Re: [FS]The cowly cow. -
kaisersouse - 24.06.2010
Yeah all kinds of fun stuff can be done w/ attaching objects. The pet system (which everyone liked but NOBODY used) was kind of pokemon-ish. Object attached to player over their head, but when you sent it to attack other players it would get destroyed, then respawned as unattached. OnObjectMoved (or whatever) would be used a lot to verify the target players x/y/z and the object then sent to that position. Was funny watching people try to run away from the shark that was chasing them as it kept biting them and removing health (until they died).
I can tell you've got more ideas involving this sort of stuff...so I advise really looking at the entire object system and think about how you can use it to "trick" people into thinking the objects are doing more than whats really possible w/ pawn. 99% of it is optical illusion and trickery really.
Re: [FS]The cowly cow. -
Grim_ - 24.06.2010
Alright, thanks for explaining, very creative
offtopic: I was wondering why a chicken came and blew up my car the first time I entered your server xD (That's where I got my 'Animal Attack' idea for my MeanGuy FS.)
Re: [FS]The cowly cow. -
Hiddos - 24.06.2010
Well TBH, I haven't been doing much with objects before but I like the system. I really appreciate your tips kaiser, and I'm sure I can use it for further ideas. Just like others'.
And you're right - 99% are actually optical illusions.
Re: [FS]The cowly cow. -
kaisersouse - 24.06.2010
Quote:
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Originally Posted by Grim_
Alright, thanks for explaining, very creative
offtopic: I was wondering why a chicken came and blew up my car the first time I entered your server xD (That's where I got my 'Animal Attack' idea for my MeanGuy FS.)
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Heh it could have also been Evil Chicken (follows SP train route) or Depressed Chicken (sits lonely on top of Chiliad and has its occassional mental breakdown and blows everything up that it finds).
Hiddos: You're welcome and have fun. I look forward to more object fun from you
Re: [FS]The cowly cow. -
mprofitt - 24.06.2010
Cows are suppose to be eaten. They taste good cut into thick strips and cooked medium rare on my grill.
Re: [FS]The cowly cow. -
Hiddos - 24.06.2010
Quote:
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Originally Posted by mprofitt
Cows are suppose to be eaten. They taste good cut into thick strips and cooked medium rare on my grill.
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Cows have a great taste because they're obviously more then any human being can ever become. Therefor, cows should rule the world. Instead, the cows refused. And now humanity is using cows for meat
Some people never get it
Re: [FS]The cowly cow. -
Kurence - 24.06.2010
looks funny

cows should eat players o_0
Re: [FS]The cowly cow. -
Grim_ - 24.06.2010
Quote:
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Originally Posted by kaisersouse
Quote:
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Originally Posted by Grim_
Alright, thanks for explaining, very creative
offtopic: I was wondering why a chicken came and blew up my car the first time I entered your server xD (That's where I got my 'Animal Attack' idea for my MeanGuy FS.)
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Heh it could have also been Evil Chicken (follows SP train route) or Depressed Chicken (sits lonely on top of Chiliad and has its occassional mental breakdown and blows everything up that it finds).
Hiddos: You're welcome and have fun. I look forward to more object fun from you 
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Lol I just remember spawning, getting in an infernus and seeing something cover up half my screen. After dieing, spawning in the same place, I look up and there's a chicken flying away lol.
I really need to check those chickens out when I fix my internet.
Re: [FS]The cowly cow. -
RyDeR` - 24.06.2010
lol, epic FS!
Re: [FS]The cowly cow. -
Timske - 24.06.2010
Make sharks and turtles for into the water?
Re: [FS]The cowly cow. -
[L3th4l] - 19.09.2010
Looks nice Hiddos, but is there a non MapAndreas version? I don't feel like wasting 70 % of extra ram just for this ..
Nice script btw!
Re: [FS]The cowly cow. -
Hiddos - 20.09.2010
Quote:
Originally Posted by [L3th4l]
Looks nice Hiddos, but is there a non MapAndreas version? I don't feel like wasting 70 % of extra ram just for this ..
Nice script btw!
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Nothing that's quite more efficient.. Or maybe you could try saving all height co-ordinates to a file?
Re: [FS]The cowly cow. -
Hiddos - 29.08.2011
Quote:
Originally Posted by _[HuN]_Epsilon_
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Tah! You're just lazy <3. Anyone can do that ^^
Re: [FS]The cowly cow. -
HotPlayer - 29.08.2011
Great!@
Re: [FS]The cowly cow. -
AustinJ - 29.08.2011
Hmm... Interesting... Good Job
Re: [FS]The cowly cow. -
Haydn - 07.09.2011
Sorry for bumping.. But EMI blocks this in USA. :P, Can you reupload with different music? Or something. Thanks.
Re: [FS]The cowly cow. -
Hiddos - 11.09.2011
Quote:
Originally Posted by Haydn
Sorry for bumping.. But EMI blocks this in USA. :P, Can you reupload with different music? Or something. Thanks.
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Considering it's only blocked in the USA and it's Pink Floyd music I won't be reuploading it, but you could try viewing this video of 1.0 (Nothing much has changed really, except that cows can jump, run and gently fall down now). Or you could already try downloading the script yourself ^^
[ame]http://www.youtube.com/watch?v=Qc_vlH6kNjI[/ame]
Re: [FS]The cowly cow. -
sherlock - 11.09.2011
Youtube: 'Buy "Several Species of Small Furry Animals Gathered Together In a Cave and Grooving With a Pict"' LMAOOO