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[Include] [INC] Bzucoґs TURBO object Streamer v 1.0 - Printable Version

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+---- Thread: [Include] [INC] Bzucoґs TURBO object Streamer v 1.0 (/showthread.php?tid=60022)

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[INC] Bzucoґs TURBO object Streamer v 1.0 - bzuco - 31.12.2008

Simple and fast object streamer with 2800 objects collected from forums for testing. It includin crash protection - more than 150 objects canґt be dynamicaly created for player, but you can change it enjoy

Functions:
CreateDynamicObject(model,Float,Float:y,Float:z, Float:rx,Float:ry,Float:rz);

Download:
http://up.pawnobox.net/download.php?...boStreamer.rar
http://files.filefront.com/TruboStre.../fileinfo.html
http://www.sendspace.com/file/avhaec

PS: I scripted and tested it in very short time (15minutes), it can contain bugs, so you can write down bugs.


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - Nimphious - 31.12.2008

Dead link already, please upload elsewhere.


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - ReX - 31.12.2008

Nice work bzzzzuco

Happy new yeaar, I'm drunk a little


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - Zezombia - 31.12.2008

Link works fine for me.


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - Nimphious - 31.12.2008

http://up.pawnobox.net/download.php?...boStreamer.rar

was that link that stuffed up, then he added 2 more links. also gj


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - Serbish - 31.12.2008

Quote:
Originally Posted by Seif_
I don't get the use of those ~3k lines. They're nothing but objects. And you said the maximum is 2800, how come you're setting it to 3000 in the script?
pawn Code:
#define MAX_DYNAMIC_OBJECT          3000
Maybe he wants to waste memory.


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - bzuco - 31.12.2008

you can change it very easy...


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - bzuco - 31.12.2008

it is only example...


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - ReV. - 01.01.2009

CreateDynamicObject kinda reminds me of Y_Objects


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - x-cutter - 01.01.2009

Why should this streamer be TURBO? With TURBO, do you intend you script is faster than others? I think good object streamers NEED to be kindof TURBO, anyways


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - bzuco - 01.01.2009

because it is simple and fast object streamer without useless lines of code


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - rafay - 01.01.2009

nothing...


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - bzuco - 01.01.2009

Quote:
Originally Posted by Rafay
oh Pfail with 3016 objects

KC Streamer owns1!1!!!
what?? i donґt understand


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - hamptonin - 01.01.2009

I like this thanks man


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - Danut - 02.01.2009

omg it's the very simple Object Streamer i have seen ... now i can use more than 1000 objects without bugs !

but man , what is with this ?

pawn Код:
#define MAX_PLAYER_ACTIVE_OBJECTS  150



Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - bzuco - 02.01.2009

maximum count of object which are created for player


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - Sandra18[NL] - 02.01.2009

1. An Include has a .inc extention, not a .pwn or .amx
2. Includes canґt have a OnGameModeInit-callback and a main-callback when it's already in the gamemode itself.
3. I won't call it easy, since it need a lot of edit before it will work as an include.



Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - Serbish - 02.01.2009

Quote:
Originally Posted by =>Sandra<=
1. An Include has a .inc extention, not a .pwn or .amx
2. Includes canґt have a OnGameModeInit-callback and a main-callback when it's already in the gamemode itself.
3. I won't call it easy, since it need a lot of edit before it will work as an include.
But in fact, you don't need even includes.
You can have them in the gamemode itself.


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - bzuco - 02.01.2009

you can paste it to your gamemode, it is only few lines...


Re: [INC] Bzucoґs TURBO object Streamer v 1.0 - Sandra18[NL] - 02.01.2009

Quote:
Originally Posted by -=[Serbish
=- ]
But in fact, you don't need even includes.
You can have them in the gamemode itself.
That's true, but accoriding the Topictitle [INC], it should be an include

Anyway, nice script, but i don't know what's the diffrence between this ObjectStreamer and the tons of other Objectstreamers