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Suggestions Thread - Printable Version

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+--- Thread: Suggestions Thread (/showthread.php?tid=405830)

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Re : Suggestions Thread - Vukilore - 25.01.2013

pawn Code:
public OnPlayerCollideVehicle(playerid, vehicleid);
public OnPlayerCollideObject(playerid, objectid, modelid);
public OnPlayerCollidePlayer(playerid, player);
That's a major point to have for many type of server (DM, STUNT, DRIFT, RP, RACE)


AW: Suggestions Thread - The501legion - 25.01.2013

OnVehiclePickupPickup to pickup pickups (with pickup-type 1) with any vehicle


Re: Suggestions Thread - HitnKill - 25.01.2013

Quote:

0The pickup does not display.
1Exists always. Disables pickup scripts such as horseshoes and oysters to allow for scripted actions ONLY.
2Pickupable, respawns after some time.
3Pickupable, respawns after death
4Disappears shortly after created (perhaps for weapon drops?)
5Disappears shortly after created (perhaps for weapon drops?)
8Pickupable, but has no effect. Disappears automatically.
11Blows up a few seconds after being created (bombs?)
12Blows up a few seconds after being created.
13Slowly decends to the ground.
14Pickupable, but only when in a vehicle.
15Pickupable, respawns after death
19Pickupable, but has no effect (information icons?)
22Pickupable, respawns after death.
23Pickupable, respawns after some time but only when in a vehicle.
24Pickupable, The pickup does not display but only when in a vehicle.

And other for the vehicle?


Re: Suggestions Thread - Larceny - 25.01.2013

- SetObjectMaterial for SetPlayerAttachedObject.
- Blocking player from entering vehicles when animation is frozen and looping.


Re: Suggestions Thread - Kar - 26.01.2013

We need some fixed pickups for vehicles


Respuesta: Re: Suggestions Thread - NeuZz - 26.01.2013

Quote:
Originally Posted by willsuckformoney
Посмотреть сообщение
SetVehicleHex(vehicleid, hex);
Same as the vehicle color function, just you can use hex colors like in MTA.
+1

PHP код:
SetVehicleColor(vehicleidcolor1color2color3color4); //HEX COLOURS pls 



AW: Suggestions Thread - Skimmer - 26.01.2013

We should be able to edit Client Message, with those functions. U, I, B for Underline, Italic, Bold


Re: Suggestions Thread - Exception - 26.01.2013

I suggest to make new callback:

Code:
OnIncomingConnection(ip[])
It can be very useful to ban people using flood techniques. Some kind of bots are connecting to the server and never join to the game, so "OnPlayerConnect" is never called, but the slot is taken.


Re: Suggestions Thread - JaKe Elite - 26.01.2013

How about

pawn Code:
GetClientCommand(playerid, cmd[])
USAGE:

pawn Code:
if(GetClientCommand(playerid, "/headmove") == 0)
{
     // if disable
}
else
{
     // if enable
}



Re: Suggestions Thread - gabyk - 26.01.2013

Hex color at Textdraws and Text mission..


Re: Suggestions Thread - QuaTTrO - 26.01.2013

i post it hundred times so i will post it again.
Imporve audio stream system:
-Multiple streams
-Disable audio message (/audiomsg) by default in SA:MP client
-Volume, Pause, Resume functions
-Function to Attach/Deattach audio stream to player/object/vehicle
-Callback to detect if audio stream i played.


Re: Suggestions Thread - JavoDiaz - 26.01.2013

Hex colors for textdraws and vehicles.

Quote:

We should be able to edit Client Message, with those functions. U, I, B for Underline, Italic, Bold

+1


Re: Suggestions Thread - scott1 - 26.01.2013

PHP Code:
native IsTrailerAttached(carid
To know if a trailer is atacher to a vehicle, i know it's possible via the script,

but when whe have to make long bool like respawn all unused car, we have to make another long bool to know if the trailer is attacher or no

Max


Re: Suggestions Thread - Toreno - 26.01.2013

pawn Код:
native AttachCameraToAttachedObject();
If we do have this native, we can easily attach a camera to player's attached object, which this specific object is using head bone. This way, first person would look much more real, like the cleo mode! And everyone can have it, without downloading illegal modes such as CLEO, which most of the servers ban for using these modes.


Re: Suggestions Thread - pyrodojo25 - 26.01.2013

Quote:
Originally Posted by QuaTTrO
Посмотреть сообщение
i post it hundred times so i will post it again:
Imporve audio stream system.
-Multiple streams
-Disable audio message (/audiomsg) by default in SA:MP client
-Volume, Pause, Resume functions
-Function to Attach/Deattach audio stream to player/object/vehicle
+1

020B - ExplodeVehicle(vehicleid);
Fix the "GBug": https://sampforum.blast.hk/showthread.php?tid=353258
Sync exploded vehicles: http://*********/RVYbMhIjM80
Way to set vehicle respawn time after death


Re: Suggestions Thread - Danny - 26.01.2013

I think it's a good idea to add an extra param to CreateObject, togglecamview, to toggle the ability for a player to look 'through' an object by standing close to it and turn the camera. In GTA interiors for example, you can't do this, and this would be a mayor improvement for mapped interiors.


Re: Suggestions Thread - SDraw - 26.01.2013

Quote:
Originally Posted by QuaTTrO
Посмотреть сообщение
i post it hundred times so i will post it again:
Imporve audio stream system.
-Multiple streams
-Disable audio message (/audiomsg) by default in SA:MP client
-Volume, Pause, Resume functions
-Function to Attach/Deattach audio stream to player/object/vehicle
And speed for stream! Yeah! I'm agree with you


Re: Suggestions Thread - Luis- - 26.01.2013

Quote:
Originally Posted by scott1
View Post
PHP Code:
native IsTrailerAttached(carid
To know if a trailer is atacher to a vehicle, i know it's possible via the script,

but when whe have to make long bool like respawn all unused car, we have to make another long bool to know if the trailer is attacher or no

Max
Can be scripted.. GetVehicleTrailer


Re: Suggestions Thread - SchurmanCQC - 26.01.2013

pawn Код:
stock IsTrailerAttached(vehicleid)
{
    if(GetVehicleTrailer(vehicleid) == 0) return false;
    else return true;
}



Re: Suggestions Thread - CKA3KuH - 26.01.2013

Very good idea to connect the bots from the end of a list of identifiers. Is not 1-2-3 as now, we need 3-2-1 ... Thank!