17.08.2009, 16:41
Hey.
I've seen a lot of scripters using 255 instead of INVALID_PLAYER_ID, for GF uses for example. When you set something to INVALID_PLAYER_ID in GF it's usualy 255 (#define INVALID_PLAYER_ID 255)
What I'm trying to say is, stop using 255 and start using INVALID_PLAYER_ID because as you could've seen the 0.3 is doing good and in my opinion it'll be released in next 2 months. The 0.3 players limit is 500 and not 200, so if you do something like
, that "something" will not be an INVALID player id. Because 255 will be a valid one.
I hope you'll listen to my hint.
I've seen a lot of scripters using 255 instead of INVALID_PLAYER_ID, for GF uses for example. When you set something to INVALID_PLAYER_ID in GF it's usualy 255 (#define INVALID_PLAYER_ID 255)
What I'm trying to say is, stop using 255 and start using INVALID_PLAYER_ID because as you could've seen the 0.3 is doing good and in my opinion it'll be released in next 2 months. The 0.3 players limit is 500 and not 200, so if you do something like
pawn Код:
something[playerid]=255;
I hope you'll listen to my hint.