<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[SA-MP Forums Archive - General]]></title>
		<link>https://sampforum.blast.hk/</link>
		<description><![CDATA[SA-MP Forums Archive - https://sampforum.blast.hk]]></description>
		<pubDate>Sun, 14 Jun 2026 23:58:55 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[SA-MP]]></title>
			<link>https://sampforum.blast.hk/showthread.php?tid=677718</link>
			<pubDate>Sun, 26 Jul 2020 16:31:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sampforum.blast.hk/member.php?action=profile&uid=320232">ZigGamerx</a>]]></dc:creator>
			<guid isPermaLink="false">https://sampforum.blast.hk/showthread.php?tid=677718</guid>
			<description><![CDATA[@<b><font color="DarkGreen">Kalcor</font></b> or anyone. Can i get a final status of sa-mp's future?]]></description>
			<content:encoded><![CDATA[@<b><font color="DarkGreen">Kalcor</font></b> or anyone. Can i get a final status of sa-mp's future?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deleted Accounts]]></title>
			<link>https://sampforum.blast.hk/showthread.php?tid=677208</link>
			<pubDate>Sat, 04 Jul 2020 23:39:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sampforum.blast.hk/member.php?action=profile&uid=163732">Xlithan</a>]]></dc:creator>
			<guid isPermaLink="false">https://sampforum.blast.hk/showthread.php?tid=677208</guid>
			<description><![CDATA[Did some forum accounts get deleted? I tried logging onto my active forum account but couldn't get in. Figured I'd forgot the password but there's no sign of it in the member list, nor any of the old threads?]]></description>
			<content:encoded><![CDATA[Did some forum accounts get deleted? I tried logging onto my active forum account but couldn't get in. Figured I'd forgot the password but there's no sign of it in the member list, nor any of the old threads?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What's the name of the software that install mods]]></title>
			<link>https://sampforum.blast.hk/showthread.php?tid=677103</link>
			<pubDate>Tue, 30 Jun 2020 05:12:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sampforum.blast.hk/member.php?action=profile&uid=111481">mdubgoe</a>]]></dc:creator>
			<guid isPermaLink="false">https://sampforum.blast.hk/showthread.php?tid=677103</guid>
			<description><![CDATA[I use to have this software alot like alci's img tool but i forgot what it was called it let me install huge mods at once without saying it's to big i'm no talking about modloader or anything that requires you to use a cleo plugin, can anyone help me with the name of that tool call again that install big mods like the san andreas retexture mods big skin packs at once without saying that a file is to big<img alt="" border="0" class="inlineimg" src="images/smilies/confused.png" title="Confused"/>]]></description>
			<content:encoded><![CDATA[I use to have this software alot like alci's img tool but i forgot what it was called it let me install huge mods at once without saying it's to big i'm no talking about modloader or anything that requires you to use a cleo plugin, can anyone help me with the name of that tool call again that install big mods like the san andreas retexture mods big skin packs at once without saying that a file is to big<img alt="" border="0" class="inlineimg" src="images/smilies/confused.png" title="Confused"/>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Development] SA:MP Luftschlacht - strategic WW2 Gameplay]]></title>
			<link>https://sampforum.blast.hk/showthread.php?tid=676416</link>
			<pubDate>Mon, 08 Jun 2020 16:05:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sampforum.blast.hk/member.php?action=profile&uid=312758">playstores</a>]]></dc:creator>
			<guid isPermaLink="false">https://sampforum.blast.hk/showthread.php?tid=676416</guid>
			<description><![CDATA[<div align="center"> <img alt="" border="0" src="https://i.imgur.com/zMGPPIb.png"/></div>
<br />
<br />
<font face="Georgia"><b>What is SA:MP Luftschlacht?</b></font><br />
<br />
<br />
<font face="Georgia">SA: MP Luftschlacht is an international SA:MP Deathmatch Server <br />
<br />
<br />
which simulates battles and strategies from World War II. <br />
<br />
But not just WW2. Its a complete new <b>concept </b>of playing. We invent very<br />
<br />
creative ways to to allow you the greatest fun.<br />
<br />
<br />
<br />
&gt;&gt; The player is not simply spawned with a weapon "out of nothing", he gets it from the supply-truck<br />
<br />
that has to be regularly recharged by other players with new weapons.<br />
<br />
But if you get cut by your supply line and encircled , you have the choice: Fight or Surrender.<br />
<br />
<br />
<br />
&gt;&gt; You can already tell: team play is everything here. The game is kept realistic and not embellished, which means: <br />
<br />
if you have an inexperienced commander, or just too inexperienced players, you lose. (Even if the commanders<br />
<br />
are checked beforehand).<br />
<br />
<br />
<br />
I can't say any more now, the steady development of the game mode is announced here.</font><br />
<br />
<br />
<br />
<br />
<br />
<br />
<font face="Georgia"><b>Additional::</b></font><br />
<br />
<br />
<br />
<font face="Georgia">The progress of the game mode in days (day X, day Y) is published here more or less regularly.<br />
<br />
<br />
<br />
The game mode is based on my script "LUFTSCHLACHT" developed about a year ago.<br />
<br />
<br />
<br />
So the basic system already exists.</font><br />
<br />
<br />
<br />
<font face="Georgia"><b>Goals (development) ::</b><br />
<br />
<br />
<br />
--&gt; Realistic bombing for SA: MP ratios (so that it no longer looks like up there <img alt="" border="0" class="inlineimg" src="images/smilies/biggrin.png" title="Cheesy"/>)<br />
<br />
<br />
--&gt; Restructuring the game mode into a real team death match, remove phase system.<br />
<br />
<br />
--&gt; Players can set up positions if they have enough materials (from the replenishment trucks).<br />
<br />
<br />
--&gt; Set up locations where trucks can pick up supplies.<br />
<br />
--&gt; Command system for commanders (create players or squads, command squad to take position X, tank X command to go there).<br />
<br />
--&gt; Insert artillery to bomb enemy positions (thanks to Kaliber) + mark the place where the guns hit, with a checkpoint (with arrow keys).<br />
<br />
<br />
--&gt; Statistics for vehicles (health, ammunition (e.g. bombs for airplanes)). Place where they can be replenished.<br />
Provide the individual players with jobs (tank drivers, aircraft pilots, replenishments, etc.) and possibly bonus points for replenishment drivers&gt; more morale.<br />
<br />
<br />
--&gt;Front system, automatically assign the player a seat on the front. Just like in Hoi4. (As far as I know, it is not possible to draw a front line in SA: MP).<br />
<br />
<br />
--&gt; Some kind of "/available" System. If you go available, the commander can put you in a squad for <br />
<br />
doing a parachute drop.<br />
<br />
<br />
Well, that's it for now.<br />
<br />
Like I've said, there will be daily updates from the development of the server here<br />
<br />
</font><br />
<br />
<font face="Georgia"><br />
<b>Interested? ::<br />
</b><br />
<br />
Gain free premium and join the discord today, this offer is valid for 3 days (1th August)<br />
<br />
<font size="6">Discord</font>: <a href="http://discord.gg/b28JTaC" target="_blank">http://discord.gg/b28JTaC</a></font>]]></description>
			<content:encoded><![CDATA[<div align="center"> <img alt="" border="0" src="https://i.imgur.com/zMGPPIb.png"/></div>
<br />
<br />
<font face="Georgia"><b>What is SA:MP Luftschlacht?</b></font><br />
<br />
<br />
<font face="Georgia">SA: MP Luftschlacht is an international SA:MP Deathmatch Server <br />
<br />
<br />
which simulates battles and strategies from World War II. <br />
