AW: SA-MP 0.3d RC6 client/server -
deadsecret - 19.10.2011
awsome, every version will be better
Re: SA-MP 0.3d RC6 client/server -
Pharrel - 19.10.2011
OMG everyone is great... but those...
Quote:
- The game will not pause when you enter the menu.
- The game will not go to the menu when you return from alt-tab.
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... are AMAZING!!!!!!!
Re: SA-MP 0.3d RC6 client/server -
KeeDee - 19.10.2011
Woah, this is so asweome.
Re: SA-MP 0.3d RC6 client/server -
Johndaonee - 20.10.2011
RC6 is bad ass, no more menu crashing!!!
Re: SA-MP 0.3d RC6 client/server -
Scarred - 20.10.2011
Quote:
Originally Posted by Kalcor
Don't worry, I've done this about 10 times now.
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Keep it up, we appreciate it GREATLY. <3
Re: SA-MP 0.3d RC6 client/server -
Cr0ssFir3 - 20.10.2011
Here is a preview from a possible gamemode login/register screen using the new textdraws:
Gamemode: The Untouchables (Os Intocaveis) created by Cr0ssFir3
Re: SA-MP 0.3d RC6 client/server -
Geryy - 20.10.2011
Quote:
- The game will not pause when you enter the menu.
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But how detected player in esc menu now? Because player all the same stay invulnerable.
Re: SA-MP 0.3d RC6 client/server -
CracK - 20.10.2011
I don't remember the last time I was on this forum, but now I am here to say that this feature is extremely great
Quote:
The game will not pause when you enter the menu
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Gonna install SA someday again~
Keep it up!
Re: SA-MP 0.3d RC6 client/server -
OKStyle - 20.10.2011
Quote:
Originally Posted by Cr0ssFir3
Here is a preview from a possible gamemode login/register screen using the new textdraws:
Gamemode: The Untouchables (Os Intocaveis) created by Cr0ssFir3
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We have
already seen what it looks like the login screen with texture.
Anyone can tell me what a bug was with the siren?
Re: SA-MP 0.3d RC6 client/server -
CyNiC - 20.10.2011
Quote:
Originally Posted by OKStyle
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Sometimes I pressed the key HORN and nothing happened, maybe this was the problem.
Re: SA-MP 0.3d RC6 client/server -
Babul - 20.10.2011
its now even harder to turn the siren on/off >.<
its like: the smoother the game runs, the shorter you need to press the horn key in order to switch the siren. when the game lags, you got some more time... so it still depends on the FPS
Re: SA-MP 0.3d RC6 client/server -
Anarius - 20.10.2011
please do 20 MAX Attachments object for the player. 10 little
AW: SA-MP 0.3d RC6 client/server -
Pablo Borsellino - 20.10.2011
@Anarius: No. If Kalcor give you the little finger, you will take the whole hand! Ok, I think it is the same as me: Everytime if I look on my subscription list and see that the 0.3d RCX got a new Version, I was happy. But this Version have enough new Features, Kalcor needs a break to. And that's not an ass flattery.
Re: SA-MP 0.3d RC6 client/server -
OKStyle - 20.10.2011
If Team break now, we can't sug. anymore untill 0.3e or 0.4 announced...
Re: SA-MP 0.3d RC6 client/server -
Athrun - 20.10.2011
Kye already said a page or two back that he wasn't stopping for a break guys.
Re: SA-MP 0.3d RC6 client/server -
Damian - 20.10.2011
Keeps getting better every update, love it.
Quote:
Originally Posted by Anarius
please do 20 MAX Attachments object for the player. 10 little
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Good lord! 10 is more than enough, what are you trying to make?
Re: SA-MP 0.3d RC6 client/server -
Slice - 20.10.2011
Quote:
- The game will not pause when you enter the menu.
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Is this like it was in 0.2X? Because it was constantly abused and people could use it to "teleport" to grove street.
Re: SA-MP 0.3d RC6 client/server -
Macluawn - 20.10.2011
Quote:
Originally Posted by Damian
Good lord!
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The lord is good indeed!
Re: SA-MP 0.3d RC6 client/server -
[NeS]Justin - 20.10.2011
Another nice RC release good work
>> Please fix crash bug when player starts a new game in menu.
Re: SA-MP 0.3d RC6 client/server -
leong124 - 20.10.2011
Quote:
Originally Posted by [03]Garsino
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Yeah. Also, even if there's no problem on the players' health, they also need to know if a player is alt-tabbed, so as to know his state, or to decide whether send him a PM or not. Things like that.