[Include] [INC] tAxI's Map Icon Manager (streams up to 3000 minimap icons)
#1

[INC] tAxI's Map Icon Manager/Streamer
OK This is a very simple INC that allows you to create Map Icons for every player simultaneously and you can have up to 3000 on ur map. essentially its a streamer but its a very easy to use streamer that has the benefit of my somewhat lengthy if not successfull experince/attempts at creating customised streamers to allow users to break the limits so hopefully this is the most advanced streamer out there for minimap icons...if not then I'll update lol :P so enjoy it and Have Fun!!!! The readme file is included along with the licence (GNU GPL). Please dont take credit and as i always say - post up ur experiences and problems and ill get back to you as soon as possible :P


Download Here

Heres a list of Map Icon models courtesy of SAMP WIKI for anyone who's interested - found this pretty useful lol: https://sampwiki.blast.hk/wiki/SetPlayerMapIcon


::ReadMe::

In order to run the minimap icon streamer properly you must insert:

#include <MI_streamer>

at the top of your script with the other include lines and also:

tAxI_OnGameModeInit();

under OnGameModeInit() in your own GM script.

You also have to place the include file supplied in this download in your "pawno/include/"
folder before attempting to compile your GM with any of the commands contained within it.

--==<::Current commands as of 26/04/08::>==--

native tAxI_OnGameModeInit()

native CreateMapIcon(Float,Float:y,Float:z,modelid,Floa tpawn_dist)

native DestroyMapIcon(iconid)

native GetPlayerClosestIcon(playerid)

native IsPlayerInRangeOfIcon(playerid,iconid)

native ChangeMapIconInfo(iconid,Float,Float:y,Float:z,m odelid,Floatpawn_dist)
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#2

Whooahh
Really good
Nice
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#3

nice taxi! ! (the streamfather)

bah zhero, you got first :P
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#4

Nicйй!
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#5

Quote:
Originally Posted by Leopard
nice taxi! ! (the streamfather)

bah zhero, you got first :P
Damn i was first
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#6

Very nice
You got an example property sccript, or can you make it for nitro's freeroam (A), a properties icon system, which will set a icon to each property, if i give you link to the script?
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#7

basically its VERY simple...

@ OnGameModeInit()

just use CreateMapIcon for every house u have - you can check to see if the house is owned then make the house icon model represent owned or not owned - u can do that at the intial stage or simply run a process afterwards and use the ChangeMapIconInfo command to set the icon to the sold house icon

again when someone buys or sells a house simply use the changemapiconinfo command to set the icon to the corresponding model

post up ur code though if u like and i can insert the system - now the commands are all hardcoded it shud be a piece of cake to set up
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#8

http://www.megaupload.com/?d=HOFIFJBL

This is my script, maybe you know it
Can you make something for this?
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#9

Nice, could be handy for my house system!
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#10

DAm this is sexy
lol
love these sexiness keep it up tAxI
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