Re : Suggestions Thread -
Vukilore - 25.01.2013
pawn Code:
public OnPlayerCollideVehicle(playerid, vehicleid);
public OnPlayerCollideObject(playerid, objectid, modelid);
public OnPlayerCollidePlayer(playerid, player);
That's a major point to have for many type of server (DM, STUNT, DRIFT, RP, RACE)
AW: Suggestions Thread -
The501legion - 25.01.2013
OnVehiclePickupPickup to pickup pickups (with pickup-type 1) with any vehicle
Re: Suggestions Thread -
HitnKill - 25.01.2013
Quote:
0The pickup does not display.
1Exists always. Disables pickup scripts such as horseshoes and oysters to allow for scripted actions ONLY.
2Pickupable, respawns after some time.
3Pickupable, respawns after death
4Disappears shortly after created (perhaps for weapon drops?)
5Disappears shortly after created (perhaps for weapon drops?)
8Pickupable, but has no effect. Disappears automatically.
11Blows up a few seconds after being created (bombs?)
12Blows up a few seconds after being created.
13Slowly decends to the ground.
14Pickupable, but only when in a vehicle.
15Pickupable, respawns after death
19Pickupable, but has no effect (information icons?)
22Pickupable, respawns after death.
23Pickupable, respawns after some time but only when in a vehicle.
24Pickupable, The pickup does not display but only when in a vehicle.
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And other for the vehicle?
Re: Suggestions Thread -
Larceny - 25.01.2013
-
SetObjectMaterial for
SetPlayerAttachedObject.
- Blocking player from entering vehicles when animation is frozen and looping.
Re: Suggestions Thread -
Kar - 26.01.2013
We need some fixed pickups for vehicles
Respuesta: Re: Suggestions Thread -
NeuZz - 26.01.2013
Quote:
Originally Posted by willsuckformoney
SetVehicleHex(vehicleid, hex);
Same as the vehicle color function, just you can use hex colors like in MTA.
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+1
PHP код:
SetVehicleColor(vehicleid, color1, color2, color3, color4); //HEX COLOURS pls
AW: Suggestions Thread -
Skimmer - 26.01.2013
We should be able to edit
Client Message, with those functions. U, I, B for Underline, Italic, Bold
Re: Suggestions Thread -
Exception - 26.01.2013
I suggest to make new callback:
Code:
OnIncomingConnection(ip[])
It can be very useful to ban people using flood techniques. Some kind of bots are connecting to the server and never join to the game, so "OnPlayerConnect" is never called, but the slot is taken.
Re: Suggestions Thread -
JaKe Elite - 26.01.2013
How about
pawn Code:
GetClientCommand(playerid, cmd[])
USAGE:
pawn Code:
if(GetClientCommand(playerid, "/headmove") == 0)
{
// if disable
}
else
{
// if enable
}
Re: Suggestions Thread -
gabyk - 26.01.2013
Hex color at Textdraws and Text mission..
Re: Suggestions Thread -
QuaTTrO - 26.01.2013
i post it hundred times so i will post it again.
Imporve audio stream system:
-Multiple streams
-Disable audio message (/audiomsg) by default in SA:MP client
-Volume, Pause, Resume functions
-Function to Attach/Deattach audio stream to player/object/vehicle
-Callback to detect if audio stream i played.
Re: Suggestions Thread -
JavoDiaz - 26.01.2013
Hex colors for textdraws and vehicles.
Quote:
We should be able to edit Client Message, with those functions. U, I, B for Underline, Italic, Bold
|
+1
Re: Suggestions Thread -
scott1 - 26.01.2013
PHP Code:
native IsTrailerAttached(carid)
To know if a trailer is atacher to a vehicle, i know it's possible via the script,
but when whe have to make long bool like respawn all unused car, we have to make another long bool to know if the trailer is attacher or no
Max
Re: Suggestions Thread -
Toreno - 26.01.2013
pawn Код:
native AttachCameraToAttachedObject();
If we do have this native, we can easily attach a camera to player's attached object, which this specific object is using head bone. This way, first person would look much more real, like the cleo mode! And everyone can have it, without downloading illegal modes such as CLEO, which most of the servers ban for using these modes.
Re: Suggestions Thread -
pyrodojo25 - 26.01.2013
Quote:
Originally Posted by QuaTTrO
i post it hundred times so i will post it again:
Imporve audio stream system.
-Multiple streams
-Disable audio message (/audiomsg) by default in SA:MP client
-Volume, Pause, Resume functions
-Function to Attach/Deattach audio stream to player/object/vehicle
|
+1
020B - ExplodeVehicle(vehicleid);
Fix the "GBug":
https://sampforum.blast.hk/showthread.php?tid=353258
Sync exploded vehicles:
http://*********/RVYbMhIjM80
Way to set vehicle respawn time after death
Re: Suggestions Thread -
Danny - 26.01.2013
I think it's a good idea to add an extra param to CreateObject,
togglecamview, to toggle the ability for a player to look 'through' an object by standing close to it and turn the camera. In GTA interiors for example, you can't do this, and this would be a mayor improvement for mapped interiors.
Re: Suggestions Thread -
SDraw - 26.01.2013
Quote:
Originally Posted by QuaTTrO
i post it hundred times so i will post it again:
Imporve audio stream system.
-Multiple streams
-Disable audio message (/audiomsg) by default in SA:MP client
-Volume, Pause, Resume functions
-Function to Attach/Deattach audio stream to player/object/vehicle
|
And speed for stream! Yeah! I'm agree with you
Re: Suggestions Thread -
Luis- - 26.01.2013
Quote:
Originally Posted by scott1
PHP Code:
native IsTrailerAttached(carid)
To know if a trailer is atacher to a vehicle, i know it's possible via the script,
but when whe have to make long bool like respawn all unused car, we have to make another long bool to know if the trailer is attacher or no
Max
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Can be scripted.. GetVehicleTrailer
Re: Suggestions Thread -
SchurmanCQC - 26.01.2013
pawn Код:
stock IsTrailerAttached(vehicleid)
{
if(GetVehicleTrailer(vehicleid) == 0) return false;
else return true;
}
Re: Suggestions Thread -
CKA3KuH - 26.01.2013
Very good idea to connect the bots from the end of a list of identifiers. Is not 1-2-3 as now, we need 3-2-1 ... Thank!