/getmats Help Arms Dealer Job
#1

I got a problem with my command. I want when someone type /getmats he will receive 10 packages for 500$, once he goes at the checkpoints he will receive 250 Materials and the checkpoint disapear until the next run.

This is my script : (GodFather)


Код:
if(strcmp(cmd,"/getmats",true)==0)
  {
	if(IsPlayerConnected(playerid))
	{
	if (PlayerInfo[playerid][pJob] == 8)
	{
	SendClientMessage(playerid,COLOR_GREY,"  You are not a Arms Dealer !");
	return 1;
	}
	if(MatsHolding[playerid] >= 10)
	{
	SendClientMessage(playerid, COLOR_GREY, "  You can't hold any more Materials Packages !");
	return 1;
	}
	if(PlayerToPoint(3.0,playerid,1424.0065,-1319.2479,13.5547))
	{
	cmd = strtok(cmdtext, idx);
	if(!strlen(cmd)) {
	SendClientMessage(playerid, COLOR_WHITE, "USAGE: /getmats [ammount]");
	moneys = strval(tmp);
	if(moneys < 1 || moneys > 10) { SendClientMessage(playerid, COLOR_GREY, "  Package Number can't be below 1 or higher then 10 !"); return 1; }
	new price = moneys * 50;
	if(GetPlayerMoney(playerid) > price)
	{
	format(string, sizeof(string), "* You bought %d Materials Packages for $%d.", moneys, price);
	SetPlayerCheckpoint(playerid,2172.6719,-2264.1987,13.3424,3.0);
	SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	GivePlayerMoney(playerid, - price);
	MatsHolding[playerid] = moneys;
	}
	else
	{
	format(string, sizeof(string), "  You can't afford the $%d !", price);
	SendClientMessage(playerid, COLOR_GREY, string);
	}
	if(IsPlayerInCheckpoint(playerid, 2172.6719,-2264.1987,13.3424))
	{
	SendClientMessage(playerid, COLOR_GREY, "  You are not at The Factory !");
	return 1;
	}
	if(MatsHolding[playerid] > 0)
	{
	SendClientMessage(playerid, COLOR_GREY, "  You don't have any Materials Packages !");
	return 1;
	}
	new payout = (50)*(MatsHolding[playerid]);
	format(string, sizeof(string), "* The Factory gave you %d Materials for your %d Materials Packages.", payout, MatsHolding[playerid]);
	SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	PlayerInfo[playerid][pMats] += payout;
	DisablePlayerCheckpoint(playerid);
	MatsHolding[playerid] = 0;
	return 1;
	}
Thanks for your help.
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