[Map] [MAP]A base:D
#1








63 objects:
pawn Код:
CreateObject(980, -2047.118042, -78.040253, 36.945267, 0.0000, 0.0000, 0.0000);
CreateObject(987, -2052.728027, -77.994804, 34.119499, 0.0000, 0.0000, 180.0000);
CreateObject(987, -2064.709229, -78.005051, 34.120300, 0.0000, 0.0000, 180.0000);
CreateObject(987, -2076.691650, -77.947754, 34.095299, 0.0000, 0.0000, 180.0000);
CreateObject(987, -2088.552490, -77.984581, 34.095299, 0.0000, 0.0000, 202.5000);
CreateObject(987, -2029.417114, -78.111900, 34.045296, 0.0000, 0.0000, 180.0000);
CreateObject(987, -2017.454102, -78.176956, 34.095299, 0.0000, 0.0000, 180.0000);
CreateObject(987, -2017.495972, -89.814491, 34.095299, 0.0000, 0.0000, 90.0000);
CreateObject(987, -2017.420898, -101.732796, 34.089058, 0.0000, 0.0000, 90.0000);
CreateObject(987, -2017.411133, -102.680031, 34.091866, 0.0000, 0.0000, 90.0000);
CreateObject(1634, -2041.983887, -99.038185, 35.461380, 0.0000, 0.0000, 180.0000);
CreateObject(1634, -2045.672363, -99.015503, 35.461380, 0.0000, 0.0000, 180.0000);
CreateObject(1634, -2049.229248, -99.015060, 35.461380, 0.0000, 0.0000, 180.0000);
CreateObject(1634, -2041.927734, -105.611946, 35.489120, 0.0000, 0.0000, 0.0000);
CreateObject(1634, -2045.829712, -105.728973, 35.506805, 0.0000, 0.0000, 0.0000);
CreateObject(1634, -2049.866943, -105.712532, 35.531960, 0.0000, 0.0000, 0.0000);
CreateObject(978, -2038.075562, -117.457291, 35.021511, 0.0000, 0.0000, 67.5000);
CreateObject(978, -2041.521484, -123.130318, 35.072674, 0.0000, 0.0000, 56.2500);
CreateObject(978, -2048.015381, -126.642403, 35.118004, 0.0000, 0.0000, 0.0000);
CreateObject(978, -2055.068604, -123.354782, 35.145439, 0.0000, 0.0000, 315.0000);
CreateObject(978, -2057.196533, -116.459885, 35.161884, 0.0000, 0.0000, 270.0000);
CreateObject(978, -2061.537109, -112.601219, 35.165390, 0.0000, 0.0000, 0.0000);
CreateObject(978, -2069.961670, -115.224525, 35.171482, 0.0000, 0.0000, 33.7500);
CreateObject(978, -2076.747070, -120.553619, 35.166512, 0.0000, 0.0000, 45.0000);
CreateObject(978, -2093.264893, -117.227638, 35.160534, 0.0000, 0.0000, 112.5000);
CreateObject(978, -2089.120850, -125.078690, 35.160534, 0.0000, 0.0000, 123.7499);
CreateObject(966, -2080.894287, -123.938271, 34.320313, 0.0000, 0.0000, 33.7500);
CreateObject(968, -2080.926270, -123.961296, 35.379562, 0.0000, 0.0000, 33.7500);
CreateObject(3605, -2072.841553, -256.899139, 40.425926, 0.0000, 0.0000, 146.2500);
CreateObject(3607, -2031.810669, -263.400848, 40.425926, 0.0000, 0.0000, 202.5001);
CreateObject(1597, -2049.581787, -248.786591, 36.977695, 0.0000, 0.0000, 78.7500);
CreateObject(1597, -2026.926880, -241.501801, 36.977695, 0.0000, 0.0000, 123.7499);
CreateObject(3472, -2049.113770, -253.247101, 34.689472, 0.0000, 0.0000, 67.5000);
CreateObject(3472, -2075.128174, -234.723236, 34.689472, 0.0000, 0.0000, 0.0000);
CreateObject(3472, -2020.711914, -239.504150, 34.689472, 0.0000, 0.0000, 0.0000);
CreateObject(3472, -2060.196533, -113.923645, 34.693348, 0.0000, 0.0000, 0.0000);
CreateObject(3472, -2043.681519, -189.362701, 34.689472, 0.0000, 0.0000, 0.0000);
