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[GameMode] San Fierro Cops-Robbers-RPG v1.0 - Printable Version

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+--- Thread: [GameMode] San Fierro Cops-Robbers-RPG v1.0 (/showthread.php?tid=223963)

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Re: San Fierro Cops-Robbers-RPG v1.0 - Stevo127 - 16.05.2012

Thank you for all the support guys. In light of receiving 100,000 views and over 800 replies, I have decided to start some small work on a small update for this, which will set it in to 0.3e, along with some allowing of setting options within the GameMode.


Re: San Fierro Cops-Robbers-RPG v1.0 - MichaelProPlayer - 16.05.2012

Nice man .. You a real scripter ...


Re: San Fierro Cops-Robbers-RPG v1.0 - Stevo127 - 16.05.2012

UPDATED TO VERSION 1.1:

Code:
- NEW IRC OPTIONS, IF YOU WISH TO TURN IRC OFF, change '#define IRC_USE' from TRUE to FALSE
- The server name, abbreviation and version are now set as defines, search for '#define sname' to find these.
- SSCANF has been updated to the new most stable version.
- The server website is now changeable through searching for '#define sweb'.
- The server has been updated to version 0.3e
Check the first post for the download options.
Thanks.


Re: San Fierro Cops-Robbers-RPG v1.0 - Jason_Dealley - 16.05.2012

Very very nice love the IRC


Re: San Fierro Cops-Robbers-RPG v1.0 - whitelite - 18.05.2012

Quote:
Originally Posted by i.Skillz
View Post
way i can't change the host name?
u must change the hostname from the script
1-open pawno
2-open the gm in pawno
3- edit the hostname


Re: San Fierro Cops-Robbers-RPG v1.0 - whitelite - 18.05.2012

Quote:
Originally Posted by Jerry[TH]
View Post
hey guys, i have a question:
When i jail someone, they use /kill ... and thats dirty
How can i disabled "/kill" ?
from the gm script open it by pawno and delete everything that includes /Kill
or
if u want u can script when someone die's in jail he go back to jail and continue his time .. if u dont now script u can ask an scripter helpers


Re: San Fierro Cops-Robbers-RPG v1.0 - RedWingz - 18.05.2012

Nice job Stevo..! :3


Re: San Fierro Cops-Robbers-RPG v1.0 - sam1929 - 21.05.2012

Code:
error 017: undefined symbol "udb_RenameUser"



Re: San Fierro Cops-Robbers-RPG v1.0 - GTAISM - 22.05.2012

This script is awesome but I m not able to use /commands and all the other commands. As whenever I type any command it shows " Type /commands to see the whole list "

Please help me


Re: San Fierro Cops-Robbers-RPG v1.0 - JAMMIEISFTW - 22.05.2012

Update Your sscanf.inc to sscanf2.inc ( DOWNLOAD DIFFERENT SSCANF )

And in defines do
pawn Code:
#define <sscanf2>
instead of the
pawn Code:
#define <sscanf>



Re: San Fierro Cops-Robbers-RPG v1.0 - ReFresh96 - 22.05.2012

gj beautifull


Re : San Fierro Cops-Robbers-RPG v1.0 - Darking_Vador - 22.05.2012

Hello

Stevo is a very good GM that San Fierro Cops-Robbers RPG.

But there have any bug, explosion of the bridge, the building and satelitte, when in fact there are several terrorist who exploded at the same temp.
The JHBurgerShot not possible to rob?

Otherwise a big one

Cops-Robbers genial


Re: San Fierro Cops-Robbers-RPG v1.0 - MeDaKewlDude - 23.05.2012

to fix the JH burger shot, replace

pawn Code:
if(zones[current_zone][zone_name] == zones[161][zone_name])
with
pawn Code:
if(zones[current_zone][zone_name] == zones[162][zone_name])
also, to fix the jizzys club add
pawn Code:
&&
    !IsPlayerInDynamicCP(playerid,CP_Jizzys)
at the end of
pawn Code:
if(getCheckpointType(playerid) != CP_BurgerShotMain && getCheckpointType(playerid) != CP_CluckinBellMain &&
    getCheckpointType(playerid) != CP_Ammunation && getCheckpointType(playerid) != CP_GayDarMain &&
    getCheckpointType(playerid) != CP_ZeroMain && getCheckpointType(playerid) != CP_MistysMain &&
    getCheckpointType(playerid) != CP_GYM && getCheckpointType(playerid) != CP_School &&
    getCheckpointType(playerid) != CP_WangCars && getCheckpointType(playerid) != CP_Train &&
    getCheckpointType(playerid) != CP_Barbers && getCheckpointType(playerid) != CP_PizzaMain &&
    getCheckpointType(playerid) != CP_ZipMain && getCheckpointType(playerid) != CP_VictimMain &&
    getCheckpointType(playerid) != CP_BincoMain && getCheckpointType(playerid) != CP_CityHallMain)



Re: San Fierro Cops-Robbers-RPG v1.0 - Emran - 23.05.2012

Nice work.


Re: San Fierro Cops-Robbers-RPG v1.0 - EnigmaGC - 23.05.2012

Nice GameMode, I like how it's simple to edit and understand, good job


Re : San Fierro Cops-Robbers-RPG v1.0 - Darking_Vador - 24.05.2012

Hello

I tried with (if (areas [current_zone] [zone_name] == areas [162] [zone_name]))

but it still does not work.

The checkpoints and chekcoords are good, but can not rob

What art that defined areas? (if (areas [current_zone??

thank you


Re: San Fierro Cops-Robbers-RPG v1.0 - DjoleRazbijac - 24.05.2012

hmm,why it keeps saying in server log to do :

----------
Loaded log file: "server_log.txt".
----------

SA-MP Dedicated Server
----------------------
v0.3e, ©2005-2012 SA-MP Team

[20:03:54] Unable to exec file 'server.cfg'.
[20:03:54] Error: Your password must be changed from the default password, please change it.


Does it means for rcon password?
Cause i changed it,and still nothing...


Re: San Fierro Cops-Robbers-RPG v1.0 - l-Vinicius-l - 24.05.2012

Very good thanks.


Re: San Fierro Cops-Robbers-RPG v1.0 - StinkMoney - 24.05.2012

Old Known GM is becoming more used. Good job Stevo


Re: San Fierro Cops-Robbers-RPG v1.0 - logoster - 25.05.2012

Quote:
Originally Posted by StinkMoney
View Post
Old Known GM is becoming more used. Good job Stevo
yep, awesome gm

although i was wondering if there is a way to change the city to las venturas as im not very familiar with sf