25.02.2014, 13:40
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Последний раз редактировалось Excel™; 21.02.2015 в 08:09.
)
Grand Larceny
Version 2.0 by Excel
Version 2.0 by Excel
Why i created this?
SO, i was basically feeling tiered and boooooored, so that is the reason why i created this . This is the simplest gamemode i have ever created. My working time on making this was actually 10 mins., ya it took me 3 more minutes to think what i should add in this gamemode. So this game mode have the following features:
- It works with every update or edition of sa-mp. I mean it works perfect with samp 0.3z and you can test every part of new update.
- Previous Grand Larceny was simple, but in this you can have fun spawning your own vehilce by /v.
- Teleports are beeen added to the script, Thanks to (ayaRyder - I think thats his samp forums name !).
- Teleports list have: /Teleports
- Modifying Vehicles
- Drifting areas
- Airports
- Other Teleports
- Interiors
- Deathmatch List:1
- Deathmatch List:2
- Here is the code to view:
pawn Код:teleport = CreateMenu("Teleports", 1,20,120,150,40);
AddMenuItem(teleport, 0, "Tunning");
AddMenuItem(teleport, 0, "Drifts");
AddMenuItem(teleport, 0, "Airports");
AddMenuItem(teleport, 0, "Other");
AddMenuItem(teleport, 0, "Interiors");
AddMenuItem(teleport, 0, "Dm1");
AddMenuItem(teleport, 0, "Dm2");
modif = CreateMenu("Tunning", 1,20,120,150,40);
AddMenuItem(modif, 0, "Tunning 1");
AddMenuItem(modif, 0, "Tunning 2");
AddMenuItem(modif, 0, "Tunning 3");
AddMenuItem(modif, 0, "Tunning 4");
AddMenuItem(modif, 0, "~r~Menu");
drift = CreateMenu("Drifts", 1,20,120,150,40);
AddMenuItem(drift, 0, "Drift 1");
AddMenuItem(drift, 0, "Drift 2");
AddMenuItem(drift, 0, "Drift 3");
AddMenuItem(drift, 0, "Drift 4");
AddMenuItem(drift, 0, "~r~Menu");
ah = CreateMenu("Airports", 1,20,120,150,40);
AddMenuItem(ah, 0, "Airport 1");
AddMenuItem(ah, 0, "Airport 2");
AddMenuItem(ah, 0, "Airport 3");
AddMenuItem(ah, 0, "~r~Menu");
diger = CreateMenu("Other", 1,20,120,150,40);
AddMenuItem(diger, 0, "Army");
AddMenuItem(diger, 0, "Army Boat");
AddMenuItem(diger, 0, "4dragon");
AddMenuItem(diger, 0, "Chilliad");
AddMenuItem(diger, 0, "GroveStreet");
AddMenuItem(diger, 0, "Park");
AddMenuItem(diger, 0, "Sea");
AddMenuItem(diger, 0, "Picknick");
AddMenuItem(diger, 0, "~r~Menu");
inter = CreateMenu("Interiors", 1,20,120,150,40);
AddMenuItem(inter, 0, "Liberty City");
AddMenuItem(inter, 0, "Shamal");
AddMenuItem(inter, 0, "Jizzy");
AddMenuItem(inter, 0, "Andromeda");
AddMenuItem(inter, 0, "Bloodbowl");
AddMenuItem(inter, 0, "Burndes");
AddMenuItem(inter, 0, "Bigsmoke");
AddMenuItem(inter, 0, "Maddog Mainson");
AddMenuItem(inter, 0, "~r~Menu");
dm = CreateMenu("List 1", 1,20,120,150,40);
AddMenuItem(dm, 0, "DeathMatch 1 (Sawn-Off)");
AddMenuItem(dm, 0, "DeathMatch 2 (MP5)");
AddMenuItem(dm, 0, "DeathMatch 3 (Tec9)");
AddMenuItem(dm, 0, "DeathMatch 4 (CShotgun)");
AddMenuItem(dm, 0, "DeathMatch 5 (M4)");
AddMenuItem(dm, 0, "DeathMatch 6 (MicroUzi)");
AddMenuItem(dm, 0, "DeathMatch 7 (AK47)");
AddMenuItem(dm, 0, "DeathMatch 8 (Boks)");
AddMenuItem(dm, 0, "DeathMatch 9 (Rifle)");
AddMenuItem(dm, 0, "~r~Menu");
dm2 = CreateMenu("List 2", 1,20,120,150,40);
AddMenuItem(dm2, 0, "DeathMatch 10 (Sawn-Off)");
AddMenuItem(dm2, 0, "DeathMatch 11 (M4)");
AddMenuItem(dm2, 0, "DeathMatch 12 (Shotgun)");
AddMenuItem(dm2, 0, "DeathMatch 13 (Eagle)");
AddMenuItem(dm2, 0, "DeathMatch 14 (AK47)");
AddMenuItem(dm2, 0, "DeathMatch 15 (Dildo)");
AddMenuItem(dm2, 0, "DeathMatch 16 (Sniper)");
AddMenuItem(dm2, 0, "~r~Menu");
- A dynamic vehicle spawner menu, Type /v and a model preview menu created by kye will appear.
- Now players can easily avoid deathmatch by /God and player GODMODE will be enabled or disabled. Depends on player variable stuff.
- And yes, a super awesome command known as /Kill, yes this is used to prevent deathmatch or get killed or even stop fun. !! (-_-)
- Thats all!
Credits
- Excel - create the script , i mean edit.
- Samp Team - for grand larceny v1
- Ayoyryder.... - Teleport menu
Click Click
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