11.07.2009, 15:23
hello i need help in la-rp the orginal topic is deleted so i cant write there and help needed in FBI where do i do /duty in fbi hq?
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255)
{
if(OnDuty[playerid]==0)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Officer %s took a Badge and a Gun from his locker.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Agent %s took a Badge and a Gun from his locker.", sendername);
}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeGivePlayerWeapon(playerid, 24, 70);
SafeGivePlayerWeapon(playerid, 3, 0);
SetPlayerArmour(playerid, 100);
OnDuty[playerid] = 1;
}
else if(OnDuty[playerid]==1)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
format(string, sizeof(string), "* Agent %s places his Badge and Gun in his locker.", sendername);
}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeResetPlayerWeapons(playerid);
SetPlayerArmour(playerid, 0);
SafeGivePlayerWeapon(playerid, 41, 500);
OnDuty[playerid] = 0;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " You are not in a locker room !");
return 1;
}
}
|
Originally Posted by Andy_Fierro
just do it in PD, its alot easier
Код:
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255)
{
if(OnDuty[playerid]==0)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Officer %s took a Badge and a Gun from his locker.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Agent %s took a Badge and a Gun from his locker.", sendername);
}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeGivePlayerWeapon(playerid, 24, 70);
SafeGivePlayerWeapon(playerid, 3, 0);
SetPlayerArmour(playerid, 100);
OnDuty[playerid] = 1;
}
else if(OnDuty[playerid]==1)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
format(string, sizeof(string), "* Agent %s places his Badge and Gun in his locker.", sendername);
}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeResetPlayerWeapons(playerid);
SetPlayerArmour(playerid, 0);
SafeGivePlayerWeapon(playerid, 41, 500);
OnDuty[playerid] = 0;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " You are not in a locker room !");
return 1;
}
}
|