<br />
But not just WW2. Its a complete new <b>concept </b>of playing. We invent very<br />
<br />
creative ways to to allow you the greatest fun.<br />
<br />
<br />
<br />
&gt;&gt; The player is not simply spawned with a weapon "out of nothing", he gets it from the supply-truck<br />
<br />
that has to be regularly recharged by other players with new weapons.<br />
<br />
But if you get cut by your supply line and encircled , you have the choice: Fight or Surrender.<br />
<br />
<br />
<br />
&gt;&gt; You can already tell: team play is everything here. The game is kept realistic and not embellished, which means: <br />
<br />
if you have an inexperienced commander, or just too inexperienced players, you lose. (Even if the commanders<br />
<br />
are checked beforehand).<br />
<br />
<br />
<br />
I can't say any more now, the steady development of the game mode is announced here.</font><br />
<br />
<br />
<br />
<br />
<br />
<br />
<font face="Georgia"><b>Additional::</b></font><br />
<br />
<br />
<br />
<font face="Georgia">The progress of the game mode in days (day X, day Y) is published here more or less regularly.<br />
<br />
<br />
<br />
The game mode is based on my script "LUFTSCHLACHT" developed about a year ago.<br />
<br />
<br />
<br />
So the basic system already exists.</font><br />
<br />
<br />
<br />
<font face="Georgia"><b>Goals (development) ::</b><br />
<br />
<br />
<br />
--&gt; Realistic bombing for SA: MP ratios (so that it no longer looks like up there <img alt="" border="0" class="inlineimg" src="images/smilies/biggrin.png" title="Cheesy"/>)<br />
<br />
<br />
--&gt; Restructuring the game mode into a real team death match, remove phase system.<br />
<br />
<br />
--&gt; Players can set up positions if they have enough materials (from the replenishment trucks).<br />
<br />
<br />
--&gt; Set up locations where trucks can pick up supplies.<br />
<br />
--&gt; Command system for commanders (create players or squads, command squad to take position X, tank X command to go there).<br />
<br />
--&gt; Insert artillery to bomb enemy positions (thanks to Kaliber) + mark the place where the guns hit, with a checkpoint (with arrow keys).<br />
<br />
<br />
--&gt; Statistics for vehicles (health, ammunition (e.g. bombs for airplanes)). Place where they can be replenished.<br />
Provide the individual players with jobs (tank drivers, aircraft pilots, replenishments, etc.) and possibly bonus points for replenishment drivers&gt; more morale.<br />
<br />
<br />
--&gt;Front system, automatically assign the player a seat on the front. Just like in Hoi4. (As far as I know, it is not possible to draw a front line in SA: MP).<br />
<br />
<br />
--&gt; Some kind of "/available" System. If you go available, the commander can put you in a squad for <br />
<br />
doing a parachute drop.<br />
<br />
<br />
Well, that's it for now.<br />
<br />
Like I've said, there will be daily updates from the development of the server here<br />
<br />
</font><br />
<br />
<font face="Georgia"><br />
<b>Interested? ::<br />
</b><br />
<br />
Gain free premium and join the discord today, this offer is valid for 3 days (1th August)<br />
<br />
<font size="6">Discord</font>: <a href="http://discord.gg/b28JTaC" target="_blank">http://discord.gg/b28JTaC</a></font>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A question about the active Deathmatch servers]]></title>
			<link>https://sampforum.blast.hk/showthread.php?tid=675467</link>
			<pubDate>Wed, 13 May 2020 11:29:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sampforum.blast.hk/member.php?action=profile&uid=349781">NoxxeR</a>]]></dc:creator>
			<guid isPermaLink="false">https://sampforum.blast.hk/showthread.php?tid=675467</guid>
			<description><![CDATA[How many DM servers are still alive in sa-mp in today? Partyserver was down a few years ago.<br />
<br />
SA-MP is better than gta5 and gta4 so if there is still servers online people should be able to play the game.<br />
<br />
This game is very fun to play if you have a new computer, gta 5 is not better than sa-mp i think.]]></description>
			<content:encoded><![CDATA[How many DM servers are still alive in sa-mp in today? Partyserver was down a few years ago.<br />
<br />
SA-MP is better than gta5 and gta4 so if there is still servers online people should be able to play the game.<br />
<br />
This game is very fun to play if you have a new computer, gta 5 is not better than sa-mp i think.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Happy birthday beloved sa-mp!]]></title>
			<link>https://sampforum.blast.hk/showthread.php?tid=675366</link>
			<pubDate>Sun, 10 May 2020 17:22:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sampforum.blast.hk/member.php?action=profile&uid=338872">WestCoast1337</a>]]></dc:creator>
			<guid isPermaLink="false">https://sampforum.blast.hk/showthread.php?tid=675366</guid>
			<description><![CDATA[If I didn’t mix anything up, then on May 10, 2006, the San Andreas MultiPlayer was officially released. Thanks to everyone who participated in the development of this multiplayer. Happy birthday beloved sa-mp!]]></description>
			<content:encoded><![CDATA[If I didn’t mix anything up, then on May 10, 2006, the San Andreas MultiPlayer was officially released. Thanks to everyone who participated in the development of this multiplayer. Happy birthday beloved sa-mp!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Where should my Discord Bot be posted?]]></title>
			<link>https://sampforum.blast.hk/showthread.php?tid=675322</link>
			<pubDate>Sat, 09 May 2020 14:17:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sampforum.blast.hk/member.php?action=profile&uid=325995">KevTheJoker</a>]]></dc:creator>
			<guid isPermaLink="false">https://sampforum.blast.hk/showthread.php?tid=675322</guid>
			<description><![CDATA[<b>Hi there!</b><br />
<br />
Which section on the forum must I post my Discord Bot?<br />
<br />
It's a bot made specifically for SAMP servers. After inviting the bot to your guild, you'll be notified to set it up, by saving your IP address and port (which will be kept confidential, and saved via MySQL), and afterwards, you'll be able to use its commands, to get the statistics of your server(s). In addition to that, you'll be able to view the list of players that are in-game on that specific server that you saved, displaying each of their pings, IDs, names, and scores. There are lots of other stuff which are planned for the Bot's future, but after I'm done with everything, I need to know where it must be posted.<br />
<br />
Thanks in advance!]]></description>
			<content:encoded><![CDATA[<b>Hi there!</b><br />
<br />
Which section on the forum must I post my Discord Bot?<br />
<br />
It's a bot made specifically for SAMP servers. After inviting the bot to your guild, you'll be notified to set it up, by saving your IP address and port (which will be kept confidential, and saved via MySQL), and afterwards, you'll be able to use its commands, to get the statistics of your server(s). In addition to that, you'll be able to view the list of players that are in-game on that specific server that you saved, displaying each of their pings, IDs, names, and scores. There are lots of other stuff which are planned for the Bot's future, but after I'm done with everything, I need to know where it must be posted.<br />
<br />
Thanks in advance!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[anyone here who played on PENO1 back in 2006 / 2007?]]></title>
			<link>https://sampforum.blast.hk/showthread.php?tid=675266</link>
			<pubDate>Fri, 08 May 2020 11:29:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sampforum.blast.hk/member.php?action=profile&uid=2816">-Sneaky-</a>]]></dc:creator>
			<guid isPermaLink="false">https://sampforum.blast.hk/showthread.php?tid=675266</guid>
			<description><![CDATA[Anyone here who played on PENO1 back in 2006 / 2007?<br />
