32 warnings
#1

Код:
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28459) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28460) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28461) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28462) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28463) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28464) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28465) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28466) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28467) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28468) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28469) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28470) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28471) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28472) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28473) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28474) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28475) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28476) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28477) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28482) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28483) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28484) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28485) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28486) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28487) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28488) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28489) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28490) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28491) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28492) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28493) : warning 211: possibly unintended assignment
C:\Documents and Settings\Owner\Desktop\LSRP\lsrp.pwn(28494) : warning 211: possibly unintended assignment
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase

Header size:      9148 bytes
Code size:     1577256 bytes
Data size:     3644952 bytes
Stack/heap size:   16384 bytes; estimated max. usage=4982 cells (19928 bytes)
Total requirements: 5247740 bytes

32 Warnings.
Код:
if(strcmp(cmd, "/riided", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
   		if(IsAtClothShop(playerid))
			{
			  if(PlayerInfo[playerid][pSex] == 1) // Mees riided
			  {
			  	if(ChosenSkin[playerid] = 186) { ChosenSkin[playerid] = 186; SetPlayerSkin(playerid, 280); }
					else if(ChosenSkin[playerid] = 127) { ChosenSkin[playerid] = 127; SetPlayerSkin(playerid, 286); }
					else if(ChosenSkin[playerid] = 153) { ChosenSkin[playerid] = 153; SetPlayerSkin(playerid, 287); }
					else if(ChosenSkin[playerid] = 70) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
					else if(ChosenSkin[playerid] = 117) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }
					else if(ChosenSkin[playerid] = 111) { ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); }
					else if(ChosenSkin[playerid] = 249) { ChosenSkin[playerid] = 249; SetPlayerSkin(playerid, 249); }
					else if(ChosenSkin[playerid] = 255) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
					else if(ChosenSkin[playerid] = 59) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }
					else if(ChosenSkin[playerid] = 73) { ChosenSkin[playerid] = 73; SetPlayerSkin(playerid, 73); }
