[Map] [MAP] Church interior
#1

The church interior:
I got this idea from Alberto_Abate. He needed an interior for his church. I liked the idea, and
started working on it. Please enjoy the result.


Images:

























Download:
Xobjects: http://pastebin.com/m1fcc892c
Objects Only: http://pastebin.com/m6dc4d42e
As Filterscript: http://www.megaupload.com/?d=JSX1UC2V
As Filterscript: http://rapidshare.de/files/48072413/...erior.pwn.html
The .map file: http://rapidshare.de/files/48072512/Church.map.html


The new download link:
pawno file: http://www.megaupload.com/?d=1Q43DAR0

Here is a little teleport command to get there:
Код:
if (strcmp("/gotochurch", cmdtext, true, 10) == 0)
	{
 		SetPlayerPos(playerid, -2025.0823,1143.2609,18.0688);
		SendClientMessage(playerid, COLOR_WHITE, "  You have been teleported !");
		return 1;
	}
Hope you enjoy it

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#2

this is nice,i need it
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#3

Its looking great Rickky . Thanks again
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#4

No problem! I liked doing it.
By the way it is Rick, not Rickky
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#5

Very nice
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#6

Quote:
Originally Posted by Rickk
No problem! I liked doing it.
By the way it is Rick, not Rickky
Oh sorry :
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#7

Bar in a Church? Fail (no effence)

but its still nice lol
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#8

hehe,
Check the map ingame. You will see it fit's there. Next to the altar are 2 rooms, I guessed the Priest could live there (in some churches it is reality).
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#9

my post that said very good got deleted for some reason so...


Great job looks amazing!
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#10

Quote:
Originally Posted by Rickk
hehe,
Check the map ingame. You will see it fit's there. Next to the altar are 2 rooms, I guessed the Priest could live there (in some churches it is reality).
its a great priest swam lol, how do u get in?
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#11

your teleport provided teleports you to to the police station in LS. . But I tried getting the XYZ of a object from the church and I saw no objects for some reason. Are you missing a SetPlayerInterior or something?
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#12

Very nice, im gonna use it
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#13

This command works. Sorry, I inserted the wrong coцrdinates.
If you don't see the objects, stand still for 5 seconds or something(to give the objects time to load). Then write /gotochurch again.
This is because the objects only load when a player is nearby, when a player teleports the objects don't have enough time to load. So the player will fall down a bit (ending you up underneath the map). Often objects are invisible from below, that's why you didn't see anything.

The solution is to teleport twice with a few seconds between (don't teleport away, because then the objects have to load again).
If you want to prevent this problem you can set the drawdistance very high, like 30000 or higher. This way works with Xobjects.

Code:
if (strcmp("/gotochurch", cmdtext, true, 10) == 0)
	{
 		SetPlayerPos(playerid, -2025.0823,1143.2609,18.0688);
		SendClientMessage(playerid, COLOR_WHITE, "  You have been teleported !");
		return 1;
	}
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#14

ok just say when its fixed.
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#15

It is, look at the post above you

*edit: This is better :

This command works. Sorry, I inserted the wrong coцrdinates.
If you don't see the objects, stand still for 5 seconds or something(to give the objects time to load). Then write /gotochurch again.
This is because the objects only load when a player is nearby, when a player teleports the objects don't have enough time to load. So the player will fall down a bit (ending you up underneath the map). Often objects are invisible from below, that's why you didn't see anything.

The solution is to teleport twice with a few seconds between (don't teleport away, because then the objects have to load again).
If you want to prevent this problem you can set the drawdistance very high, like 30000 or higher. This way works with Xobjects.

Code:
if (strcmp("/gotochurch", cmdtext, true, 10) == 0)
	{
 		SetPlayerPos(playerid, -2025.0823,1143.2609,18.0688);
		SendClientMessage(playerid, COLOR_WHITE, "  You have been teleported !");
		return 1;
	}
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#16

Wow, great work. 10/10. I will surely be using it.
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#17

lol... Nice map
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#18

Great job mate ! keep it rollin' :P
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#19

Haha thanks for the great comments!

At skaTim: I will definetly keep it rolling, I am working on a much bigger [map]
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#20

Wow, good work
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