13.07.2009, 22:29
Firstly. Is IsPlayerInCheckpoint bugged / broken, because it isn't working for me.
Secondly. If I used say, PlayerHasMedicKit[MAX_PLAYERS]; how could I make them have more than 1 & detect it. Like /inventory "You have X Medic Kits". I already know the Basics of it, just not how to make numerous "Medic Kits", & how to detect how many they actually have.
Thanks.
Secondly. If I used say, PlayerHasMedicKit[MAX_PLAYERS]; how could I make them have more than 1 & detect it. Like /inventory "You have X Medic Kits". I already know the Basics of it, just not how to make numerous "Medic Kits", & how to detect how many they actually have.
Thanks.