[GM/MAP] Counterstrike SWAT vs Terrorists *UPDATED*
#1

Hey guys

This is my Second release.

Here i got a "TDM" script but i got confused how to do the team etc, i tried a bit hard but still didn't understand all things.

As the subject says "GM" its because some of spawns and etc are included.(including pickups)

For Pawno code:

Code:
CreateObject(3414, 2869.674561, 1774.580322, 12.023941, 0.0000, 0.0000, 90.0000);
CreateObject(3644, 2883.875977, 1745.086426, 12.358171, 0.0000, 0.0000, 0.0000);
CreateObject(11502, 2877.167725, 1707.644775, 9.815060, 0.0000, 0.0000, 180.0000);
CreateObject(12937, 2911.268066, 1767.645386, 12.903945, 0.0000, 0.0000, 0.0000);
CreateObject(18259, 2989.238281, 1742.959106, 31.154499, 0.8594, 336.7952, 0.0000);
CreateObject(4847, 2986.192383, 1720.230469, 26.238159, 16.3293, 0.0000, 270.0000);
CreateObject(18267, 2983.977295, 1849.298828, 30.453825, 14.6104, 19.7670, 236.2501);
CreateObject(13367, 2996.861328, 1705.663818, 45.552132, 0.0000, 341.9518, 0.0000);
CreateObject(8149, 2847.932129, 1788.884155, 12.319069, 0.0000, 0.0000, 0.0000);
CreateObject(8149, 2903.778320, 1661.771362, 12.546345, 0.0000, 0.0000, 45.0000);
CreateObject(8149, 2918.074219, 1881.846191, 11.798687, 0.0000, 0.0000, 281.2500);
CreateObject(8149, 2958.794189, 1889.564087, 23.060226, 21.4859, 0.8594, 281.2500);
CreateObject(8149, 2929.467041, 1883.628296, 16.339907, 21.4859, 0.8594, 281.2500);
CreateObject(3286, 2902.915527, 1783.244019, 14.559359, 0.0000, 0.0000, 0.0000);
CreateObject(3419, 2989.669434, 1720.403442, 30.500984, 23.2048, 0.0000, 258.7500);
CreateObject(11495, 2882.777100, 1751.507324, 14.395877, 0.0000, 0.0000, 270.0000);
CreateObject(11495, 2882.738770, 1738.088501, 14.403583, 0.0000, 0.0000, 270.0000);
CreateObject(18273, 2898.296875, 1750.608643, 29.533691, 0.0000, 0.0000, 0.0000);
CreateObject(16061, 3006.276123, 1740.153687, 41.562706, 0.0000, 348.8273, 0.0000);
CreateObject(894, 2901.008789, 1757.325195, 10.280474, 0.0000, 0.0000, 292.5000);
CreateObject(898, 2954.382568, 1787.297974, 12.662651, 303.2772, 0.0000, 0.0000);
CreateObject(17061, 2886.498291, 1802.830566, 9.804781, 0.0000, 0.0000, 0.0000);
CreateObject(17060, 2893.109375, 1802.703003, 9.516930, 0.0000, 0.0000, 270.0000);
CreateObject(618, 2917.816162, 1810.529419, 4.177958, 0.0000, 0.0000, 0.0000);
CreateObject(670, 2882.435059, 1745.358643, 12.255783, 0.0000, 0.0000, 0.0000);
CreateObject(671, 2920.878906, 1733.408447, 9.105054, 0.0000, 0.0000, 0.0000);
CreateObject(671, 2964.679443, 1821.640381, 20.578041, 26.6425, 0.0000, 241.3977);
CreateObject(683, 2962.779053, 1740.221558, 17.563120, 0.0000, 0.0000, 0.0000);
CreateObject(11011, 2886.766357, 1839.758667, 12.653982, 0.0000, 0.0000, 270.0000);