<br />
<a href="http://web.archive.org/web/20071209194535/http://peno1.tk/" target="_blank">http://web.archive.org/web/200712091...tp://peno1.tk/</a>]]></description>
			<content:encoded><![CDATA[Anyone here who played on PENO1 back in 2006 / 2007?<br />
<br />
<a href="http://web.archive.org/web/20071209194535/http://peno1.tk/" target="_blank">http://web.archive.org/web/200712091...tp://peno1.tk/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Which version are you playing?]]></title>
			<link>https://sampforum.blast.hk/showthread.php?tid=675228</link>
			<pubDate>Thu, 07 May 2020 13:31:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sampforum.blast.hk/member.php?action=profile&uid=242924">Adamoneoone</a>]]></dc:creator>
			<guid isPermaLink="false">https://sampforum.blast.hk/showthread.php?tid=675228</guid>
			<description><![CDATA[Hello everybody, i'm making a little poll to know whether 0.3.7 or DL has the biggest playerbase.<br />
Thanks a lot for your participation!<br />
<br />
<a href="https://www.strawpoll.me/19974093" target="_blank">https://www.strawpoll.me/19974093</a>]]></description>
			<content:encoded><![CDATA[Hello everybody, i'm making a little poll to know whether 0.3.7 or DL has the biggest playerbase.<br />
Thanks a lot for your participation!<br />
<br />
<a href="https://www.strawpoll.me/19974093" target="_blank">https://www.strawpoll.me/19974093</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A guide to making a prosperous roleplay server:]]></title>
			<link>https://sampforum.blast.hk/showthread.php?tid=674900</link>
			<pubDate>Thu, 30 Apr 2020 04:49:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sampforum.blast.hk/member.php?action=profile&uid=307303">DrakeyDev</a>]]></dc:creator>
			<guid isPermaLink="false">https://sampforum.blast.hk/showthread.php?tid=674900</guid>
			<description><![CDATA[<div align="center"><font size="5"><font face="Arial Narrow"><u>GUIDE TO A SUCCESSFUL ROLEPLAY SERVER</u></font></font><br />
<font size="4">BY DRAKEY</font></div>
<font size="3"><b><font face="System">(P1) PROLOGUE:</font></b></font><br />
<font face="Trebuchet MS"><font size="2">Over the years, we've witnessed hundreds of roleplay servers come and go as well as multiple attempts to restart a community. Regardless of however well-developed your script or professional your admin team is, there are multiple steps that server owners miss and need to be taken in order to produce the best outcome for a roleplay server. Not every roleplay server lasts forever but being able to maintain a stable community for a few years is a better outcome than having it up for a few weeks; not to mention, the waste of time/effort/finances that go into the making of the server. There are ways you, server owners, that can prevent this from happening. In this guide, I will list the different steps and resources required in order to make sure that the grand opening of your server that you have long awaited for isn't a complete flop as well as to ensure the necessary steps that need to be taken so that you can keep the players you desperately need to keep your server afloat.</font></font><br />
<br />
<br />
<font size="3"><b><font face="System">(P1) REQUIREMENTS:</font></b></font><br />
<font face="Trebuchet MS"><font size="2">Let us start off with the essentials. Before you are going to start a community, you have to ensure that you have the right resources required for such a project. There are many services that are going to be required and there has to be a source; maybe you are self-funding or with an investor(s), either way, as the owner of the server it is YOUR responsibility to not let anyone down in the process of creating a server due to a lack of funding. How bad will it look if you don't have enough to fund your own server halfway through the making? You cannot just depend on the donation of players, this may be merely enough. There are a handful of resources/services that will be needed. <br />
<br />
<i><u>VPS OR FTP:</u> A virtual private server is a virtual machine that can/will be able to host your server, you can run your server files using a reliable and strong VPS depending on your budget. You can even use a VPS for your website/ucp/forum files, all may be needed with the help of someone who has experience in this field as there may even be some port forwarding involved. If you're looking for a strong and secure VPS, I would suggest <a href="https://www.ovhcloud.com/en-gb/vps/" target="_blank">OVHcloud</a>. Alternatively, if you're looking for something that is cheaper I would suggest <a href="https://www.fasthosts.co.uk/virtual-private-servers?" target="_blank">Fasthosts</a> but please make sure that the VPS is fast enough for easy usage.<br />
<br />
An FTP, File Transfer Protocol, is an easier and cheaper alternative compared to a VPS. It is a program used to manage and move server files in and out, it can be a bit tedious at times but it works and the simple layout is easy to use for first-timers. Programs such as Filezilla can be used for this. Again, an individual with more experience in this field would be most confident with the management of server files so you should leave this to them to set it up (at least the .amx if you do not trust with the .pwn).  <br />
<br />
<u>WEBHOST:</u> A web host is the server which is required for your website to run, it is essential to use this so that you can put your domain to use. Without this, your website will NOT be accessible. In our case, for a roleplay server, this would be needed for the server forums. There is a wide-range selection of hosting services that you may choose from, but be cautious, you must review the quality of the service they are providing; read reviews and etc. If you choose the wrong web host, you could be subject to downtimes and other web issues.<br />
<br />
<u>DOMAIN:</u> This is pretty self-explanatory. This is basically the URL that is accessible to the public, and in our case, we would need to find a domain that is most suitable to the name of the community. Some cost more than others, depending on their value and if they've been used in the past. Some can even go up to &#36;1,000! This is why it would be most useful to find a community name that hasn't been used before, and this will result in the domain name being cheaper for you. A common domain provider is GoDaddy.<br />
<br />
<u>TEAMSPEAK SERVER:</u> This one isn't for everyone as services such as Discord are around now, though if you're looking to put some extra funding into your community from the beginning; a TeamSpeak server may be necessary to improve the roleplay standards within your community. Many roleplay servers have now adapted and changed, TeamSpeak servers are used for communicating with other people and this becomes useful for the realism for police officers in a police department faction and others. It may be needed in pursuits or other types of roleplay situations. </i></font></font><br />
<br />
<font size="3"><b><font face="System">(P2) HIERARCHY:</font></b></font><br />
<font face="Trebuchet MS"><font size="2">You have the services required to keep a server up! Awesome, now we need manpower. A community is never successful without the hands of other individuals and staff members and this is where some owners start to struggle with setting up the hierarchy of a community. In my opinion, and many others, the most organized administration team would be the following:<br />
<ul><li> <i>Community Manager / Co-ordinator (highest level, lead admin assignor)</i></li>
<li> <i>Lead Administrators</i> <i>(a higher-level group of administrators responsible for the management of server)</i></li>
<li> Level 3-1 Administrators (you can name these ranks however you wish, increasing ranks = increasing acmds)<br />
<br />
