16.07.2009, 20:33
Hey, i was wondering that how you can make this: Player is suspected by stealing a car. Police noticed it and does /helisuspect [ID](ask's heli cover) and they starts to chase the guy. Then when Heli arrives enough close to suspect(for example between players 50.0), the suspects is showed on map to all police/fbi's. Whenever the heli leaves away from suspect, no one wont see him on map anymore...? I can immagine, that this might be complicated.. What functions and stuff i should use? Any example? Or there is aFS out there ?
THanks
THanks