28.09.2009, 22:27
Ok i have been compiling alot then today the Compile screen will pop-up and say "Unable to Execute Compile..". it's pissin me off, is there a program i need to download to stop it? please help me someone
Originally Posted by Pinehole
Yes i kinda am, but can you give me an example please of the distance?
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Originally Posted by Pinehole
Nvm i solved it, i want to have a floating "i" beside ammunation, how can i do that?
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Originally Posted by Pinehole
Thanks, but i'm trying to just make an "i" float by ammunation, with no effect.
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#define COLOR_YELLOW 0xFFFF00AA #define COLOR_GREEN 0xDC143C #define COLOR_RED1 0xFF0000AA #define COLOR_GREY 0xAFAFAFAA #define TEAM_GUNDEALER 2 #pragma unused ret_memcpy static gTeam[MAX_PLAYERS]; forward Float:GetDistanceBetweenPlayers(p1,p2); public OnPlayerCommandText(playerid, cmdtext[]) { new tmp[256]; new string[256]; new sendername[MAX_PLAYER_NAME]; new giveplayer[MAX_PLAYER_NAME]; new cmd[256]; new idx; new giveplayerid; cmd = strtok(cmdtext, idx); if(strcmp(cmd, "/gundealer", true) == 0) { if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1366.4325,-1275.2096,13.5469)) gTeam[playerid] = TEAM_GUNDEALER; SendClientMessage(playerid, COLOR_YELLOW, "Make Sure you are near Ammunation Door, to become an Arms Dealer"); SendClientMessage(playerid, COLOR_YELLOW, ""); return 1; } if(strcmp(cmd, "/sellmolotov", true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_YELLOW, "Usage: /sellgunm4"); return 1; } giveplayerid = strval(tmp); if (IsPlayerConnected(giveplayerid)) { if (gTeam[playerid] == TEAM_GUNDEALER) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); GivePlayerWeapon(giveplayerid, 18, 5); GivePlayerMoney(playerid, 2000); GivePlayerMoney(giveplayerid, -2000); format(string, sizeof(string), "You have sold 5 molotovs", sendername, playerid); SendClientMessage(giveplayerid, COLOR_YELLOW, string); format(string, sizeof(string), "%s gave you 5 molotovs", giveplayer, giveplayerid, sendername, playerid); return 1; }else{ SendClientMessage(playerid, COLOR_RED1, "You Are not official Gundealer."); } }else{ format(string, sizeof(string), "id %d is not an active player.", giveplayerid); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } if(strcmp(cmd, "/sellgunmp5", true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_YELLOW, "Usage: /sellmp5 [id]"); return 1; } giveplayerid = strval(tmp); if (IsPlayerConnected(giveplayerid)) { if (gTeam[playerid] == TEAM_GUNDEALER) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); GivePlayerWeapon(giveplayerid, 29, 65000); GivePlayerMoney(playerid, 3000); GivePlayerMoney(giveplayerid, -3000); format(string, sizeof(string), "You have sold an Mp5 to %s", sendername, playerid); SendClientMessage(giveplayerid, COLOR_GREY, string); format(string, sizeof(string), "%s Has Sold you an Mp5", sendername, playerid, sendername, playerid); return 1; }else{ SendClientMessage(playerid, COLOR_RED1, "You Are not official Gundealer."); } }else{ format(string, sizeof(string), "id %d is not an active player.", giveplayerid); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } if(strcmp(cmd, "/sellgunspas12", true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_YELLOW, "Usage: /sellspas12 [ID]"); return 1; } giveplayerid = strval(tmp); if (IsPlayerConnected(giveplayerid)) { if (gTeam[playerid] == TEAM_GUNDEALER) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); GivePlayerWeapon(giveplayerid, 27, 65000); GivePlayerMoney(playerid, 1000); GivePlayerMoney(giveplayerid, -1000); format(string, sizeof(string), "You have sold an Spas12 to %s", sendername, playerid); SendClientMessage(giveplayerid, COLOR_GREY, string); format(string, sizeof(string), "%s Has sold you an Spas12", giveplayer, giveplayerid, sendername, playerid); return 1; }else{ SendClientMessage(playerid, COLOR_RED1, "You arent a Gundealer."); } }else{ format(string, sizeof(string), "id %d is not connected.", giveplayerid); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } return 0; } public Float:GetDistanceBetweenPlayers(p1,p2){ new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2; if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2)){ return -1.00; } GetPlayerPos(p1,x1,y1,z1); GetPlayerPos(p2,x2,y2,z2); return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2)); }
Originally Posted by Pinehole
with no effect.
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Originally Posted by Don Correlli
Quote:
https://sampwiki.blast.hk/wiki/AddStaticPickup https://sampwiki.blast.hk/wiki/CreatePickup |