Re: OnPlayerShootPlayer -
wups - 02.12.2010
If someone tests this, please, post results and your opinion
Re: OnPlayerShootPlayer -
The_Gangstas - 02.12.2010
im sure this would work with onplayerkeystate change to? i dont know about the health part but, i've done this with onplayerkeystatechange.
Re: OnPlayerShootPlayer -
wups - 02.12.2010
With health it is MUCH more accurate
Re: OnPlayerShootPlayer -
Lynn - 09.12.2010
Oh wow, very nice!
Re: OnPlayerShootPlayer -
Scenario - 11.12.2010
I tried the new version, it seems to of slowed down for me.
Код:
This forum requires that you wait 60 seconds between posts. Please try again in 40 seconds.
Does anybody notice a difference in the message above? ^^
Re: OnPlayerShootPlayer -
wups - 11.12.2010
Quote:
Originally Posted by RealCop228
I tried the new version, it seems to of slowed down for me.
Код:
This forum requires that you wait 60 seconds between posts. Please try again in 40 seconds.
Does anybody notice a difference in the message above? ^^
|
off:
Oh nice, thanks SA-MP
on:
That's hard to believe
Re: OnPlayerShootPlayer -
nuriel8833 - 12.12.2010
Quote:
Originally Posted by wups
They come with the server package in the pawno folder.
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I think I have includes for RC2..
Is it okay?
Re: OnPlayerShootPlayer -
wups - 12.12.2010
Quote:
Originally Posted by Montserrat
I think I have includes for RC2..
Is it okay?
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Do you use 0.3b?
Re: OnPlayerShootPlayer -
TheStudioSamp - 12.12.2010
Create a parameter, which checks where a player was shot.
Re: OnPlayerShootPlayer -
nuriel8833 - 12.12.2010
Quote:
Originally Posted by wups
Do you use 0.3b?
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Yes...
Re: OnPlayerShootPlayer -
olabv - 12.12.2010
nice work
Re: OnPlayerShootPlayer -
wups - 12.12.2010
Quote:
Originally Posted by Montserrat
Yes...
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You have some problems with your includes..
Quote:
Originally Posted by olabv
nice work 
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thanks
Re: OnPlayerShootPlayer -
Retardedwolf - 12.12.2010
Like another person has mentioned, shouldn't this function be ran if the player has shot ANY player and even if the player doesn't lose health?
Re: OnPlayerShootPlayer -
wups - 12.12.2010
Quote:
Originally Posted by Retardedwolf
Like another person has mentioned, shouldn't this function be ran if the player has shot ANY player and even if the player doesn't lose health?
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That you can do with keystatechanges. This is meant for HP loosing.
Re: OnPlayerShootPlayer -
cmg4life - 26.12.2010
OnPlayerUpdate eats alot, i hope you realise that.
With Keys would've been less resources-eater.
Re: OnPlayerShootPlayer -
wups - 26.12.2010
Quote:
Originally Posted by cmg4life
OnPlayerUpdate eats alot, i hope you realise that.
With Keys would've been less resources-eater.
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eats a lot? Of food?
Re: OnPlayerShootPlayer -
Flyfishes - 26.12.2010
Quote:
Originally Posted by wups
eats a lot? Of food?
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Memory. -.-
Re: OnPlayerShootPlayer -
wups - 26.12.2010
Quote:
Originally Posted by Flyfishes
Memory. -.-
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Bullshit, how can a function eat memory?
Re: OnPlayerShootPlayer -
Darnell - 21.08.2011
Switch back to v7.0; v8.2 works perfectly to me.
Re: OnPlayerShootPlayer -
wups - 22.08.2011
Quote:
Originally Posted by MisterTickle
Switched it 8.2 but I'm getting crashes everytime I shoot people.
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Try using the crashdetect plugin, because I didn't get any crashes when I was testing.