Re: Why isn't there any function to disable the HUD? -
m1n1vv - 19.12.2017
This function is very lacking
Re: Suggestions for 0.3.8 -
stabker - 20.12.2017
Possibility to disable vehicle weapons (like rockets on Hydra):
CreateVehicle(vehicletype, Float: x, Float: y, Float: z, Float:rotation, color1, color2, respawn_delay, addsiren=0,
noweapons = 0)
Re: Suggestions for 0.3.8 -
RogerCosta - 20.12.2017
Quote:
Originally Posted by stabker
Possibility to disable vehicle weapons (like rockets on Hydra):
CreateVehicle(vehicletype, Float: x, Float: y, Float: z, Float:rotation, color1, color2, respawn_delay, addsiren=0, noweapons = 0)
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Use GetPlayerKeys with KEY_FIRE, GetVehicleModel and return false in OnPlayerUpdate.
Re: Suggestions for 0.3.8 -
stabker - 20.12.2017
Quote:
Originally Posted by RogerCosta
Use GetPlayerKeys with KEY_FIRE, GetVehicleModel and return false in OnPlayerUpdate.
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I know, but shooter anyway would see the shot. Would be better to add requested feature.
Re: Suggestions for 0.3.8 -
m1n1vv - 21.12.2017
PHP код:
SetPlayerAttachedObject(playerid, index, modelid, bone,
Float:fOffsetX = 0.0, Float:fOffsetY = 0.0, Float:fOffsetZ = 0.0,
Float:fRotX = 0.0, Float:fRotY = 0.0, Float:fRotZ = 0.0,
Float:fScaleX = 1.0, Float:fScaleY = 1.0, Float:fScaleZ = 1.0,
materialcolor1 = 0, materialcolor2 = 0,
materialindex, txdname[] = "", texturename[] = "")
Re: Suggestions for 0.3.8 -
Yashas - 21.12.2017
AddCustomVehicle
- replacing existing vehicle models
- even better if a completely new model can be used as a vehicle
AddCustomWeapon
- replace an existing weapon model
- even better if a completely new model can be used as a weapon
Re: Suggestions for 0.3.8 -
m1n1vv - 21.12.2017
Quote:
Originally Posted by Yashas
AddCustomVehicle
- replacing existing vehicle models
- even better if a completely new model can be used as a vehicle
AddCustomWeapon
- replace an existing weapon model
- even better if a completely new model can be used as a weapon
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In this version it will not be
Re: Suggestions for 0.3.8 -
Romz - 21.12.2017
Quote:
Originally Posted by Yashas
AddCustomVehicle
- replacing existing vehicle models
- even better if a completely new model can be used as a vehicle
AddCustomWeapon
- replace an existing weapon model
- even better if a completely new model can be used as a weapon
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It will be great, I hope this will be done.
Re: Suggestions for 0.3.8 -
RogueDrifter - 21.12.2017
Here's a suggestion, please make the SetTimerEx string variable work, i.e: SetTimerEx("Callback",1000,false,"s",string); <<< Does not work, so yeah would be nice to be able to use it, thanks.
Re: Suggestions for 0.3.8 -
Yashas - 21.12.2017
OnVehicleGiveDamage
OnVehicleTakeDamage
These callbacks work like OnPlayerGiveDamage/OnPlayerTakeDamage and have a lot of potential.
What I would do with these:
- - realistic damage values
- - a vehicle falls from 1 mile above the ground gets destroyed
- - armored vehicles such as tanks don't take damage from pistols
- - stop players from damaging tanks by punching -_-
- - hit location based damage (store data from OPWS or maybe pass offsets in OVGD/OVTD?)\
- - - Example: a tank's front side is more armored than the back or side
Re: Suggestions for 0.3.8 -
diclofoss - 21.12.2017
Add ability to create vehicle as gameobject without vehicle parameters. It's good to create vehicle shops or vehicle trailers
Re: Suggestions for 0.3.8 -
Yashas - 21.12.2017
Quote:
Originally Posted by diclofoss
Add ability to create vehicle as gameobject without vehicle parameters. It's good to create vehicle shops or vehicle trailers
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Isn't that a normal map object?
Re: Suggestions for 0.3.8 -
GTLS - 22.12.2017
Add ability to make a vehicle bullet proof, using a extra parameter in CreateVehicle......?
Re: Suggestions for 0.3.8 -
Trabi - 26.12.2017
Drive-by possibility as a driver.
It would be very useful for roleplay servers, especially for chases.
Re: Suggestions for 0.3.8 -
RogueDrifter - 26.12.2017
Also a possibility to forward a player to connect to a server through another server would be very nice, like if someone changes servers he can do at OnPlayerConnect or at OnIncomingConnection
PHP код:
ForwardPlayer(playerid, serverip, port);
Re: Suggestions for 0.3.8 -
Ritzy2K - 26.12.2017
Quote:
Originally Posted by Trabi
Drive-by possibility as a driver.
It would be very useful for roleplay servers, especially for chases.
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Thats pretty fucking brilliant.
Anyway, these functions would be great -
Код:
GetVehicleInterior(vehicleid);
SetPlayerCameraMode(playerid, mode); // GetPlayerCameraMode(playerid) exists.
Also, stop calling OnVehiclePaintJob even if a player just previews a paintjob in modshop.
Re: Suggestions for 0.3.8 -
rfr - 26.12.2017
Force Player to Aim, thanks.
Re: Suggestions for 0.3.8 -
KessMan - 27.12.2017
Add 5 slots to add personal vehicles. (aka skin / objects)
Thanks.
Re: Suggestions for 0.3.8 -
Manyula - 27.12.2017
Please, fix the knife desync bug.
Re: Suggestions for 0.3.8 -
Freaksken - 28.12.2017
Really small request/suggestion. Please remove the "Widescreen = 0" and "Widescreen = 1" messages when toggeling widescreen. Using the widescreen function is very useful for good looking cutscenes (see the WIP thread in my signature). However, these messages start to fill up the chat after a while and they are not very informative. Clearing the chat is not really an option, since it does away with all previous messages of which some might still be important.