Skin choosing bug
#1

Hello,

I've added a few skins on my server when you spawn. CJ is the first one and then there are gang members. But if I choose let's say Ballas, I press SHIFT and it gives me CJ's skin. It happens with every skins.

So I deleted the CJ's skin selection in the script, and it still happens. I think it's also what's crashing me so much...Anyone knows what to do ? I can post some parts of script.

I'm pretty sure there is nothing wrong with how I typed the skin choosing, since it always worked - Until I added CJ.
Example:
Код:
AddPlayerClass(269,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
Anyone knows ?
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#2

can u post all the script plz ?
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#3

This is it, all skins

Код:
  AddPlayerClass(269,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
  AddPlayerClass(270,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
  AddPlayerClass(271,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
  AddPlayerClass(265,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
  AddPlayerClass(266,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
  AddPlayerClass(267,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
  AddPlayerClass(105,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
    AddPlayerClass(106,-468.3654,2208.0317,46.4776,115.0000,4,1,1,1,0,0);
	AddPlayerClass(107,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
	AddPlayerClass(102,-468.3654,2208.0317,46.4776,115.0000,4,1,1,1,0,0);
  AddPlayerClass(103,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
  AddPlayerClass(104,-470.4734,2207.0278,46.6846,115.0000,4,1,0,0,0,0);
	AddPlayerClass(108,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
	AddPlayerClass(109,-468.3654,2208.0317,46.4776,115.0000,4,1,1,1,0,0);
	AddPlayerClass(110,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
	AddPlayerClass(113,-467.6280,2208.3828,46.4052,115.0000,4,1,1,1,0,0);
	AddPlayerClass(125,-468.3654,2208.0317,46.4776,115.0000,4,1,41,50,0,0);
	AddPlayerClass(126,-469.4590,2207.5110,46.5850,115.0000,4,1,2,1,0,0);
	AddPlayerClass(165,-470.4734,2207.0278,46.6846,115.0000,4,1,0,0,0,0);
	AddPlayerClass(166,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
	AddPlayerClass(274,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass(278,-469.4590,2207.5110,46.5850,115.0000,4,1,6,1,0,0);
	AddPlayerClass(280,-470.4734,2207.0278,46.6846,115.0000,4,1,8,1,0,0);
	AddPlayerClass(282,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
	AddPlayerClass(283,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
	AddPlayerClass(285,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass(286,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
	AddPlayerClass(287,-470.4734,2207.0278,46.6846,115.0000,6,1,0,0,0,0);
	AddPlayerClass(195,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
	AddPlayerClass(190,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass(139,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
	AddPlayerClass( 18,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass( 92,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass(158,-470.4734,2207.0278,46.6846,115.0000,4,1,0,0,0,0);
	AddPlayerClass(199,-467.6280,2208.3828,46.4052,115.0000,4,1,3,1,0,0);
	AddPlayerClass(162,-468.3654,2208.0317,46.4776,115.0000,4,1,3,1,0,0);
	AddPlayerClass( 33,-469.4590,2207.5110,46.5850,115.0000,4,1,3,1,0,0);
	AddPlayerClass(258,-470.4734,2207.0278,46.6846,115.0000,4,1,3,1,0,0);
	AddPlayerClass( 80,-467.6280,2208.3828,46.4052,115.0000,4,1,3,1,0,0);
	AddPlayerClass( 81,-468.3654,2208.0317,46.4776,115.0000,4,1,3,1,0,0);
	AddPlayerClass( 23,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
	AddPlayerClass(137,-470.4734,2207.0278,46.6846,115.0000,4,1,1,1,0,0);
	AddPlayerClass(181,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
	AddPlayerClass(249,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass( 29,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
  AddPlayerClass( 49,-470.4734,2207.0278,46.6846,115.0000,4,1,11,1,0,0);
	AddPlayerClass( 62,-467.6280,2208.3828,46.4052,115.0000,4,1,11,1,0,0);
  AddPlayerClass( 66,-469.4590,2207.5110,46.5850,115.0000,4,1,11,1,0,0);
  AddPlayerClass( 82,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
  AddPlayerClass( 83,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
	AddPlayerClass(143,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
	AddPlayerClass(156,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
  AddPlayerClass(180,-470.4734,2207.0278,46.6846,115.0000,4,1,0,0,0,0);
	AddPlayerClass( 19,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
	AddPlayerClass( 21,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass( 22,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
	AddPlayerClass(223,-467.6280,2208.3828,46.4052,115.0000,4,1,1,1,0,0);
	AddPlayerClass( 24,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass( 25,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
	AddPlayerClass( 28,-470.4734,2207.0278,46.6846,115.0000,4,1,0,0,0,0);
	AddPlayerClass( 69,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
	AddPlayerClass( 48,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass( 67,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass( 7,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass( 55,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass( 11,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass(167,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass(176,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass(177,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass(179,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass(203,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass(205,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass(264,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
	AddPlayerClass( 70,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
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#4

Make those AddPlayerClass.... things to be in same line with return 1;
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#5

Can you show your OnPlayerSpawn?
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#6

80% fixed, thanks to Seif ( don't ask me where I found 80 % lol )

I still see CJ when choosing a skin but he quickly turns into first available skin.
When I choose one skin, I don't crash and it's the skin I chose.

Thanks.
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