					else if(ChosenSkin[playerid] = 272) { ChosenSkin[playerid] = 272; SetPlayerSkin(playerid, 270); }
					else if(ChosenSkin[playerid] = 108) { ChosenSkin[playerid] = 108; SetPlayerSkin(playerid, 108); }
					else if(ChosenSkin[playerid] = 98) { ChosenSkin[playerid] = 98; SetPlayerSkin(playerid, 98); }
					else if(ChosenSkin[playerid] = 223) { ChosenSkin[playerid] = 223; SetPlayerSkin(playerid, 223); }
					else if(ChosenSkin[playerid] = 228) { ChosenSkin[playerid] = 228; SetPlayerSkin(playerid, 228); }
					else if(ChosenSkin[playerid] = 240) { ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }
					else if(ChosenSkin[playerid] = 250) { ChosenSkin[playerid] = 250; SetPlayerSkin(playerid, 250); }
					else if(ChosenSkin[playerid] = 185) { ChosenSkin[playerid] = 185; SetPlayerSkin(playerid, 185); }
					else if(ChosenSkin[playerid] = 184) { ChosenSkin[playerid] = 184; SetPlayerSkin(playerid, 184); }
					else { return 1; }
			  }
			  if(PlayerInfo[playerid][pSex] == 2) // Naine riided
			  {
          if(ChosenSkin[playerid] = 93) { ChosenSkin[playerid] = 93; SetPlayerSkin(playerid, 93); }
          else if(ChosenSkin[playerid] = 233) { ChosenSkin[playerid] = 233; SetPlayerSkin(playerid, 233); }
          else if(ChosenSkin[playerid] = 55) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); }
          else if(ChosenSkin[playerid] = 56) { ChosenSkin[playerid] = 56; SetPlayerSkin(playerid, 56); }
          else if(ChosenSkin[playerid] = 91) { ChosenSkin[playerid] = 91; SetPlayerSkin(playerid, 91); }
          else if(ChosenSkin[playerid] = 140) { ChosenSkin[playerid] = 140; SetPlayerSkin(playerid, 140); }
          else if(ChosenSkin[playerid] = 141) { ChosenSkin[playerid] = 141; SetPlayerSkin(playerid, 141); }
          else if(ChosenSkin[playerid] = 138) { ChosenSkin[playerid] = 138; SetPlayerSkin(playerid, 138); }
          else if(ChosenSkin[playerid] = 148) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }
          else if(ChosenSkin[playerid] = 172) { ChosenSkin[playerid] = 172; SetPlayerSkin(playerid, 172); }
          else if(ChosenSkin[playerid] = 211) { ChosenSkin[playerid] = 211; SetPlayerSkin(playerid, 211); }
          else if(ChosenSkin[playerid] = 193) { ChosenSkin[playerid] = 193; SetPlayerSkin(playerid, 193); }
          else if(ChosenSkin[playerid] = 192) { ChosenSkin[playerid] = 192; SetPlayerSkin(playerid, 192); }
          else { return 1; }
			  }
				GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
				ChangePos2[playerid][0] = GetPlayerInterior(playerid);
				ChangePos2[playerid][1] = 1;
				SetPlayerInterior(playerid,0);
				new rand = random(sizeof(gInviteSpawns));
				SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
				SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
				SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
				SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
				TogglePlayerControllable(playerid, 0);
				SelectChar[playerid] = 255;
				SelectCharID[playerid] = PlayerInfo[playerid][pMember];
				SelectCharPlace[playerid] = 1;
				PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
			  	PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
			  SendClientMessage(playerid, COLOR_LIGHTRED, "* Kirjuta 'next' et nдha jдrgmist skinni.");
			  SendClientMessage(playerid, COLOR_LIGHTRED, "* Kui leidsid sobivat skinni, siis kirjuta 'done'.");
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD2, "  Sa pole Binco riidepoes! !");
				return 1;
			}
		}
	  return 1;
	}
Reply
#2

