31.08.2009, 20:43
Hello, i would like to know how is it possible that players who are not in same Virtual World but on same position/location can't see the local text?
Here is the code, i tried adding stuff to it but it failed.
This one works well until i see people in same houses/interiors but in other virtual world can see each other Local Chats.
Thanks in advance and i hope someone helps me here
pawn Код:
if(strcmp(cmd, "/l", true) == 0 || strcmp(cmd, "/local", true) == 0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/l)ocal");
return 1;
}
format(string, sizeof(string), "* %s says: %s", sendername, result);
ProxDetector(12.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
printf("%s", string);
return 1;
}
This one works well until i see people in same houses/interiors but in other virtual world can see each other Local Chats.
Thanks in advance and i hope someone helps me here