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[Include] OnPlayerShootPlayer - Printable Version

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+---- Thread: [Include] OnPlayerShootPlayer (/showthread.php?tid=195439)

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Re: OnPlayerShootPlayer - wups - 02.12.2010

If someone tests this, please, post results and your opinion


Re: OnPlayerShootPlayer - The_Gangstas - 02.12.2010

im sure this would work with onplayerkeystate change to? i dont know about the health part but, i've done this with onplayerkeystatechange.


Re: OnPlayerShootPlayer - wups - 02.12.2010

With health it is MUCH more accurate


Re: OnPlayerShootPlayer - Lynn - 09.12.2010

Oh wow, very nice!


Re: OnPlayerShootPlayer - Scenario - 11.12.2010

I tried the new version, it seems to of slowed down for me.

Код:
This forum requires that you wait 60 seconds between posts. Please try again in 40 seconds.
Does anybody notice a difference in the message above? ^^


Re: OnPlayerShootPlayer - wups - 11.12.2010

Quote:
Originally Posted by RealCop228
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I tried the new version, it seems to of slowed down for me.

Код:
This forum requires that you wait 60 seconds between posts. Please try again in 40 seconds.
Does anybody notice a difference in the message above? ^^
off:
Oh nice, thanks SA-MP
on:
That's hard to believe


Re: OnPlayerShootPlayer - nuriel8833 - 12.12.2010

Quote:
Originally Posted by wups
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They come with the server package in the pawno folder.
I think I have includes for RC2..
Is it okay?


Re: OnPlayerShootPlayer - wups - 12.12.2010

Quote:
Originally Posted by Montserrat
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I think I have includes for RC2..
Is it okay?
Do you use 0.3b?


Re: OnPlayerShootPlayer - TheStudioSamp - 12.12.2010

Create a parameter, which checks where a player was shot.


Re: OnPlayerShootPlayer - nuriel8833 - 12.12.2010

Quote:
Originally Posted by wups
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Do you use 0.3b?
Yes...


Re: OnPlayerShootPlayer - olabv - 12.12.2010

nice work


Re: OnPlayerShootPlayer - wups - 12.12.2010

Quote:
Originally Posted by Montserrat
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Yes...
You have some problems with your includes..

Quote:
Originally Posted by olabv
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nice work
thanks


Re: OnPlayerShootPlayer - Retardedwolf - 12.12.2010

Like another person has mentioned, shouldn't this function be ran if the player has shot ANY player and even if the player doesn't lose health?


Re: OnPlayerShootPlayer - wups - 12.12.2010

Quote:
Originally Posted by Retardedwolf
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Like another person has mentioned, shouldn't this function be ran if the player has shot ANY player and even if the player doesn't lose health?
That you can do with keystatechanges. This is meant for HP loosing.


Re: OnPlayerShootPlayer - cmg4life - 26.12.2010

OnPlayerUpdate eats alot, i hope you realise that.

With Keys would've been less resources-eater.


Re: OnPlayerShootPlayer - wups - 26.12.2010

Quote:
Originally Posted by cmg4life
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OnPlayerUpdate eats alot, i hope you realise that.

With Keys would've been less resources-eater.
eats a lot? Of food?


Re: OnPlayerShootPlayer - Flyfishes - 26.12.2010

Quote:
Originally Posted by wups
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eats a lot? Of food?
Memory. -.-


Re: OnPlayerShootPlayer - wups - 26.12.2010

Quote:
Originally Posted by Flyfishes
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Memory. -.-
Bullshit, how can a function eat memory?


Re: OnPlayerShootPlayer - Darnell - 21.08.2011

Switch back to v7.0; v8.2 works perfectly to me.


Re: OnPlayerShootPlayer - wups - 22.08.2011

Quote:
Originally Posted by MisterTickle
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Switched it 8.2 but I'm getting crashes everytime I shoot people.
Try using the crashdetect plugin, because I didn't get any crashes when I was testing.