[ALPHA] PAWN wrapped to C++
#21

Wow this looks good i will be trying this!
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#22

I get this error when trying to load this with your server with the original source when I load the server. What can I do to fix this?
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#23

wow,awsome plug-in!
C++ is a very powerfull language, but is pretty hard to learn, especially if you never programmed.
It will bew very usefull to hard-programmers, I think.
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#24

Because I start now to learn c++, can you tell me who to install this (the wrapper), I already have a c++ editor!
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#25

Quote:
Originally Posted by jthebeast2007
I get this error when trying to load this with your server with the original source when I load the server. What can I do to fix this?
It tells you that libmysql.dll library is required. Put it into c:\windows\system32
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#26

ok thanks it works now that I did that.
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#27

it doesn't work for me give's me this error

Код:
----------
Loaded log file: "server_log.txt".
----------

SA:MP Dedicated Server
----------------------
v0.2.2, ©2005-2007 SA:MP Team

[22:33] 
[22:33] Server Plugins
[22:33] --------------
[22:33] Loading plugin: wrapper
[22:33]  Plugin does not conform to architecture.
[22:33]  Failed.
[22:33] Loaded 0 plugins.

[22:33] 
[22:33] Filter Scripts
[22:33] ---------------
[22:33]  Loading filter script 'wrapper.amx'...
[22:33]  Loaded 1 filter scripts.

[22:33] --- Server Shutting Down.
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#28

Quote:
Originally Posted by RolePlayMan
it doesn't work for me give's me this error

Код:
----------
Loaded log file: "server_log.txt".
----------

SA:MP Dedicated Server
----------------------
v0.2.2, ©2005-2007 SA:MP Team

[22:33] 
[22:33] Server Plugins
[22:33] --------------
[22:33] Loading plugin: wrapper
[22:33] Plugin does not conform to architecture.
[22:33] Failed.
[22:33] Loaded 0 plugins.

[22:33] 
[22:33] Filter Scripts
[22:33] ---------------
[22:33] Loading filter script 'wrapper.amx'...
[22:33] Loaded 1 filter scripts.

[22:33] --- Server Shutting Down.
You need to put .dll/so at end.
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#29

same
Код:
----------
Loaded log file: "server_log.txt".
----------

SA:MP Dedicated Server
----------------------
v0.2.2, ©2005-2007 SA:MP Team

[22:39] 
[22:39] Server Plugins
[22:39] --------------
[22:39] Loading plugin: wrapper.dll
[22:39]  Plugin does not conform to architecture.
[22:39]  Failed.
[22:39] Loaded 0 plugins.

[22:39] 
[22:39] Filter Scripts
[22:39] ---------------
[22:39]  Loading filter script 'wrapper.amx'...
[22:39]  Loaded 1 filter scripts.

[22:39] --- Server Shutting Down.
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#30

Do you plan on releasing it?
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#31

Thanks for idea, i began to create my own gamemode from 'NULL'. Also my C++ knowledge is wery good...I didnt love poor pawno language when first see it=)) - signed integers, floats, strings...

Also this mod creating method have some advantages as Displaying ParameterInfo, AutoComplete ..etc
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#32

Oh... I have 1 question!!:
What about threading
for example: if 100 players in the server enters their vehicles - then OnPlayerEnterVehicle() will be called 100 times!!!
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#33

OnPlayerUpdate is very (100k times) faster than on Pawno.. - good for anticheat)))

About threading - there is no threads more than one... Callbacks are send to queue...
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#34

does anyone have this source for samp 0.3 or do we have to make it ourselves? :P
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#35

So would this have any performance yields over pawn? And I mean server- and client-wise.
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#36

Quote:
Originally Posted by biltong
So would this have any performance yields over pawn? And I mean server- and client-wise.
sure it would.. the only problem is setting timers.. ;/
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#37

Ok, please don't rage me or something, I've only just started C++.

How do I put my gamemode into this? You say to put the code into the Gamemode project, but what do I do after that? What do I include? Seems no matter what I do I can't get this working
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#38

Quote:
Originally Posted by biltong
Ok, please don't rage me or something, I've only just started C++.

How do I put my gamemode into this? You say to put the code into the Gamemode project, but what do I do after that? What do I include? Seems no matter what I do I can't get this working
I suggest you don't use it if you don't know c++.
Why are you planning to use it ?

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#39

I'm curious, Is pawn easier to work with then c++ or is it the other way around?
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#40

It's easier to write your projects in PAWN than in C++, but C++ is a lot faster.
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