13.09.2009, 07:20
when I die in DM zone it don't teleports me back to the area.
Here is the code:
help!
Here is the code:
Код:
if(CurrentMenu == Deathmatch)
{
switch(row)
{
case 0:
{
new RandomSpawn = random(38);
if (RandomSpawn == 0)
{
SetPlayerPos(playerid, 273.3611, 2640.7261, 36.3470);
}
if (RandomSpawn == 1)
{
SetPlayerPos(playerid, 232.0263,1932.8938,33.8984);
}
if (RandomSpawn == 2)
{
SetPlayerPos(playerid, 236.0530,1894.9713,17.6406);
}
if (RandomSpawn == 3)
{
SetPlayerPos(playerid, 245.3615,1862.2224,21.1126);
}
if (RandomSpawn == 4)
{
SetPlayerPos(playerid, 200.3326,1858.2537,20.6406);
}
if (RandomSpawn == 5)
{
SetPlayerPos(playerid, 211.9483,1810.0366,21.8672);
}
if (RandomSpawn == 6)
{
SetPlayerPos(playerid, 166.9815,1840.6497,17.6406);
}
if (RandomSpawn == 7)
{
SetPlayerPos(playerid, 128.4109,1878.6036,17.8359);
}
if (RandomSpawn == 8)
{
SetPlayerPos(playerid, 129.3370,1925.1088,19.1752);
}
if (RandomSpawn == 9)
{
SetPlayerPos(playerid, 223.8441,1857.1753,13.0944);
}
if (RandomSpawn == 10)
{
SetPlayerPos(playerid, 202.9876,1872.8014,13.1406);
}
if (RandomSpawn == 11)
{
SetPlayerPos(playerid, 242.3129,1864.5219,11.4609);
}
if (RandomSpawn == 12)
{
SetPlayerPos(playerid, 248.0665,1859.1890,14.0840);
}
if (RandomSpawn == 13)
{
SetPlayerPos(playerid, 254.8513,1878.9127,11.4609);
}
if (RandomSpawn == 14)
{
SetPlayerPos(playerid, 259.7298,1851.4579,8.7578);
}
if (RandomSpawn == 15)
{
SetPlayerPos(playerid, 240.1163,1861.3767,8.7578);
}
if (RandomSpawn == 16)
{
SetPlayerPos(playerid, 245.4902,1830.1782,7.5547);
}
if (RandomSpawn == 17)
{
SetPlayerPos(playerid, 239.0824,1808.1866,6.1719);
}
if (RandomSpawn == 18)
{
SetPlayerPos(playerid, 252.6927,1797.8153,7.4141);
}
if (RandomSpawn == 19)
{
SetPlayerPos(playerid, 236.9305,1831.4562,7.4141);
}
if (RandomSpawn == 20)
{
SetPlayerPos(playerid, 215.9379,1822.6302,6.4141);
}
if (RandomSpawn == 21)
{
SetPlayerPos(playerid, 236.6660,1802.6661,7.4141);
}
if (RandomSpawn == 22)
{
SetPlayerPos(playerid, 267.4977,1841.6442,6.8520);
}
if (RandomSpawn == 23)
{
SetPlayerPos(playerid, 241.8859,1821.9656,4.7109);
}
if (RandomSpawn == 24)
{
SetPlayerPos(playerid, 255.5562,1816.1385,4.7109);
}
if (RandomSpawn == 25)
{
SetPlayerPos(playerid, 260.3824,1815.8860,1.0078);
}
if (RandomSpawn == 26)
{
SetPlayerPos(playerid, 292.5137,1815.5718,1.0078);
}
if (RandomSpawn == 27)
{
SetPlayerPos(playerid, 281.3143,1816.4624,4.7266);
}
if (RandomSpawn == 28)
{
SetPlayerPos(playerid, 287.5507,1823.8722,7.7340);
}
if (RandomSpawn == 29)
{
SetPlayerPos(playerid, 278.1741,1839.1014,7.8281);
}
if (RandomSpawn == 30)
{
SetPlayerPos(playerid, 312.9463,1839.4019,7.8281);
}
if (RandomSpawn == 31)
{
SetPlayerPos(playerid, 298.5213,1847.3112,7.7266);
}
if (RandomSpawn == 32)
{
SetPlayerPos(playerid, 295.1481,1869.6093,8.7578);
}
if (RandomSpawn == 33)
{
SetPlayerPos(playerid, 272.6928,1872.0930,8.7578);
}
if (RandomSpawn == 34)
{
SetPlayerPos(playerid, 266.0941,1856.3392,8.7578);
}
if (RandomSpawn == 35)
{
SetPlayerPos(playerid, 260.8247,1879.2905,8.4375);
}
if (RandomSpawn == 36)
{
SetPlayerPos(playerid, 273.8445,1878.0898,-1.3047);
}
if (RandomSpawn == 37)
{
SetPlayerPos(playerid, 263.5170,1889.7573,-10.6953);
}
minute[playerid] = true;
Gravity[playerid] = true;
ResetPlayerWeapons(playerid);
TogglePlayerControllable(playerid, 1);
SetPlayerInterior(playerid, 0);
GivePlayerWeapon(playerid, 46, 1);
GivePlayerWeapon(playerid, 17, 6);
GivePlayerWeapon(playerid, 37, 50);