* Notice how there were no "co-owner / secondary owner" ranks, this is because this is totally the wrong thing to do. By giving someone the ability to become the co-owner of the server will lead to power struggles and eventually lead to backstabbing arguments. Alternatively, you could have a group of lead administrators which would be the best way to go for decisions that need to be taken regarding the server.</li>
</ul>
And here is some additional advice. Divide the administration up into groups they are responsible for.  <br />
<br />
<i>Now moving onto the people who will be assisting the daily operations of your server and will be seen as almost 'trial administrators'. Refer to P2-Finding the right people. There are many titles for such ranks and they can be whatever you want.</i><ul><li> <i>Lead Helper/Tester/Game Master/Trial Admin</i></li>
<li> Helper/Tester/Game Master/Trial Admin</li>
</ul>
</font></font><br />
<br />
<font size="3"><b><font face="System">(P2) FINDING THE RIGHT PEOPLE:</font></b></font><br />
<font face="Trebuchet MS"><font size="2"> This is a bit that is totally subjective. It is up to you who you want to involve in creating a team that will work alongside you, actively and appropriately with the same vision and goal in mind. Normally, start-up server owners tend to go for someone they trust, someone who is their friend, and put them in any random position. However, please refrain from this, try to look for someone that has the knowledge of administrating and has previous experience elsewhere because this will be extremely useful for you. By having someone with a good SA-MP reputation and experience(s), it will be helpful in the long term.<br />
<br />
<i>Developers:</i><br />
These are the people who are the most difficult to find, in comparison to administrators and other staff which are easier to find. The developers you need are people who will stick with you in the long term and provide updates throughout the way. From the startup of the server and till the end, this is because when a developer decides to leave you will be left with no developer, and therefore finding a new developer will be an extreme hassle and very timely. It could also be costly if you're paying. You must choose your developers carefully, try to get them to give you a view of their portfolio, and make sure that they are capable.<br />
<br />
<i>Administrators:</i><br />
As said, above, please ensure that you are not choosing your friends in any random position. Choose someone who knows what they are doing and are motivated to go through this project, someone who has experience in the past in any type of server and of course a good SA-MP reputation. Another tip, don't put too many people in the administrating positions. Limit this, there will be a lot of people attempting to become administrators just for the thrill so do not allow this to happen. This can easily get out of hand. Try only 3-2 people as administrators when starting up and obviously this will increase in due time.<br />
<br />
<i>Helpers / Testers:</i><br />
When creating a server, you're going to need people to help out; spread the word, and assist in testing with developers whilst answering player questions before launch. Administrators cannot be expected to take care of everything! Plus, creating a rank below administrator will allow people to prove themselves and one day is eligible to move up to an administrating crucial rank of the server. Again, do not go on a hiring spree and let a bunch of random people in. Handpick a limited amount of people who are motivated to go forward with this project in the long term.<br />
</font></font><br />
<font size="3"><b><font face="System">(P3) PHASE 1:</font></b></font><br />
<font face="Trebuchet MS"><font size="2"> <i><u>Building the hype: </u></i><br />
<br />
I cannot express how important it is to bring everyone together and build the hype, this is mainly done on a platform such as Discord. This is where I'm sure everyone knows, you will post your server announcements and information regarding the server. By creating a Discord server, it will mean that you are able to gather a large audience of people who will be attending the first moments of the server opening and it will also allow them to have general discussions as well as offer advice on what features they'd like to see. It is so important to build the hype, it will all pay off when the server opens and from then onwards you are able to maintain the player base on and on through different ways of which I will explain further up the phases. <br />
<br />
<font size="3"><b><font face="System">(P3) PHASE 2:</font></b></font><br />
<i><u>Developing, Testing, Developing, Testing: </u></i><br />
<br />
Before starting work on anything, first of all, you must make sure you have a fully operating and working script. This will take a long time, a very long time if you're creating something from scratch. This is why everyone you bring into the server must be people that you believe will stay throughout the development process and other processes. This is because when you are trying to create a successful script, bug-free, and full of eye-catching features it will take a very long time and it will require the help of your staff members. <br />
<br />
A large script means a lot of testing, developers cannot test the whole game mode regularly therefore a quicker and easier method would be to let staff take care of this. They will be able to report any bugs and issues to the development team who can easily add it to their to-do list (e.g. Trello). It is important to not let any regular players see and test the game mode itself, it can result in leaks and spoil the fun!<br />
<br />
But saying that, it is important that the development team produce spoilers of the different features they have developed. Not everything, but some stuff which would be of great excitement to the players and will definitely increase the hype that is needed. Meanwhile, you'll have people inviting their friends and checking out these awesome features being posted by the dev team before the server opening.<br />
<br />
* A full heavy roleplay gamemode script from scratch can take up to months to develop!<br />
<br />
<font size="3"><b><font face="System">(P3) PHASE 3:</font></b></font><br />
<i><u>Keeping players onboard: </u></i><br />
<br />
It is not easy to keep all the players which you have brought to your Discord server, some decide to leave if there isn't enough activity and the Discord server itself goes dull. You want to prevent this from happening. Try to engage with the users more, this will be difficult mainly because of the fact that the server isn't opening but there is a huge time lag when it comes to developing a large script and as a result, there is the difficulty of trying to keep the players excited. <br />
<br />
There are certain things you can do to help, you can create polls and keep the users engaged. You can create a suggestions channel and take in their suggestions, and most importantly show them how the progress of the development is going and promote user invitation to the forums and discord so meanwhile, you are able to grow an audience whilst working on the game mode itself.<br />
<br />
<font size="3"><b><font face="System">(P3) PHASE 4:</font></b></font><br />
<i><u>Set a grand opening date: </u></i><br />
<br />
Calculate an estimated date of when the development progress will be over. This is important because it lets you know a date and time of when you can create a grand opening, and so that as many people as possible will be able to participate. Create a grand opening date that is 3 weeks in advance. Why do I say this? Because a week is too short and so is two weeks. By creating this extended date, it immediately ups the hype of the server opening and gives people time to set things aside to join the server and spend time on it when it is time to do so. You will see a boost of players joining the Discord. <br />
