Speedo Dont Show
#1

Hey, I've with my Speedometer (Textdraw/Gametext "powered). When Its only 1 player on my server, it gets it's up. But when its more, it only shows up for 1, or not at all... Help please
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#2

can u give us the speedo code ?
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#3

Quote:
Originally Posted by ► James_Alex
can u give us the speedo code ?
A little messy, but you should got the whole code here.

pawn Код:
forward Gosterge();

new Text: GostergeYazi[MAX_PLAYERS];
new Text: ArkaBox[3];

new HGS;

// public GameModeInitExitFunc()

KillTimer(HGS);

    TextDrawDestroy(Text:ArkaBox[1]);
  TextDrawDestroy(Text:ArkaBox[2]);
    for(new i=0; i<MAX_PLAYERS; i++)
    {
        TextDrawDestroy(GostergeYazi[i]);
    }

//public OnGameModeInit()

HGS = SetTimer("Gosterge",500,1);

//Bottom

public Gosterge()
{
    for(new i=0; i<MAX_PLAYERS; i++)
    {
      new VID = GetPlayerVehicleID(i);
        if(IsPlayerConnected(i) && (IsPlayerInAnyVehicle(i) && G[i] == 1) && !IsABike(VID))
        {

         
            if(ArkaPlanFull[i] == false)
            {
              TextDrawShowForPlayer(i, Text:ArkaBox[1]);
              TextDrawShowForPlayer(i, Text:ArkaBox[2]);
              ArkaPlanFull[i] = true;
            }

            new HGG[265]; new Float:Can;
            GetVehicleHealth(GetPlayerVehicleID(i), Can);
            GetPlayerPos(i,Xa,Ya,Za);
            new Float:X = floatsqroot(floatpower(floatabs(floatsub(Xa,Xb)),3));
            new Float:Y = floatsqroot(floatpower(floatabs(floatsub(Ya,Yb)),3));
            new Float:Z = floatsqroot(floatpower(floatabs(floatsub(Za,Zb)),3));
            KMH = X + Y + Z;
            MPH = X + Y + Z;
            KMH *= 1.5;
            MPH *= 0.8;
            Yukseklik = Za;
            new LuxZone[MAX_ZONE_NAME];
            GetPlayer2DZone(i, LuxZone, MAX_ZONE_NAME);
           
            new Float:x,Float:y,Float:z;
            new Float:distance,value;
            GetPlayerPos(i, x, y, z);
            distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2));
            SavePlayerPos[i][LastX] = x;
        SavePlayerPos[i][LastY] = y;
            SavePlayerPos[i][LastZ] = z;
      value = floatround(distance * 11000);

            if(Yazi[i] == true)
            {
            TextDrawDestroy(GostergeYazi[i]);
            }
            new GPS = PlayerInfo[i][pGPS];

            if(VehicleGas[VID] <= 10 && GPS == 1)
            {
              format(HGG, sizeof(HGG), "~b~~h~Vehicle: ~w~%s~n~~g~~h~~h~Fuel: ~w~~r~~h~%d%%~n~~b~~h~Speed: ~w~%d km/h~n~~r~~h~Location:~n~~p~~h~'%s'~n~~y~Height: ~w~%.1f", ArIsim[GetVehicleModel(GetPlayerVehicleID(i))-400],VehicleGas[VID], floatround(value/1400), LuxZone, Yukseklik);
            }
            else if(VehicleGas[VID] <= 10 && GPS == 0)
            {
              format(HGG, sizeof(HGG), "~b~~h~Vehicle: ~w~%s~n~~g~~h~~h~Fuel: ~w~~r~~h~%d%%~n~~b~~h~Speed: ~w~%d km/h~n~~n~~r~~h~ <No GPS>", ArIsim[GetVehicleModel(GetPlayerVehicleID(i))-400],VehicleGas[VID], floatround(value/1400));
            }
            else if(GPS == 0)
            {
              format(HGG, sizeof(HGG), "~b~~h~Vehicle: ~w~%s~n~~g~~h~~h~Fuel: ~w~%d%%~n~~b~~h~Speed: ~w~%d km/h~n~~n~~r~~h~ <No GPS>", ArIsim[GetVehicleModel(GetPlayerVehicleID(i))-400],VehicleGas[VID], floatround(value/1400));
            }
            else if(GPS == 1)
            {
              format(HGG, sizeof(HGG), "~b~~h~Vehicle: ~w~%s~n~~g~~h~~h~Fuel: ~w~%d%%~n~~b~~h~Speed: ~w~%d km/h~n~~r~~h~Location:~n~~p~~h~'%s'~n~~y~Height: ~w~%.1f", ArIsim[GetVehicleModel(GetPlayerVehicleID(i))-400],VehicleGas[VID], floatround(value/1400), LuxZone, Yukseklik);
            }
      GostergeYazi[i] = TextDrawCreate(515.000000,368.000000,HGG);
      TextDrawAlignment(GostergeYazi[i],0);
      TextDrawBackgroundColor(GostergeYazi[i],0x000000ff);
      TextDrawFont(GostergeYazi[i],1);
            TextDrawLetterSize(GostergeYazi[i],0.299999,1.000000);
      TextDrawColor(GostergeYazi[i],0xffff00ff);
      TextDrawSetProportional(GostergeYazi[i],1);
      TextDrawSetShadow(GostergeYazi[i],1);
            TextDrawShowForPlayer(i,Text:GostergeYazi[i]);
            Yazi[i] = true;
            }
            else
            {
                if(ArkaPlanFull[i] == true)
              {
                  TextDrawHideForPlayer(i, Text:ArkaBox[1]);
                  TextDrawHideForPlayer(i, Text:ArkaBox[2]);
                    ArkaPlanFull[i] = false;
                }   TextDrawHideForPlayer(i, Text:GostergeYazi[i]);

        }   GetPlayerPos(i,Xb,Yb,Zb);
    }
}
stock GetPlayer2DZone(playerid, zone[], len)
{
    new Float:x, Float:y, Float:z;
    GetPlayerPos(playerid, x, y, z);
    for(new i = 0; i != sizeof(SanAndreasZones); i++ ){
    if(x >= SanAndreasZones[i][Zone_Area][0] && x <= SanAndreasZones[i][Zone_Area][3] && y >= SanAndreasZones[i][Zone_Area][1] && y <= SanAndreasZones[i][Zone_Area][4]){
    return format(zone, len, SanAndreasZones[i][Zone_Name], 0);}
    }
    return 0;
}
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#4

have u used any retuurn in loops ?
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#5

Quote:
Originally Posted by ► James_Alex
have u used any retuurn in loops ?
Uhh, what do you mean? Hehe
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#6

I posted here the whole code, some of it its copy of some speedometer and I edited it..
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#7

Quote:
Originally Posted by ► James_Alex
what i mean if you have use
"for(new ...."
then under it's functionq you have added a return ?
Doesn't looks like I did that on all places. Should I add? "return 1;" ?
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#8

Quote:
Originally Posted by ► James_Alex
nup
What then?
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#9

Can't you find any problem in script, what could make this failture?
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