is not synchronized !!


Re: [FS/INC] WeaponDrop - ApolloRJ - 29.06.2011

Nice 10/10 Gracias!!!


Re: [FS/INC] WeaponDrop - Jeffry - 30.06.2011

Quote:
Originally Posted by KnightRiderUGP
View Post
These are great Jeffry (as always), specially since this was one of ur first ones. Well as i've already said to you, i'll be using this on my server


Quote:
Originally Posted by Nr1FANEX
View Post
Shit.
Why you don't upload these files on solidfiles ? It's that very hard for you? O my god. Damn...
I don't recommand for you guys, have bugs , alot...

And is not synchronized !!
Nobody complained about his, good Sir.
Even so, PasteBin is the fastest and easiest way. Just copy it out and compile it, or download it from the attachment.
If you have any bugs, please let me know instead of making me down. Thank you.


Quote:
Originally Posted by ApolloRJ
View Post
Nice 10/10 Gracias!!!
Your welcome.


Re: [FS/INC] WeaponDrop - aco_SRBIJA - 30.06.2011

Good job. Tested&Work fine.


Re: [FS/INC] WeaponDrop - Warfish - 01.07.2011

w00t so nice men! I can use that XD


Re: [FS/INC] WeaponDrop - Jeffry - 18.07.2011

Quote:
Originally Posted by aco_SRBIJA
View Post
Good job. Tested&Work fine.
Thanks.
Quote:
Originally Posted by Warfish
View Post
w00t so nice men! I can use that XD
Thanks, I hope you have fun with it.


Re: [FS/INC] WeaponDrop - FMZ - 05.09.2011

Stupid question: Fatal Error 100: Can not read from file: "DropGun"


Re: [FS/INC] WeaponDrop - HyperZ - 05.09.2011

Well done Jeffry


Re: [FS/INC] WeaponDrop - Darnell - 05.09.2011

Excellent for deathmatch.


Re: [FS/INC] WeaponDrop - Jeffry - 05.09.2011

Quote:
Originally Posted by Russell_
View Post
Well done Jeffry
Quote:
Originally Posted by Darnell
View Post
Excellent for deathmatch.
Thanks guys.
Quote:
Originally Posted by FMZ
View Post
Stupid question: Fatal Error 100: Can not read from file: "DropGun"
You have named the Inlude 'DropGun', right?
Try to open your pawno again, on the correct path (where the include is placed), then it should work.


Re: [FS/INC] WeaponDrop - ylleron - 06.09.2011

Very good script. I used it in my gamemode. Really thanks


Re: [FS/INC] WeaponDrop - mickos - 13.05.2012

Omg i was looking for this
really nice man
keep it up
i gonna use it thxx dude


Re: [FS/INC] WeaponDrop - xMaGmOtAnEtHx - 17.08.2012

I have encountered an error:
Code:
samp03e_svr_R2_win32\filterscripts\WeaponDrop.pwn(35) : error 029: invalid expression, assumed zero
samp03e_svr_R2_win32\filterscripts\WeaponDrop.pwn(35 -- 36) : error 008: must be a constant expression; assumed zero
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


2 Errors.
Because I have tried to fix Definitions to my choice to this:
Code:
#define WEAPON_RESPAWN_TIME 30          	  // After this time the pickups get destroyed if not picked up.
#define MONEY_BAG_MONEY		 1+         	 	 // -1 = Money bag ON with all player-money   0 = Money bag OFF   1+ = Money bag ON with given amount
#define MONEY_BAG_MODE        1              // 1 = Money comes from the killed player     0 = Money comes from the server
new ForbiddenWeapons[]= { 38, 44, 45 };    // Here you add the weapon IDs that you do not want to be created.



Re: [FS/INC] WeaponDrop - xMaGmOtAnEtHx - 17.08.2012

nevermind fixed there is no 1+ :P sorry I fixed the numbers to 10000 and 1. AWESOME FILTERSCRIPT!!!


Re: [FS/INC] WeaponDrop - a.z.a.r - 20.01.2013

almost like tomb raider...


Re: [FS/INC] WeaponDrop - martin3644 - 05.05.2013

I have a world system, how I put these weapon pickups to world 4?

Thank You!


Re: [FS/INC] WeaponDrop - Jeffry - 08.05.2013

Quote:
Originally Posted by martin3644
View Post
I have a world system, how I put these weapon pickups to world 4?
Replace at all ''CreatePickup'' the ending , z); with , z, 4); .