CHANGE TO

pawn Код:
if(strcmp(cmd, "/riided", true) == 0)
    {
      if(IsPlayerConnected(playerid))
      {
        if(IsAtClothShop(playerid))
            {
              if(PlayerInfo[playerid][pSex] == 1) // Mees riided
              {
                if(ChosenSkin[playerid] = 186) { ChosenSkin[playerid] = 186; SetPlayerSkin(playerid, 280); }
                    else if(ChosenSkin[playerid] == 127) { ChosenSkin[playerid] = 127; SetPlayerSkin(playerid, 286); }
                    else if(ChosenSkin[playerid] == 153) { ChosenSkin[playerid] = 153; SetPlayerSkin(playerid, 287); }
                    else if(ChosenSkin[playerid] == 70) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
                    else if(ChosenSkin[playerid] == 117) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }
                    else if(ChosenSkin[playerid] == 111) { ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); }
                    else if(ChosenSkin[playerid] == 249) { ChosenSkin[playerid] = 249; SetPlayerSkin(playerid, 249); }
                    else if(ChosenSkin[playerid] == 255) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
                    else if(ChosenSkin[playerid] == 59) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }
                    else if(ChosenSkin[playerid] == 73) { ChosenSkin[playerid] = 73; SetPlayerSkin(playerid, 73); }
                    else if(ChosenSkin[playerid] == 272) { ChosenSkin[playerid] = 272; SetPlayerSkin(playerid, 270); }
                    else if(ChosenSkin[playerid] == 108) { ChosenSkin[playerid] = 108; SetPlayerSkin(playerid, 108); }
                    else if(ChosenSkin[playerid] == 98) { ChosenSkin[playerid] = 98; SetPlayerSkin(playerid, 98); }
                    else if(ChosenSkin[playerid] == 223) { ChosenSkin[playerid] = 223; SetPlayerSkin(playerid, 223); }
                    else if(ChosenSkin[playerid] == 228) { ChosenSkin[playerid] = 228; SetPlayerSkin(playerid, 228); }
                    else if(ChosenSkin[playerid] == 240) { ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }
                    else if(ChosenSkin[playerid] == 250) { ChosenSkin[playerid] = 250; SetPlayerSkin(playerid, 250); }
                    else if(ChosenSkin[playerid] == 185) { ChosenSkin[playerid] = 185; SetPlayerSkin(playerid, 185); }
                    else if(ChosenSkin[playerid] == 184) { ChosenSkin[playerid] = 184; SetPlayerSkin(playerid, 184); }
                    else { return 1; }
              }
              if(PlayerInfo[playerid][pSex] == 2) // Naine riided
              {
          if(ChosenSkin[playerid] == 93) { ChosenSkin[playerid] = 93; SetPlayerSkin(playerid, 93); }
          else if(ChosenSkin[playerid] == 233) { ChosenSkin[playerid] = 233; SetPlayerSkin(playerid, 233); }
          else if(ChosenSkin[playerid] == 55) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); }
          else if(ChosenSkin[playerid] == 56) { ChosenSkin[playerid] = 56; SetPlayerSkin(playerid, 56); }
          else if(ChosenSkin[playerid] == 91) { ChosenSkin[playerid] = 91; SetPlayerSkin(playerid, 91); }
          else if(ChosenSkin[playerid] == 140) { ChosenSkin[playerid] = 140; SetPlayerSkin(playerid, 140); }
          else if(ChosenSkin[playerid] == 141) { ChosenSkin[playerid] = 141; SetPlayerSkin(playerid, 141); }
          else if(ChosenSkin[playerid] == 138) { ChosenSkin[playerid] = 138; SetPlayerSkin(playerid, 138); }
          else if(ChosenSkin[playerid] == 148) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }
          else if(ChosenSkin[playerid] == 172) { ChosenSkin[playerid] = 172; SetPlayerSkin(playerid, 172); }
          else if(ChosenSkin[playerid] == 211) { ChosenSkin[playerid] = 211; SetPlayerSkin(playerid, 211); }
          else if(ChosenSkin[playerid] = =193) { ChosenSkin[playerid] = 193; SetPlayerSkin(playerid, 193); }
          else if(ChosenSkin[playerid] = =192) { ChosenSkin[playerid] = 192; SetPlayerSkin(playerid, 192); }
          else { return 1; }
              }
                GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
                ChangePos2[playerid][0] = GetPlayerInterior(playerid);
                ChangePos2[playerid][1] = 1;
                SetPlayerInterior(playerid,0);
                new rand = random(sizeof(gInviteSpawns));
                SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
                SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
                SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
                SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
                TogglePlayerControllable(playerid, 0);
                SelectChar[playerid] = 255;
                SelectCharID[playerid] = PlayerInfo[playerid][pMember];
                SelectCharPlace[playerid] = 1;
                PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
                PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
              SendClientMessage(playerid, COLOR_LIGHTRED, "* Kirjuta 'next' et nдha jдrgmist skinni.");
              SendClientMessage(playerid, COLOR_LIGHTRED, "* Kui leidsid sobivat skinni, siis kirjuta 'done'.");
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD2, "  Sa pole Binco riidepoes! !");
                return 1;
            }
        }
      return 1;
    }
Add 2 "==" in all the lines , there is only 1 in each line
Reply
#3

warning 211: possibly unintended assignment

warning 211: possibly unintended assignment

error 029: invalid expression, assumed zero

warning 215: expression has no effect

error 001: expected token: ";", but found ")"

