How to?
#1

1. I want auto spawn after login.without pressing SHIFT
2.How to make a tutorial,Want to freeze during tut?
thanks
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#2

Use SpawnPlayer(playerid); in your /login command after all the error messages such as wrong password etc?
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#3

and tutorial?
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#4

Yes, BMUK has given a good idea... when your login is sucessful, just do SpawnPlayer(playerid);

EDIT: And for tutorial mode.. you can use
1) Change player's world.. So that others wont kill or disturb him/her during the tutorial.
2) Use TogglePlayerControllable(playerid,0); to make the player freeze.
3) use TogglePlayerControllable(playerid,1); to unfreeze the player after your tutorial is finished.
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#5

search for and download the GodFather script, it has a tutorial in it. Much more educational if you read that instead of trying to work out 20 different replies here saying basicly the same thing!

and its TogglePlayerControllable(playerid,0); - Lets not confuse him any more :P
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#6

Sorry for Double post.... but.to change the world.use SetPlayerVirtualWorld(playerid,201);
and after the tutorial is completed, just change the world to default
SetPlayerVirtualWorld(playerid,0);
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#7

for autologin: this is LAdmin login command is this correct

Код:
dcmd_alogin(playerid,params[])
{
  if (PlayerInfo[playerid][LoggedIn] == 1) return SendClientMessage(playerid,red,"ACCOUNT: You are already logged in.");
  if (!udb_Exists(PlayerName2(playerid))) return SendClientMessage(playerid,red,"ACCOUNT: Account doesn't exist, please use '/aregister [password]'.");
  if (strlen(params)==0) return SendClientMessage(playerid,red,"ACCOUNT: Correct usage: '/alogin [password]'");
  if (udb_CheckLogin(PlayerName2(playerid),params))
	{
	  	new file[256], tmp3[100], string[128];
	  	format(file,sizeof(file),"/ladmin/users/%s.sav",udb_encode(PlayerName2(playerid)) );
  		GetPlayerIp(playerid,tmp3,100);
	  	dini_Set(file,"ip",tmp3);
		LoginPlayer(playerid);
		PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
		if(PlayerInfo[playerid][Level] > 0) {
			format(string,sizeof(string),"ACCOUNT: Successfully Logged In. (Level %d)", PlayerInfo[playerid][Level] );
			return SendClientMessage(playerid,green,string);
    	} else return SendClientMessage(playerid,green,"ACCOUNT: Successfully Logged In");
	}
	else {
		PlayerInfo[playerid][FailLogin]++;
		printf("LOGIN: %s has failed to login, Wrong password (%s) Attempt (%d)", PlayerName2(playerid), params, PlayerInfo[playerid][FailLogin] );
		if(PlayerInfo[playerid][FailLogin] == MAX_FAIL_LOGINS)
		{
			new string[128]; format(string, sizeof(string), "%s has been kicked (Failed Logins)", PlayerName2(playerid) );
			SendClientMessageToAll(grey, string); print(string);
			Kick(playerid);
		}
  	return SendClientMessage(playerid,red,"ACCOUNT: Login failed! Incorrect Password");
  	SpawnPlayer(playerid);
    SetSpawnInfo(playerid,0,25,1676.6926,1448.0596,10.7837,0,0,0,0,10,0);
	}

}
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#8

Lol.... why are you asking that from us? ..
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#9

cause i dont know loL i need help
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#10

I would put it right next to the "successfulyl logged in" message
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