CreateObject(3866, 3000.905029, 1818.841797, 46.410339, 359.1406, 327.3414, 0.0000);
CreateObject(3399, 2999.841064, 1813.969238, 44.075508, 1.7189, 45.5501, 0.0000);
CreateObject(3399, 2993.575684, 1820.906616, 39.978558, 1.7189, 45.5501, 0.0000);
CreateObject(1683, 2933.053223, 1688.659668, 9.445955, 337.6546, 77.3493, 101.2500);
CreateObject(3271, 2921.595703, 1706.575195, 6.400829, 24.0642, 0.0000, 308.1245);
CreateObject(1252, 2884.260742, 1744.986938, 11.000093, 0.0000, 0.0000, 78.7500);
CreateObject(1225, 2886.555176, 1788.724365, 13.593349, 0.0000, 0.0000, 0.0000);
CreateObject(1225, 2984.052490, 1840.056885, 29.080811, 0.0000, 340.2330, 0.0000);
CreateObject(1225, 2990.947266, 1838.988647, 31.322359, 0.0000, 0.0000, 0.0000);
CreateObject(8149, 2976.604980, 1624.158936, 34.313728, 342.8113, 0.0000, 67.5000);
CreateObject(7657, 2989.368896, 1618.869751, 34.532944, 355.7028, 21.4859, 154.8444);
CreateObject(976, 2847.316650, 1748.285278, 9.982223, 0.0000, 0.0000, 90.0000);
CreateObject(976, 2989.322998, 1617.583374, 31.926437, 358.2811, 12.8916, 145.3133);
CreateObject(976, 2945.526123, 1636.891724, 29.088758, 359.1406, 13.7510, 156.5633);
CreateObject(8149, 3031.202881, 1832.362671, 52.063747, 0.0000, 0.0000, 180.0000);
CreateObject(8149, 3031.214355, 1682.801025, 52.066341, 0.0000, 0.0000, 180.0000);
CreateObject(7922, 3031.510010, 1602.660400, 50.244022, 0.0000, 0.0000, 72.1927);
CreateObject(7922, 3031.527100, 1602.740112, 53.042072, 0.0000, 0.0000, 72.1927);
CreateObject(1457, 3011.757568, 1639.277710, 45.589111, 18.0482, 0.0000, 258.7500);
CreateObject(1458, 3000.955322, 1653.847900, 38.692833, 56.7228, 0.0000, 292.5000);
CreateObject(1452, 3013.612305, 1643.038452, 45.690353, 0.0000, 0.0000, 157.5000);
CreateObject(1894, 3022.133789, 1699.436890, 43.937519, 359.1406, 6.8755, 347.9679);
CreateObject(3363, 2953.100098, 1870.682251, 21.568695, 323.9037, 0.0000, 230.5611);
CreateObject(1309, 2996.229980, 1729.257446, 45.244186, 0.0000, 14.6104, 180.0000);
CreateObject(1571, 2892.455078, 1801.238037, 15.122993, 0.0000, 36.0963, 0.0000);
CreateObject(1291, 2875.586914, 1757.322388, 10.334712, 0.0000, 0.0000, 0.0000);
CreateObject(1292, 2877.282715, 1757.552612, 10.338138, 0.0000, 0.0000, 0.0000);
CreateObject(1244, 2873.035645, 1712.809082, 10.619816, 0.0000, 0.0000, 270.0000);
CreateObject(1225, 2912.957275, 1763.458740, 10.019580, 0.0000, 0.0000, 0.0000);
CreateObject(1225, 2950.022461, 1866.136719, 22.935234, 0.8594, 28.3614, 0.0000);
CreateObject(1225, 2994.250000, 1747.742798, 49.057587, 0.0000, 0.0000, 0.0000);
CreateObject(1225, 2994.197021, 1723.418457, 49.043777, 0.0000, 0.0000, 0.0000);
CreateObject(3425, 3017.184814, 1626.748291, 56.948509, 0.0000, 0.0000, 67.5000);