<br />
* Don't even think about opening without hundreds of people signed up on your forums and on your discord. Think about it, if you have 50 people registered on your forums and/or on your discord; how many of them are going to be attending your grand opening? About 30-40? How many of those will stay on a daily basis? 15-10.  <br />
<br />
<font size="3"><b><font face="System">(P3) PHASE 5:</font></b></font><br />
<i><u>Maintaining a playerbase: </u></i><br />
<br />
Once your server has had its grand opening and everyone has had their fun within a 24-hour window, the truth is that will be enough for many people and the daily level of players attending the server will drop- unless, you can intervene which many newly created roleplay servers fail to do. By offering multiple possibilities of roleplay, people won't get bored. Create events by force (don't wait for players to do this, admins need to kickstart roleplay too!). Advertise block-parties, clubs, businesses, bars, or even boxing events; you name it. Get players in and offer donation discounts, try to keep players interested. This is a very hard moment and this is where a lot of servers start to crumble after their grand opening, a lot of players will leave and you will have to find innovative methods in order to make them stay. <br />
<br />
Think outside the box but keep it realistic, do not start offering too many OOC prizes and start giving out factions, money, guns to people just so they can stay. Too many servers have done this in order to survive but it won't work. If anything, the serious RPers will leave and you will be left with deathmatching individuals hungry to kill.<br />
<br />
* I understand that it is not fun to keep everything so serious, and this all depends on the standard of roleplay you are attempting to uphold in your community. <br />
<br />
<font size="3"><b><font face="System">(P4) CLOSING STATEMENT:</font></b></font><br />
<br />
Thank you for reading this post. I know that it isn't 100% accurate, many owners have taken different approaches and avenues and have managed to run successful servers in the past/present. Nevertheless, this post was created all upon the experiences of many people in the past trying to open servers and have gone wrong one way or another, resulting to complete closure. This can be a minor issue such as even opening the server way too early for the community to enjoy, or even way too late. Either way, it is preventable and this thread will possibly help new visitors to SA-MP who are looking to open their own roleplay servers.<br />
</font></font>]]></description>
			<content:encoded><![CDATA[<div align="center"><font size="5"><font face="Arial Narrow"><u>GUIDE TO A SUCCESSFUL ROLEPLAY SERVER</u></font></font><br />
<font size="4">BY DRAKEY</font></div>
<font size="3"><b><font face="System">(P1) PROLOGUE:</font></b></font><br />
<font face="Trebuchet MS"><font size="2">Over the years, we've witnessed hundreds of roleplay servers come and go as well as multiple attempts to restart a community. Regardless of however well-developed your script or professional your admin team is, there are multiple steps that server owners miss and need to be taken in order to produce the best outcome for a roleplay server. Not every roleplay server lasts forever but being able to maintain a stable community for a few years is a better outcome than having it up for a few weeks; not to mention, the waste of time/effort/finances that go into the making of the server. There are ways you, server owners, that can prevent this from happening. In this guide, I will list the different steps and resources required in order to make sure that the grand opening of your server that you have long awaited for isn't a complete flop as well as to ensure the necessary steps that need to be taken so that you can keep the players you desperately need to keep your server afloat.</font></font><br />
<br />
<br />
<font size="3"><b><font face="System">(P1) REQUIREMENTS:</font></b></font><br />
<font face="Trebuchet MS"><font size="2">Let us start off with the essentials. Before you are going to start a community, you have to ensure that you have the right resources required for such a project. There are many services that are going to be required and there has to be a source; maybe you are self-funding or with an investor(s), either way, as the owner of the server it is YOUR responsibility to not let anyone down in the process of creating a server due to a lack of funding. How bad will it look if you don't have enough to fund your own server halfway through the making? You cannot just depend on the donation of players, this may be merely enough. There are a handful of resources/services that will be needed. <br />
<br />
<i><u>VPS OR FTP:</u> A virtual private server is a virtual machine that can/will be able to host your server, you can run your server files using a reliable and strong VPS depending on your budget. You can even use a VPS for your website/ucp/forum files, all may be needed with the help of someone who has experience in this field as there may even be some port forwarding involved. If you're looking for a strong and secure VPS, I would suggest <a href="https://www.ovhcloud.com/en-gb/vps/" target="_blank">OVHcloud</a>. Alternatively, if you're looking for something that is cheaper I would suggest <a href="https://www.fasthosts.co.uk/virtual-private-servers?" target="_blank">Fasthosts</a> but please make sure that the VPS is fast enough for easy usage.<br />
<br />
An FTP, File Transfer Protocol, is an easier and cheaper alternative compared to a VPS. It is a program used to manage and move server files in and out, it can be a bit tedious at times but it works and the simple layout is easy to use for first-timers. Programs such as Filezilla can be used for this. Again, an individual with more experience in this field would be most confident with the management of server files so you should leave this to them to set it up (at least the .amx if you do not trust with the .pwn).  <br />
<br />
<u>WEBHOST:</u> A web host is the server which is required for your website to run, it is essential to use this so that you can put your domain to use. Without this, your website will NOT be accessible. In our case, for a roleplay server, this would be needed for the server forums. There is a wide-range selection of hosting services that you may choose from, but be cautious, you must review the quality of the service they are providing; read reviews and etc. If you choose the wrong web host, you could be subject to downtimes and other web issues.<br />
<br />
<u>DOMAIN:</u> This is pretty self-explanatory. This is basically the URL that is accessible to the public, and in our case, we would need to find a domain that is most suitable to the name of the community. Some cost more than others, depending on their value and if they've been used in the past. Some can even go up to &#36;1,000! This is why it would be most useful to find a community name that hasn't been used before, and this will result in the domain name being cheaper for you. A common domain provider is GoDaddy.<br />
<br />
<u>TEAMSPEAK SERVER:</u> This one isn't for everyone as services such as Discord are around now, though if you're looking to put some extra funding into your community from the beginning; a TeamSpeak server may be necessary to improve the roleplay standards within your community. Many roleplay servers have now adapted and changed, TeamSpeak servers are used for communicating with other people and this becomes useful for the realism for police officers in a police department faction and others. It may be needed in pursuits or other types of roleplay situations. </i></font></font><br />
<br />
<font size="3"><b><font face="System">(P2) HIERARCHY:</font></b></font><br />