error 029: invalid expression, assumed zero

fatal error 107: too many error messages on one line











if(strcmp(cmd, "/ropa1", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsAtClothShop(playerid))
{
if(PlayerInfo[playerid][pSex] == 1) // Mees riided
{
if(ChosenSkin[playerid] = 186) { ChosenSkin[playerid] = 186; SetPlayerSkin(playerid, 280); }
else if(ChosenSkin[playerid] == 127) { ChosenSkin[playerid] = 127; SetPlayerSkin(playerid, 286); }
else if(ChosenSkin[playerid] == 153) { ChosenSkin[playerid] = 153; SetPlayerSkin(playerid, 287); }
else if(ChosenSkin[playerid] == 70) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
else if(ChosenSkin[playerid] == 117) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }
else if(ChosenSkin[playerid] == 111) { ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); }
else if(ChosenSkin[playerid] == 249) { ChosenSkin[playerid] = 249; SetPlayerSkin(playerid, 249); }
else if(ChosenSkin[playerid] == 255) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
else if(ChosenSkin[playerid] == 59) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }
else if(ChosenSkin[playerid] == 73) { ChosenSkin[playerid] = 73; SetPlayerSkin(playerid, 73); }
else if(ChosenSkin[playerid] == 272) { ChosenSkin[playerid] = 272; SetPlayerSkin(playerid, 270); }
else if(ChosenSkin[playerid] == 10 { ChosenSkin[playerid] = 108; SetPlayerSkin(playerid, 10; }
else if(ChosenSkin[playerid] == 9 { ChosenSkin[playerid] = 98; SetPlayerSkin(playerid, 9; }
else if(ChosenSkin[playerid] == 223) { ChosenSkin[playerid] = 223; SetPlayerSkin(playerid, 223); }
else if(ChosenSkin[playerid] == 22 { ChosenSkin[playerid] = 228; SetPlayerSkin(playerid, 22; }
else if(ChosenSkin[playerid] == 240) { ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }
else if(ChosenSkin[playerid] == 250) { ChosenSkin[playerid] = 250; SetPlayerSkin(playerid, 250); }
else if(ChosenSkin[playerid] == 185) { ChosenSkin[playerid] = 185; SetPlayerSkin(playerid, 185); }
else if(ChosenSkin[playerid] == 184) { ChosenSkin[playerid] = 184; SetPlayerSkin(playerid, 184); }
else { return 1; }
}
if(PlayerInfo[playerid][pSex] == 2) // Naine riided
{
if(ChosenSkin[playerid] == 93) { ChosenSkin[playerid] = 93; SetPlayerSkin(playerid, 93); }
else if(ChosenSkin[playerid] == 233) { ChosenSkin[playerid] = 233; SetPlayerSkin(playerid, 233); }
else if(ChosenSkin[playerid] == 55) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); }
else if(ChosenSkin[playerid] == 56) { ChosenSkin[playerid] = 56; SetPlayerSkin(playerid, 56); }
else if(ChosenSkin[playerid] == 91) { ChosenSkin[playerid] = 91; SetPlayerSkin(playerid, 91); }
else if(ChosenSkin[playerid] == 140) { ChosenSkin[playerid] = 140; SetPlayerSkin(playerid, 140); }
else if(ChosenSkin[playerid] == 141) { ChosenSkin[playerid] = 141; SetPlayerSkin(playerid, 141); }
else if(ChosenSkin[playerid] == 13 { ChosenSkin[playerid] = 138; SetPlayerSkin(playerid, 13; }
else if(ChosenSkin[playerid] == 14 { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 14; }
else if(ChosenSkin[playerid] == 172) { ChosenSkin[playerid] = 172; SetPlayerSkin(playerid, 172); }
else if(ChosenSkin[playerid] == 211) { ChosenSkin[playerid] = 211; SetPlayerSkin(playerid, 211); }
else if(ChosenSkin[playerid] = =193) { ChosenSkin[playerid] = 193; SetPlayerSkin(playerid, 193); }
else if(ChosenSkin[playerid] = =192) { ChosenSkin[playerid] = 192; SetPlayerSkin(playerid, 192); }
else { return 1; }
}
GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
ChangePos2[playerid][0] = GetPlayerInterior(playerid);
ChangePos2[playerid][1] = 1;
SetPlayerInterior(playerid,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
SelectChar[playerid] = 255;
SelectCharID[playerid] = PlayerInfo[playerid][pMember];
SelectCharPlace[playerid] = 1;
PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
SendClientMessage(playerid, COLOR_LIGHTRED, "* Kirjuta 'next' et nдha jдrgmist skinni.");
SendClientMessage(playerid, COLOR_LIGHTRED, "* Kui leidsid sobivat skinni, siis kirjuta 'done'.");
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " Sa pole Binco riidepoes! !");
return 1;
}
}
return 1;
}
Reply
#4

if(var == var)

not

if(var = var)
Reply
#5

every if(somethinghere) needs to be with == if your making something like that ^^ up or this down:
pawn Код:
if(something = something)
set it to
pawn Код:
if(something == something)
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