CreateObject(3472, -2065.635010, -163.075287, 34.689472, 0.0000, 0.0000, 0.0000);
CreateObject(3472, -2019.943604, -136.339767, 34.664684, 0.0000, 0.0000, 0.0000);
CreateObject(3472, -2091.749023, -127.543549, 34.689472, 0.0000, 0.0000, 0.0000);
CreateObject(3877, -2017.437378, -102.004379, 38.368530, 0.0000, 0.0000, 0.0000);
CreateObject(3877, -2017.479248, -78.264938, 38.511040, 0.0000, 0.0000, 0.0000);
CreateObject(3877, -2040.891602, -78.081406, 38.321190, 0.0000, 0.0000, 0.0000);
CreateObject(3877, -2053.294678, -77.978256, 38.367393, 0.0000, 0.0000, 0.0000);
CreateObject(3877, -2095.754883, -80.898697, 38.398258, 0.0000, 0.0000, 0.0000);
CreateObject(3877, -2036.736938, -102.794067, 39.768349, 0.0000, 0.0000, 0.0000);
CreateObject(3877, -2036.739746, -119.977524, 39.768349, 0.0000, 0.0000, 0.0000);
CreateObject(3877, -2019.456299, -119.942513, 39.768349, 0.0000, 0.0000, 0.0000);
CreateObject(3877, -2019.322754, -103.249413, 39.768349, 0.0000, 0.0000, 0.0000);
CreateObject(3486, -2079.410645, -194.373627, 41.273521, 0.0000, 0.0000, 90.0000);
CreateObject(3555, -2018.938232, -182.765305, 37.048267, 0.0000, 0.0000, 90.0000);
CreateObject(3557, -2020.504272, -207.692276, 37.117752, 0.0000, 0.0000, 90.0000);
CreateObject(3580, -2022.823486, -165.492065, 38.959335, 0.0000, 0.0000, 90.0000);
CreateObject(6965, -2054.427490, -162.117401, 37.932762, 0.0000, 0.0000, 0.0000);
CreateObject(9833, -2061.208252, -164.414551, 37.522858, 0.0000, 0.0000, 0.0000);
CreateObject(9833, -2053.788330, -169.150970, 37.522858, 0.0000, 0.0000, 0.0000);
CreateObject(9833, -2048.445313, -162.387573, 37.522858, 0.0000, 0.0000, 0.0000);
CreateObject(9833, -2054.686523, -155.463226, 37.522858, 0.0000, 0.0000, 0.0000);
CreateObject(3877, -2054.571289, -155.547180, 39.236053, 0.0000, 0.0000, 0.0000);
CreateObject(3877, -2047.928345, -162.633865, 39.236053, 0.0000, 0.0000, 0.0000);
CreateObject(3877, -2060.709717, -164.405853, 39.136063, 0.0000, 0.0000, 0.0000);
CreateObject(3877, -2053.344971, -168.395859, 39.186066, 0.0000, 0.0000, 0.0000);
CreateObject(3877, -2054.406738, -162.303909, 39.840275, 0.0000, 0.0000, 0.0000);
hope you like it (this is my 2nd map) i think
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#2

Good work.
Reply
#3

Quote:
Originally Posted by Don Correlli
Good work.
ty

but i dont know how to make the gate is moving and automatically close after 5 seconds
Reply
#4

Quote:
Originally Posted by luckie12
but i dont know how to make the gate is moving and automatically close after 5 seconds
MoveObject and SetTimer?
Reply
#5

Quote:
Originally Posted by Don Correlli
Quote:
Originally Posted by luckie12
but i dont know how to make the gate is moving and automatically close after 5 seconds
MoveObject and SetTimer?
yeah but i need to go sleep i talk tomorrow bye
Reply
#6

nice job mate

Reply
#7

Quote:
Originally Posted by GforceNL
nice job mate

ty
Reply
#8

funny i have the same map just like this i made with out the three old houses lol
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