CreateObject(3887, 3010.987549, 1674.543091, 49.857475, 0.0000, 347.1084, 0.0000);
CreateObject(14467, 2865.448242, 1730.337891, 11.729103, 0.0000, 0.0000, 67.5000);
CreateObject(9191, 2994.703613, 1737.144653, 55.645248, 14.6104, 0.0000, 270.0000);
CreateObject(9189, 2993.442871, 1722.374878, 55.684933, 13.7510, 0.0000, 276.9529);
CreateObject(14612, 2899.027588, 1710.781128, 12.533028, 0.0000, 0.0000, 0.0000);
CreateObject(13489, 2897.796875, 1724.011963, 12.437945, 0.0000, 0.0000, 90.0000);
CreateObject(1225, 2900.559570, 1718.430420, 10.226068, 0.0000, 0.0000, 0.0000);
CreateObject(1225, 2900.493408, 1728.593018, 10.226068, 0.0000, 0.0000, 0.0000);
CreateObject(1225, 2896.068359, 1728.312134, 10.226068, 0.0000, 0.0000, 0.0000);
CreateObject(1225, 2902.113525, 1787.239380, 10.226068, 0.0000, 0.0000, 0.0000);
CreateObject(1225, 2896.424072, 1800.228516, 11.763297, 0.0000, 0.0000, 0.0000);
CreateObject(1225, 2893.068359, 1833.726440, 15.545280, 0.0000, 0.0000, 0.0000);
CreateObject(1225, 2896.170898, 1742.712036, 10.226068, 0.0000, 0.0000, 0.0000);
CreateObject(1225, 2875.726563, 1711.936768, 14.487329, 0.0000, 0.0000, 0.0000);
CreateObject(18368, 2960.271240, 1667.357422, 24.877884, 0.0000, 0.0000, 180.0001);
CreateObject(13591, 2883.792969, 1723.155518, 10.007586, 0.0000, 0.0000, 0.0000);
CreateObject(12957, 2905.690918, 1736.680664, 10.565262, 0.0000, 0.0000, 0.0000);
CreateObject(3593, 2906.694824, 1748.647217, 10.473345, 0.0000, 0.0000, 0.0000);
CreateObject(2675, 2905.808594, 1727.859253, 9.733019, 0.0000, 0.0000, 0.0000);
CreateObject(1450, 2895.652100, 1736.154785, 10.420579, 0.0000, 0.0000, 78.7500);
CreateObject(1440, 2892.829346, 1784.852295, 10.339429, 0.0000, 0.0000, 0.0000);
CreateObject(1439, 2911.733643, 1762.164551, 9.713910, 0.0000, 0.0000, 0.0000);
CreateObject(5154, 2952.664063, 1673.326294, 28.067459, 0.0000, 0.0000, 0.0000);
CreateObject(1309, 2890.854492, 1711.084961, 22.492109, 0.0000, 0.0000, 0.0000);
CreateObject(7666, 2890.370850, 1710.999634, 32.557594, 322.9406, 26.6425, 37.8925);
CreateObject(3265, 2908.218994, 1741.857910, 9.713274, 0.0000, 0.0000, 90.0000);
CreateObject(2047, 2995.373535, 1736.785767, 50.992085, 0.0000, 0.0000, 270.0000);
CreateObject(2047, 2995.337402, 1731.455566, 50.990261, 0.0000, 0.0000, 270.0000);
CreateObject(2047, 2946.990234, 1704.566162, 19.879385, 314.4499, 0.0000, 267.4217);
CreateObject(14637, 2890.370850, 1711.088989, 33.766514, 0.0000, 0.0000, 0.0000);
CreateObject(14467, 2891.143066, 1693.432983, 29.022778, 0.0000, 0.0000, 90.0000);
CreateObject(14467, 2890.965820, 1729.963623, 29.022778, 0.0000, 0.0000, 90.0000);
CreateObject(17000, 2893.631836, 1685.761963, 9.814585, 0.0000, 0.0000, 0.0000);
Now these are the pickups and classes etc.