<font face="Trebuchet MS"><font size="2">You have the services required to keep a server up! Awesome, now we need manpower. A community is never successful without the hands of other individuals and staff members and this is where some owners start to struggle with setting up the hierarchy of a community. In my opinion, and many others, the most organized administration team would be the following:<br />
<ul><li> <i>Community Manager / Co-ordinator (highest level, lead admin assignor)</i></li>
<li> <i>Lead Administrators</i> <i>(a higher-level group of administrators responsible for the management of server)</i></li>
<li> Level 3-1 Administrators (you can name these ranks however you wish, increasing ranks = increasing acmds)<br />
<br />
* Notice how there were no "co-owner / secondary owner" ranks, this is because this is totally the wrong thing to do. By giving someone the ability to become the co-owner of the server will lead to power struggles and eventually lead to backstabbing arguments. Alternatively, you could have a group of lead administrators which would be the best way to go for decisions that need to be taken regarding the server.</li>
</ul>
And here is some additional advice. Divide the administration up into groups they are responsible for.  <br />
<br />
<i>Now moving onto the people who will be assisting the daily operations of your server and will be seen as almost 'trial administrators'. Refer to P2-Finding the right people. There are many titles for such ranks and they can be whatever you want.</i><ul><li> <i>Lead Helper/Tester/Game Master/Trial Admin</i></li>
<li> Helper/Tester/Game Master/Trial Admin</li>
</ul>
</font></font><br />
<br />
<font size="3"><b><font face="System">(P2) FINDING THE RIGHT PEOPLE:</font></b></font><br />
<font face="Trebuchet MS"><font size="2"> This is a bit that is totally subjective. It is up to you who you want to involve in creating a team that will work alongside you, actively and appropriately with the same vision and goal in mind. Normally, start-up server owners tend to go for someone they trust, someone who is their friend, and put them in any random position. However, please refrain from this, try to look for someone that has the knowledge of administrating and has previous experience elsewhere because this will be extremely useful for you. By having someone with a good SA-MP reputation and experience(s), it will be helpful in the long term.<br />
<br />
<i>Developers:</i><br />
These are the people who are the most difficult to find, in comparison to administrators and other staff which are easier to find. The developers you need are people who will stick with you in the long term and provide updates throughout the way. From the startup of the server and till the end, this is because when a developer decides to leave you will be left with no developer, and therefore finding a new developer will be an extreme hassle and very timely. It could also be costly if you're paying. You must choose your developers carefully, try to get them to give you a view of their portfolio, and make sure that they are capable.<br />
<br />
<i>Administrators:</i><br />
As said, above, please ensure that you are not choosing your friends in any random position. Choose someone who knows what they are doing and are motivated to go through this project, someone who has experience in the past in any type of server and of course a good SA-MP reputation. Another tip, don't put too many people in the administrating positions. Limit this, there will be a lot of people attempting to become administrators just for the thrill so do not allow this to happen. This can easily get out of hand. Try only 3-2 people as administrators when starting up and obviously this will increase in due time.<br />
<br />
<i>Helpers / Testers:</i><br />
When creating a server, you're going to need people to help out; spread the word, and assist in testing with developers whilst answering player questions before launch. Administrators cannot be expected to take care of everything! Plus, creating a rank below administrator will allow people to prove themselves and one day is eligible to move up to an administrating crucial rank of the server. Again, do not go on a hiring spree and let a bunch of random people in. Handpick a limited amount of people who are motivated to go forward with this project in the long term.<br />
</font></font><br />
<font size="3"><b><font face="System">(P3) PHASE 1:</font></b></font><br />
<font face="Trebuchet MS"><font size="2"> <i><u>Building the hype: </u></i><br />
<br />
I cannot express how important it is to bring everyone together and build the hype, this is mainly done on a platform such as Discord. This is where I'm sure everyone knows, you will post your server announcements and information regarding the server. By creating a Discord server, it will mean that you are able to gather a large audience of people who will be attending the first moments of the server opening and it will also allow them to have general discussions as well as offer advice on what features they'd like to see. It is so important to build the hype, it will all pay off when the server opens and from then onwards you are able to maintain the player base on and on through different ways of which I will explain further up the phases. <br />
<br />
<font size="3"><b><font face="System">(P3) PHASE 2:</font></b></font><br />
<i><u>Developing, Testing, Developing, Testing: </u></i><br />
<br />
Before starting work on anything, first of all, you must make sure you have a fully operating and working script. This will take a long time, a very long time if you're creating something from scratch. This is why everyone you bring into the server must be people that you believe will stay throughout the development process and other processes. This is because when you are trying to create a successful script, bug-free, and full of eye-catching features it will take a very long time and it will require the help of your staff members. <br />
<br />
A large script means a lot of testing, developers cannot test the whole game mode regularly therefore a quicker and easier method would be to let staff take care of this. They will be able to report any bugs and issues to the development team who can easily add it to their to-do list (e.g. Trello). It is important to not let any regular players see and test the game mode itself, it can result in leaks and spoil the fun!<br />
<br />
But saying that, it is important that the development team produce spoilers of the different features they have developed. Not everything, but some stuff which would be of great excitement to the players and will definitely increase the hype that is needed. Meanwhile, you'll have people inviting their friends and checking out these awesome features being posted by the dev team before the server opening.<br />
<br />
* A full heavy roleplay gamemode script from scratch can take up to months to develop!<br />
<br />
<font size="3"><b><font face="System">(P3) PHASE 3:</font></b></font><br />
<i><u>Keeping players onboard: </u></i><br />
<br />
It is not easy to keep all the players which you have brought to your Discord server, some decide to leave if there isn't enough activity and the Discord server itself goes dull. You want to prevent this from happening. Try to engage with the users more, this will be difficult mainly because of the fact that the server isn't opening but there is a huge time lag when it comes to developing a large script and as a result, there is the difficulty of trying to keep the players excited. <br />
<br />
There are certain things you can do to help, you can create polls and keep the users engaged. You can create a suggestions channel and take in their suggestions, and most importantly show them how the progress of the development is going and promote user invitation to the forums and discord so meanwhile, you are able to grow an audience whilst working on the game mode itself.<br />
