teleport = CreateMenu("Teleports", 1,20,120,150,40);
AddMenuItem(teleport, 0, "Tunning");
AddMenuItem(teleport, 0, "Drifts");
AddMenuItem(teleport, 0, "Airports");
AddMenuItem(teleport, 0, "Other");
AddMenuItem(teleport, 0, "Interiors");
AddMenuItem(teleport, 0, "Dm1");
AddMenuItem(teleport, 0, "Dm2");
modif = CreateMenu("Tunning", 1,20,120,150,40);
AddMenuItem(modif, 0, "Tunning 1");
AddMenuItem(modif, 0, "Tunning 2");
AddMenuItem(modif, 0, "Tunning 3");
AddMenuItem(modif, 0, "Tunning 4");
AddMenuItem(modif, 0, "~r~Menu");
drift = CreateMenu("Drifts", 1,20,120,150,40);
AddMenuItem(drift, 0, "Drift 1");
AddMenuItem(drift, 0, "Drift 2");
AddMenuItem(drift, 0, "Drift 3");
AddMenuItem(drift, 0, "Drift 4");
AddMenuItem(drift, 0, "~r~Menu");
ah = CreateMenu("Airports", 1,20,120,150,40);
AddMenuItem(ah, 0, "Airport 1");
AddMenuItem(ah, 0, "Airport 2");
AddMenuItem(ah, 0, "Airport 3");
AddMenuItem(ah, 0, "~r~Menu");
diger = CreateMenu("Other", 1,20,120,150,40);
AddMenuItem(diger, 0, "Army");
AddMenuItem(diger, 0, "Army Boat");
AddMenuItem(diger, 0, "4dragon");
AddMenuItem(diger, 0, "Chilliad");
AddMenuItem(diger, 0, "GroveStreet");
AddMenuItem(diger, 0, "Park");
AddMenuItem(diger, 0, "Sea");
AddMenuItem(diger, 0, "Picknick");
AddMenuItem(diger, 0, "~r~Menu");
inter = CreateMenu("Interiors", 1,20,120,150,40);
AddMenuItem(inter, 0, "Liberty City");
AddMenuItem(inter, 0, "Shamal");
AddMenuItem(inter, 0, "Jizzy");
AddMenuItem(inter, 0, "Andromeda");
AddMenuItem(inter, 0, "Bloodbowl");
AddMenuItem(inter, 0, "Burndes");
AddMenuItem(inter, 0, "Bigsmoke");
AddMenuItem(inter, 0, "Maddog Mainson");
AddMenuItem(inter, 0, "~r~Menu");
dm = CreateMenu("List 1", 1,20,120,150,40);
AddMenuItem(dm, 0, "DeathMatch 1 (Sawn-Off)");
AddMenuItem(dm, 0, "DeathMatch 2 (MP5)");
AddMenuItem(dm, 0, "DeathMatch 3 (Tec9)");
AddMenuItem(dm, 0, "DeathMatch 4 (CShotgun)");
AddMenuItem(dm, 0, "DeathMatch 5 (M4)");
AddMenuItem(dm, 0, "DeathMatch 6 (MicroUzi)");
AddMenuItem(dm, 0, "DeathMatch 7 (AK47)");
AddMenuItem(dm, 0, "DeathMatch 8 (Boks)");
AddMenuItem(dm, 0, "DeathMatch 9 (Rifle)");
AddMenuItem(dm, 0, "~r~Menu");
dm2 = CreateMenu("List 2", 1,20,120,150,40);
AddMenuItem(dm2, 0, "DeathMatch 10 (Sawn-Off)");
AddMenuItem(dm2, 0, "DeathMatch 11 (M4)");
AddMenuItem(dm2, 0, "DeathMatch 12 (Shotgun)");
AddMenuItem(dm2, 0, "DeathMatch 13 (Eagle)");
AddMenuItem(dm2, 0, "DeathMatch 14 (AK47)");
AddMenuItem(dm2, 0, "DeathMatch 15 (Dildo)");
AddMenuItem(dm2, 0, "DeathMatch 16 (Sniper)");
AddMenuItem(dm2, 0, "~r~Menu");
public OnPlayerDisconnect(playerid,reason)
{
new pname[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), ">> %s has joined the server (Reason: %s).", pname,reason);
SendClientMessageToAll(0xF4A419AA, string);
return 1;
}
pawn Код:
Anyways, nice gamemode. |