21.07.2009, 11:14
I've maked a /cuff cmd, it works to cuff people but...
I want a rank connected to it, I have already connected the team to it, but on all my cop cmd's I got a rank connected.
I'm using ranks like this:
Here is my /cuff command:
So, how should I put a rank in to this command?
Thanks
I want a rank connected to it, I have already connected the team to it, but on all my cop cmd's I got a rank connected.
I'm using ranks like this:
Код:
PlayerInfo[playerid][pRank] < 1)
Код:
if(strcmp(cmd, "/cuff", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerTeam(playerid)==11) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, " Cannot use this while being in the Car !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if (IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(GetPlayerTeam(playerid)==11) { SendClientMessage(playerid, COLOR_GREY, " You can't Cuff Cops !"); return 1; } if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Cuff yourself!"); return 1; } { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 0); ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0); ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0); PlayerCuffed[giveplayerid] = 2; PlayerCuffedTime[giveplayerid] = 300; } } else { SendClientMessage(playerid, COLOR_GREY, " That player is not near you !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " That player is Offline !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You are not a Cop !"); } } return 1; }
Thanks