<br />
<font size="3"><b><font face="System">(P3) PHASE 4:</font></b></font><br />
<i><u>Set a grand opening date: </u></i><br />
<br />
Calculate an estimated date of when the development progress will be over. This is important because it lets you know a date and time of when you can create a grand opening, and so that as many people as possible will be able to participate. Create a grand opening date that is 3 weeks in advance. Why do I say this? Because a week is too short and so is two weeks. By creating this extended date, it immediately ups the hype of the server opening and gives people time to set things aside to join the server and spend time on it when it is time to do so. You will see a boost of players joining the Discord. <br />
<br />
* Don't even think about opening without hundreds of people signed up on your forums and on your discord. Think about it, if you have 50 people registered on your forums and/or on your discord; how many of them are going to be attending your grand opening? About 30-40? How many of those will stay on a daily basis? 15-10.  <br />
<br />
<font size="3"><b><font face="System">(P3) PHASE 5:</font></b></font><br />
<i><u>Maintaining a playerbase: </u></i><br />
<br />
Once your server has had its grand opening and everyone has had their fun within a 24-hour window, the truth is that will be enough for many people and the daily level of players attending the server will drop- unless, you can intervene which many newly created roleplay servers fail to do. By offering multiple possibilities of roleplay, people won't get bored. Create events by force (don't wait for players to do this, admins need to kickstart roleplay too!). Advertise block-parties, clubs, businesses, bars, or even boxing events; you name it. Get players in and offer donation discounts, try to keep players interested. This is a very hard moment and this is where a lot of servers start to crumble after their grand opening, a lot of players will leave and you will have to find innovative methods in order to make them stay. <br />
<br />
Think outside the box but keep it realistic, do not start offering too many OOC prizes and start giving out factions, money, guns to people just so they can stay. Too many servers have done this in order to survive but it won't work. If anything, the serious RPers will leave and you will be left with deathmatching individuals hungry to kill.<br />
<br />
* I understand that it is not fun to keep everything so serious, and this all depends on the standard of roleplay you are attempting to uphold in your community. <br />
<br />
<font size="3"><b><font face="System">(P4) CLOSING STATEMENT:</font></b></font><br />
<br />
Thank you for reading this post. I know that it isn't 100% accurate, many owners have taken different approaches and avenues and have managed to run successful servers in the past/present. Nevertheless, this post was created all upon the experiences of many people in the past trying to open servers and have gone wrong one way or another, resulting to complete closure. This can be a minor issue such as even opening the server way too early for the community to enjoy, or even way too late. Either way, it is preventable and this thread will possibly help new visitors to SA-MP who are looking to open their own roleplay servers.<br />
</font></font>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Assets ( Businesses )]]></title>
			<link>https://sampforum.blast.hk/showthread.php?tid=674864</link>
			<pubDate>Wed, 29 Apr 2020 14:36:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sampforum.blast.hk/member.php?action=profile&uid=331179">T7L3R</a>]]></dc:creator>
			<guid isPermaLink="false">https://sampforum.blast.hk/showthread.php?tid=674864</guid>
			<description><![CDATA[Hello there! I hope all of you are doing well, anyways I'm posting this thread because I want to get some opinions and Ideas about businesses, unique ideas for a role-play servers for example : Types of Assets and what should they sell and how much the should be priced?<br />
<br />
P.S :<br />
- I'm Interested in a very realistic and balanced pricing In order to match It with the Economy <br />
- It's for a role-play server<br />
- I'm opened to new and fresh Ideas<br />
- Please don't reply with hate comments on each other]]></description>
			<content:encoded><![CDATA[Hello there! I hope all of you are doing well, anyways I'm posting this thread because I want to get some opinions and Ideas about businesses, unique ideas for a role-play servers for example : Types of Assets and what should they sell and how much the should be priced?<br />
<br />
P.S :<br />
- I'm Interested in a very realistic and balanced pricing In order to match It with the Economy <br />
- It's for a role-play server<br />
- I'm opened to new and fresh Ideas<br />
- Please don't reply with hate comments on each other]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SAMP Community]]></title>
			<link>https://sampforum.blast.hk/showthread.php?tid=674862</link>
			<pubDate>Wed, 29 Apr 2020 13:44:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sampforum.blast.hk/member.php?action=profile&uid=232162">GuardedMerchant</a>]]></dc:creator>
			<guid isPermaLink="false">https://sampforum.blast.hk/showthread.php?tid=674862</guid>
			<description><![CDATA[Hello Guys,<br />
<br />
So I haven't looked at San Andreas Multiplayer for 6 years now and coming back I was curious to see if people still played it. I went on the website SCCNR Monitor and it showed multiple servers with players of 1000/1000, is this right lol?]]></description>
			<content:encoded><![CDATA[Hello Guys,<br />
<br />
So I haven't looked at San Andreas Multiplayer for 6 years now and coming back I was curious to see if people still played it. I went on the website SCCNR Monitor and it showed multiple servers with players of 1000/1000, is this right lol?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A questions regrading "CO-Owner" rank.]]></title>
			<link>https://sampforum.blast.hk/showthread.php?tid=674051</link>
			<pubDate>Sat, 11 Apr 2020 10:32:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sampforum.blast.hk/member.php?action=profile&uid=281792">Hunud</a>]]></dc:creator>
			<guid isPermaLink="false">https://sampforum.blast.hk/showthread.php?tid=674051</guid>
			<description><![CDATA[Hey everyone, It's been a while in here so I had something up to my mind. I had some bad experiences in past when it comes to choosing competent Co-Owner for our community. In 5 years and I changed them 4 and each of them backstabbed our community even if we had good playerbase.<br />
<br />
I don't know what I was doing wrong, I've been carefuly but not much I guess. I want to know what should I take care of before choosing trustworth and good CO-Owner and what permissions they should have ?]]></description>
			<content:encoded><![CDATA[Hey everyone, It's been a while in here so I had something up to my mind. I had some bad experiences in past when it comes to choosing competent Co-Owner for our community. In 5 years and I changed them 4 and each of them backstabbed our community even if we had good playerbase.<br />
<br />
I don't know what I was doing wrong, I've been carefuly but not much I guess. I want to know what should I take care of before choosing trustworth and good CO-Owner and what permissions they should have ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can we count on an update?]]></title>
			<link>https://sampforum.blast.hk/showthread.php?tid=673716</link>
			<pubDate>Fri, 03 Apr 2020 07:15:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sampforum.blast.hk/member.php?action=profile&uid=338872">WestCoast1337</a>]]></dc:creator>
			<guid isPermaLink="false">https://sampforum.blast.hk/showthread.php?tid=673716</guid>
