[GameMode] Grand Larceny v2
#1

Grand Larceny
Version 2.0 by Excel


Why i created this?
SO, i was basically feeling tiered and boooooored, so that is the reason why i created this . This is the simplest gamemode i have ever created. My working time on making this was actually 10 mins., ya it took me 3 more minutes to think what i should add in this gamemode. So this game mode have the following features:
  • It works with every update or edition of sa-mp. I mean it works perfect with samp 0.3z and you can test every part of new update.
  • Previous Grand Larceny was simple, but in this you can have fun spawning your own vehilce by /v.
  • Teleports are beeen added to the script, Thanks to (ayaRyder - I think thats his samp forums name !).
  • Teleports list have: /Teleports
    • Modifying Vehicles
    • Drifting areas
    • Airports
    • Other Teleports
    • Interiors
    • Deathmatch List:1
    • Deathmatch List:2
    • Here is the code to view:
      pawn Код:
      teleport = CreateMenu("Teleports", 1,20,120,150,40);
          AddMenuItem(teleport, 0, "Tunning");
          AddMenuItem(teleport, 0, "Drifts");
          AddMenuItem(teleport, 0, "Airports");
          AddMenuItem(teleport, 0, "Other");
          AddMenuItem(teleport, 0, "Interiors");
          AddMenuItem(teleport, 0, "Dm1");
          AddMenuItem(teleport, 0, "Dm2");

          modif = CreateMenu("Tunning", 1,20,120,150,40);
          AddMenuItem(modif, 0, "Tunning 1");
          AddMenuItem(modif, 0, "Tunning 2");
          AddMenuItem(modif, 0, "Tunning 3");
          AddMenuItem(modif, 0, "Tunning 4");
          AddMenuItem(modif, 0, "~r~Menu");

          drift = CreateMenu("Drifts", 1,20,120,150,40);
          AddMenuItem(drift, 0, "Drift 1");
          AddMenuItem(drift, 0, "Drift 2");
          AddMenuItem(drift, 0, "Drift 3");
          AddMenuItem(drift, 0, "Drift 4");
          AddMenuItem(drift, 0, "~r~Menu");

          ah = CreateMenu("Airports", 1,20,120,150,40);
          AddMenuItem(ah, 0, "Airport 1");
          AddMenuItem(ah, 0, "Airport 2");
          AddMenuItem(ah, 0, "Airport 3");
          AddMenuItem(ah, 0, "~r~Menu");

          diger = CreateMenu("Other", 1,20,120,150,40);
          AddMenuItem(diger, 0, "Army");
          AddMenuItem(diger, 0, "Army Boat");
          AddMenuItem(diger, 0, "4dragon");
          AddMenuItem(diger, 0, "Chilliad");
          AddMenuItem(diger, 0, "GroveStreet");
          AddMenuItem(diger, 0, "Park");
          AddMenuItem(diger, 0, "Sea");
          AddMenuItem(diger, 0, "Picknick");
          AddMenuItem(diger, 0, "~r~Menu");

          inter = CreateMenu("Interiors", 1,20,120,150,40);
          AddMenuItem(inter, 0, "Liberty City");
          AddMenuItem(inter, 0, "Shamal");
          AddMenuItem(inter, 0, "Jizzy");
          AddMenuItem(inter, 0, "Andromeda");
          AddMenuItem(inter, 0, "Bloodbowl");
          AddMenuItem(inter, 0, "Burndes");
          AddMenuItem(inter, 0, "Bigsmoke");
          AddMenuItem(inter, 0, "Maddog Mainson");
          AddMenuItem(inter, 0, "~r~Menu");

          dm = CreateMenu("List 1", 1,20,120,150,40);
          AddMenuItem(dm, 0, "DeathMatch 1 (Sawn-Off)");
          AddMenuItem(dm, 0, "DeathMatch 2 (MP5)");
          AddMenuItem(dm, 0, "DeathMatch 3 (Tec9)");
          AddMenuItem(dm, 0, "DeathMatch 4 (CShotgun)");
          AddMenuItem(dm, 0, "DeathMatch 5 (M4)");
          AddMenuItem(dm, 0, "DeathMatch 6 (MicroUzi)");
          AddMenuItem(dm, 0, "DeathMatch 7 (AK47)");
          AddMenuItem(dm, 0, "DeathMatch 8 (Boks)");
          AddMenuItem(dm, 0, "DeathMatch 9 (Rifle)");
          AddMenuItem(dm, 0, "~r~Menu");

          dm2 = CreateMenu("List 2", 1,20,120,150,40);
          AddMenuItem(dm2, 0, "DeathMatch 10 (Sawn-Off)");
          AddMenuItem(dm2, 0, "DeathMatch 11 (M4)");
          AddMenuItem(dm2, 0, "DeathMatch 12 (Shotgun)");
          AddMenuItem(dm2, 0, "DeathMatch 13 (Eagle)");
          AddMenuItem(dm2, 0, "DeathMatch 14 (AK47)");
          AddMenuItem(dm2, 0, "DeathMatch 15 (Dildo)");
          AddMenuItem(dm2, 0, "DeathMatch 16 (Sniper)");
          AddMenuItem(dm2, 0, "~r~Menu");
  • A dynamic vehicle spawner menu, Type /v and a model preview menu created by kye will appear.
  • Now players can easily avoid deathmatch by /God and player GODMODE will be enabled or disabled. Depends on player variable stuff.
  • And yes, a super awesome command known as /Kill, yes this is used to prevent deathmatch or get killed or even stop fun. !! (-_-)
  • Thats all!


Credits
  • Excel - create the script , i mean edit.
  • Samp Team - for grand larceny v1
  • Ayoyryder.... - Teleport menu


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#2

Nothing much special, but its nice.
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#3

Simple & nice
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#4

pawn Код:
public OnPlayerDisconnect(playerid,reason)
{
    new pname[MAX_PLAYER_NAME], string[128];
    GetPlayerName(playerid, pname, sizeof(pname));
    format(string, sizeof(string), ">> %s has joined the server (Reason: %s).", pname,reason);
    SendClientMessageToAll(0xF4A419AA, string);
    return 1;
}
lol, there you have mistyped it as joined, it should be disconnected or something..
Anyways, nice gamemode.
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#5

Simple and nice Gm
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#6

Quote:
Originally Posted by SyntaxQ
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pawn Код:
public OnPlayerDisconnect(playerid,reason)
{
    new pname[MAX_PLAYER_NAME], string[128];
    GetPlayerName(playerid, pname, sizeof(pname));
    format(string, sizeof(string), ">> %s has joined the server (Reason: %s).", pname,reason);
    SendClientMessageToAll(0xF4A419AA, string);
    return 1;
}
lol, there you have mistyped it as joined, it should be disconnected or something..
Anyways, nice gamemode.
Ohh I don't want to.reopen the script and edit. I am too lazy for that, so please edit it yourself public. And thanks for the feedback.
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#7

too simple.
nvm nice job Excel
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#8

simple but nice!
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#9

simple but yet nice...
good going Excel
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#10

Good job!
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#11

nice..
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#12

Also you can call this a free roam Good job mate!
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#13

Good Job
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#14

Simple and nice
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#15

Nice
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#16

GooD GM
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#17

Good job , simple and very nice i like it .
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#18

nice.any update
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#19

Quote:
Originally Posted by asri
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nice.any update
If there hasn't been any in 3 years, then it's plain to see by his signature there isn't.


This script is rather backwards too. The script removes the modular essence of Grand Larceny, merges it all, and simply adds a mere amount of scripting to make it something 'different'.

There are better efforts than this.
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#20

i wish the owner of this gm will make new update
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