Pickups for Terrorists.

Code:
AddStaticPickup(1242, 2, 2978.3101,1694.8883,40.5299);// dm zone of counterstrike..armor terrorist.
	AddStaticPickup(358, 2, 2886.4509,1745.5939,10.8203);// dm zone of counterstrike..sniper terrorist.
	AddStaticPickup(355, 2, 2883.3857,1742.9410,10.8203);// dm zone of counterstrike..AK47 terrorist.
	AddStaticPickup(352, 2,	 2880.4280,1745.4403,10.8203);// dm zone of coutnerstrike..MP-5 terrorist.
	AddStaticPickup(350, 2, 2882.9177,1747.1428,10.8203);// dm zone of counterstrike..SawnOfshotgun terrorist
Pickups for SWAT.

Code:
	AddStaticPickup(358, 2,	 2997.6482,1718.7534,35.9673);// dm zone of counterstrike..Sniper swat.
	AddStaticPickup(356, 2, 2983.5115,1775.1548,28.5371);// dm zone of counterstrike..M4 swat
	AddStaticPickup(353, 2, 2984.7546,1779.2518,29.1868);// dm zone of counterstrike..Smg swat.
	AddStaticPickup(351, 2,	 2984.4006,1785.7108,28.9976);// dm zone of counterstrike..Combatshotgun
	AddStaticPickup(1242, 2, 2994.1184,1826.7751,34.0814);// dm zone of counterstrike..armor icon for swat.
Now player classes.

Terrorists.

Code:
	AddPlayerClass(184,2883.5205,1813.7329,18.4583,232.5726,30,1000,28,250,37,60); // terrorist spawn 1
	AddPlayerClass(125,2869.6255,1771.8438,10.8911,265.4729,30,1000,28,250,37,60); // terrorist 3
	AddPlayerClass(126,2896.9634,1710.9403,10.8203,358.2205,30,1000,28,250,37,60); // terrorist spawn 4
	AddPlayerClass(294,2922.5251,1714.3896,10.2055,305.5566,30,1000,28,250,37,60); // terrorist spawn 5
Swat team.

Code:
	AddPlayerClass(285,3005.1104,1693.8032,47.5412,77.1578,34,20,1000,200,24,25); // swat spawn in CS
	AddPlayerClass(287,2990.2783,1694.2341,32.1174,96.2947,34,20,31,200,24,25); // Army. spawn in cs
	AddPlayerClass(286,2982.0493,1742.6884,29.1616,84.7012,34,20,31,200,24,25); // fbi agent spawn
	AddPlayerClass(166,2987.9116,1827.5206,42.9321,88.4613,34,20,31,200,24,25); // secret agents.
Here are some screenshots






Pickups.



This is for swat team






I hope you like the map,pickups and etc

*Important*

If someone could make the gamemode of the team please pm me. I'm really looking forward to finish the whole gamemode.


Some one made me the counterstrike game mode and the credits goes to Desert, thanks again for making the game mode

Change the spawns with the one from the forums to the Gamemode.
Download: [size=10pt]http://solidfiles.com/d/Jsrg[/size]
Reply
#2

good map!
Reply
#3

Looks good, Nice work.
Reply
#4

verry nice great map!
Reply
#5

Thanks people!!! big thank you!!!

and its cool seif
Reply
#6

I'm gonna learn this year how to cript in school , im only 13 D: and don't know much scripting. xD
Reply
#7

Ahh looks cool, bring me back to CS days, might use this
Reply
#8

Hehe thanks mate :P i just began to play CS and im getting addicted to it lol :P
Reply
#9

Ok guys , im doing the game mode now , i have much things finished and what i need to do the teams , im learning :P
Reply
#10

I didn't likede this map. :\ too messy.
PS: doubleposting sucks pal, lol
Reply
#11

Messy ? what's so messy? if it was messy peopel wouldn't like it
Reply
#12

Nice work.
Reply
#13

Thank you don
Reply
#14

Also if it has any bugs inform me, i will also update the map tomorrow

i just found the broken buildings that i wanted to find today and i really get mad when i need something then i find it after i finished the thingy.

Peace,

Hawk.
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