Problem chaning car prices
#1

So in this script the car prices are all same ($100000)...what i want to do is Customize every single car with my own rates and with no donation level check (anyone can buy them if he has the valid money) but i always get bugs...heres the script, whole command
Код:
	if (strcmp(cmd, "/carupgrade", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
			new house = PlayerInfo[playerid][pPhousekey];
			GetPlayerName(playerid, playername, sizeof(playername));
			if (house != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
			{
				new gunid[16];
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					format(string, sizeof(string), "USAGE: /carupgrade [carname]");
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					SendClientMessage(playerid, COLOR_WHITE,"*** CAR PURCHASING LIST,COST $100000 ***");
					SendClientMessage(playerid, COLOR_GRAD2,string);
					if(PlayerInfo[playerid][pLevel] >= 3)
					{
						SendClientMessage(playerid, COLOR_GRAD3, "Cars: blistacompact clover elegant emperor glendale greenwood");
						SendClientMessage(playerid, COLOR_GRAD3, "Cars: huntley jester landstalker merit nebula sabre stratum");
						SendClientMessage(playerid, COLOR_GRAD3, "Cars: sunrise tahoma uranus");
						SendClientMessage(playerid, COLOR_GRAD3, "Donation cars: stretch elegy phoenix hotknife bandito sultan");
					}
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					return 1;
				}
				if(SBizzInfo[5][sbProducts] == 0)
				{
					GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
					return 1;
				}
				strmid(gunid, tmp, 0, strlen(cmdtext), 255);
				if (GetPlayerMoney(playerid) > 100000)
				{
					if(strcmp(gunid, "stretch", true, strlen(gunid)) == 0)
					{
					  if(PlayerInfo[playerid][pDonateRank] < 1)
					  {
					    SendClientMessage(playerid, COLOR_GREY, "  You don't have a Premium Account !");
					    return 1;
					  }
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Stretch");
						HouseInfo[house][hVec] = 409;
					}
					else if(strcmp(gunid, "hotknife", true, strlen(gunid)) == 0)
					{
					  if(PlayerInfo[playerid][pDonateRank] < 1)
					  {
					    SendClientMessage(playerid, COLOR_GREY, "  You don't have a Premium Account !");
					    return 1;
					  }
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Hotknife");
						HouseInfo[house][hVec] = 434;
					}
					else if(strcmp(gunid, "bandito", true, strlen(gunid)) == 0)
					{
					  if(PlayerInfo[playerid][pDonateRank] < 1)
					  {
					    SendClientMessage(playerid, COLOR_GREY, "  You don't have a Premium Account !");
					    return 1;
					  }
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Bandito");
						HouseInfo[house][hVec] = 568;
					}
					else if(strcmp(gunid, "sultan", true, strlen(gunid)) == 0)
					{
					  if(PlayerInfo[playerid][pDonateRank] < 1)
					  {
					    SendClientMessage(playerid, COLOR_GREY, "  You don't have a Premium Account !");
					    return 1;
					  }
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sultan");
						HouseInfo[house][hVec] = 560;
					}
					else if(strcmp(gunid, "elegy", true, strlen(gunid)) == 0)
					{
					  if(PlayerInfo[playerid][pDonateRank] < 1)
					  {
					    SendClientMessage(playerid, COLOR_GREY, "  You don't have a Premium Account !");
					    return 1;
					  }
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Elegy");
						HouseInfo[house][hVec] = 562;
					}
					else if(strcmp(gunid, "phoenix", true, strlen(gunid)) == 0)
					{
					  if(PlayerInfo[playerid][pDonateRank] < 1)
					  {
					    SendClientMessage(playerid, COLOR_GREY, "  You don't have a Premium Account !");
					    return 1;
					  }
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Phoenix");
						HouseInfo[house][hVec] = 603;
					}
					else if(strcmp(gunid, "blistacompact", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Blista Compact");
						HouseInfo[house][hVec] = 496;
					}
					else if(strcmp(gunid, "clover", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Clover");
						HouseInfo[house][hVec] = 542;
					}
					else if(strcmp(gunid, "elegant", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Elegant");
						HouseInfo[house][hVec] = 507;
					}
					else if(strcmp(gunid, "emperor", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Emperor");
						HouseInfo[house][hVec] = 585;
					}
					else if(strcmp(gunid, "glendale", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Glendale");
						HouseInfo[house][hVec] = 466;
					}
					else if(strcmp(gunid, "greenwood", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Greenwood");
						HouseInfo[house][hVec] = 492;
					}
					else if(strcmp(gunid, "huntley", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Huntley");
						HouseInfo[house][hVec] = 579;
					}
					else if(strcmp(gunid, "jester", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Jester");
						HouseInfo[house][hVec] = 559;
					}
					else if(strcmp(gunid, "landstalker", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Landstalker");
						HouseInfo[house][hVec] = 400;
					}
					else if(strcmp(gunid, "merit", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Merit");
						HouseInfo[house][hVec] = 551;
					}
					else if(strcmp(gunid, "nebula", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Nebula");
						HouseInfo[house][hVec] = 516;
					}
					else if(strcmp(gunid, "sabre", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sabre");
						HouseInfo[house][hVec] = 475;
					}
					else if(strcmp(gunid, "stratum", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Stratum");
						HouseInfo[house][hVec] = 561;
					}
					else if(strcmp(gunid, "sunrise", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Sunrise");
						HouseInfo[house][hVec] = 550;
					}
					else if(strcmp(gunid, "tahoma", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Tahoma");
						HouseInfo[house][hVec] = 566;
					}
					else if(strcmp(gunid, "uranus", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: Your House Car Is Now A Uranus");
						HouseInfo[house][hVec] = 558;
					}
					else
					{
						SendClientMessage(playerid, COLOR_GRAD6, "  Unrecognized Car or Donate Rank not High enough.");
						return 1;
					}
					SendClientMessage(playerid, COLOR_GRAD6, "Your new car will be delivered within 24 hours -$100000");
					OnPropUpdate();
					GivePlayerMoney(playerid,-100000);
					SBizzInfo[5][sbTill] += 100000;
					ExtortionSBiz(5, 100000);
					SBizzInfo[5][sbProducts]--;
					PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "  You can't afford that ($100000)");
					return 1;
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD2, "  You don't own a house");
				return 1;
			}
		}
		return 1;
	}
see if you guys can help me.
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#2

OMG HOW THIS GE THERE I POSTED THIs IN THE SERVER SUPPORT !!! SORRY GUYS.
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#3

This question belongs in the thread of the gamemode that this code came from (GF, moderntopia, whatever)
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