14.09.2009, 03:11
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new moto[10];
moto[0]=veid, moto[1]=vehid, moto[2]=vehid, moto[3]=vehid; //where vehid is a vehicule number.
for (new i=0; i<4;i++)
{
if (IsPlayerInVehicle(playerid,moto[i]) && estado == PLAYER_STATE_DRIVER)
{
if (newkeys & (KEY_FIRE | KEY_ACTION))
{
pushiment(playerid);
}
}
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EDIT
I Solved the problem is IsPlayerInVehicle return o check the ID not the model, how i solved, whit getvehiculemodel =D