			<description><![CDATA[I try to contact the developer in a personal message, but I get an ignore. Many are interested in the question. Can we expect sa-mp updates soon?]]></description>
			<content:encoded><![CDATA[I try to contact the developer in a personal message, but I get an ignore. Many are interested in the question. Can we expect sa-mp updates soon?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mike's Cops and Robbers: A record 110 players! Never too late to start a SA-MP server.]]></title>
			<link>https://sampforum.blast.hk/showthread.php?tid=673164</link>
			<pubDate>Wed, 18 Mar 2020 19:26:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sampforum.blast.hk/member.php?action=profile&uid=115788">MP2</a>]]></dc:creator>
			<guid isPermaLink="false">https://sampforum.blast.hk/showthread.php?tid=673164</guid>
			<description><![CDATA[<div align="center"><img alt="" border="0" src="http://mikescnr.com/images/titlelogo.png"/></div>
My server has just hit a record <b>110 players online</b> after launching last April, and I just wanted to share this with everyone and say that if you work hard, you can achieve anything.<br />
<br />
I started MCNR development in 2012 and focused on it more after perhaps 2016 or so. I never imagined even getting to the stage of launching the server, never mind it being so unbelievably successful. Everyone was saying that SA-MP was dead and that launching a server for a 2004 game in 2019 was a bad idea and I was wasting my time. I decided not to listen.<br />
<br />
I have a passion for SA-MP as it's pushed me to learn coding and other related skills which have ultimately got me interested in an IT career IRL. I started a brand new job just 2 days ago, and am happy with where my life is going, and to come home and see <b>110 people</b> playing on MCNR is just mind-blowing. I never expected more than 30 or so players, which I would have been fine with, but this is just overwhelming. I can't thank each and every MCNR player enough for their patronage and support. Knowing that so many people enjoy playing MCNR which I've spent so much time, effort and ultimately money into is just crazy.<br />
<br />
<b>Some stats</b><br />
Accounts: <b>29,000</b><br />
Registered accounts: <b>12,000</b><br />
Active (30 days) registered accounts: <b>2,700</b><br />
Online in last 24 hours: <b>770</b><br />
<br />
<img alt="" border="0" src="https://i.imgur.com/zWfo78g.png"/><br />
<img alt="" border="0" src="https://i.imgur.com/lol30Qf.png"/><br />
<img alt="" border="0" src="https://i.imgur.com/PF1dNzx.png"/><br />
<br />
Shortly after increasing the player slots from 100 to 150, we smashed the previous record and hit 110 players!<br />
<br />
<img alt="" border="0" src="https://i.imgur.com/yT7N0GD.jpg"/><br />
Everyone that came to Mount Chiliad received an extra 100k <img alt="" border="0" class="inlineimg" src="images/smilies/smile.png" title="Smiley"/><br />
<br />
Again, thank you everyone that plays MCNR, and thank you to all the staff that help to keep MCNR running smoothly! Here's to hitting 150 players and increasing the slots further! Perhaps even a second server..  <img alt="" border="0" class="inlineimg" src="images/smilies/surprised.gif" title="Shocked"/><br />
<br />
<b>Coronavirus statement</b><br />
Allow me to take this time to wish everyone the best during this unprecendented time in our society. Things are getting a little bit crazy around the world and we all need to stick together. If you are self-isolating at home, jump onto MCNR so you don't get bored and stay safe wherever you are! <img alt="" border="0" class="inlineimg" src="images/smilies/smile.png" title="Smiley"/><br />
<br />
<b>Summary</b><br />
In summary, it wasn't too late to start a SA-MP server and it become successful, no matter what people said. If you strive for something and work hard you can achieve it!<br />
<br />
I look forward to welcoming more players onto the server in the future. See you online some time perhaps.<br />
<br />
See more info about MCNR here: <a href="https://sampforum.blast.hk/showthread.php?tid=672973" target="_blank">https://sampforum.blast.hk/showthread.php?tid=672973</a><br />
<u><a href="http://mikescnr.com/play" target="_blank"><img alt="" border="0" src="http://mikescnr.com/images/banner.png"/></a></u>]]></description>
			<content:encoded><![CDATA[<div align="center"><img alt="" border="0" src="http://mikescnr.com/images/titlelogo.png"/></div>
My server has just hit a record <b>110 players online</b> after launching last April, and I just wanted to share this with everyone and say that if you work hard, you can achieve anything.<br />
<br />
I started MCNR development in 2012 and focused on it more after perhaps 2016 or so. I never imagined even getting to the stage of launching the server, never mind it being so unbelievably successful. Everyone was saying that SA-MP was dead and that launching a server for a 2004 game in 2019 was a bad idea and I was wasting my time. I decided not to listen.<br />
<br />
I have a passion for SA-MP as it's pushed me to learn coding and other related skills which have ultimately got me interested in an IT career IRL. I started a brand new job just 2 days ago, and am happy with where my life is going, and to come home and see <b>110 people</b> playing on MCNR is just mind-blowing. I never expected more than 30 or so players, which I would have been fine with, but this is just overwhelming. I can't thank each and every MCNR player enough for their patronage and support. Knowing that so many people enjoy playing MCNR which I've spent so much time, effort and ultimately money into is just crazy.<br />
<br />
<b>Some stats</b><br />
Accounts: <b>29,000</b><br />
Registered accounts: <b>12,000</b><br />
Active (30 days) registered accounts: <b>2,700</b><br />
Online in last 24 hours: <b>770</b><br />
<br />
<img alt="" border="0" src="https://i.imgur.com/zWfo78g.png"/><br />
<img alt="" border="0" src="https://i.imgur.com/lol30Qf.png"/><br />
<img alt="" border="0" src="https://i.imgur.com/PF1dNzx.png"/><br />
<br />
Shortly after increasing the player slots from 100 to 150, we smashed the previous record and hit 110 players!<br />
<br />
<img alt="" border="0" src="https://i.imgur.com/yT7N0GD.jpg"/><br />
Everyone that came to Mount Chiliad received an extra 100k <img alt="" border="0" class="inlineimg" src="images/smilies/smile.png" title="Smiley"/><br />
<br />
Again, thank you everyone that plays MCNR, and thank you to all the staff that help to keep MCNR running smoothly! Here's to hitting 150 players and increasing the slots further! Perhaps even a second server..  <img alt="" border="0" class="inlineimg" src="images/smilies/surprised.gif" title="Shocked"/><br />
<br />
<b>Coronavirus statement</b><br />
Allow me to take this time to wish everyone the best during this unprecendented time in our society. Things are getting a little bit crazy around the world and we all need to stick together. If you are self-isolating at home, jump onto MCNR so you don't get bored and stay safe wherever you are! <img alt="" border="0" class="inlineimg" src="images/smilies/smile.png" title="Smiley"/><br />
<br />
<b>Summary</b><br />
In summary, it wasn't too late to start a SA-MP server and it become successful, no matter what people said. If you strive for something and work hard you can achieve it!<br />
<br />
I look forward to welcoming more players onto the server in the future. See you online some time perhaps.<br />
<br />
See more info about MCNR here: <a href="https://sampforum.blast.hk/showthread.php?tid=672973" target="_blank">https://sampforum.blast.hk/showthread.php?tid=672973</a><br />
<u><a href="http://mikescnr.com/play" target="_blank"><img alt="" border="0" src="http://mikescnr.com/images/banner.png"/></a></u>]]></content:encoded>
		</item>
	</channel>
</rss>