.AMX & .PWN ( Do i need to compile .PWN ? )
#1

Hello, i got .AMX & .PWN but do i need to compile the .PWN before it edits the new things i've putted into .PWN so it appears on the server ?
Because i edited alot of things in .PWN but it wont appears ingame ... Can anyone please explain me what i've done wrong ? Btw, im new so please dont flame or something like that..

Simon
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#2

Of course you need to re-compile the .pwn for every change you made to get the new .amx file.
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#3

Ok, where do i get the compiler ?
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#4

Press F5 in Pawno.
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#5

Quote:
Originally Posted by Chivava
Ok, where do i get the compiler ?
http://files.sa-mp.com/samp02Xserver.win32.zip
It's included in the server-package.
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#6

The .amx is the file your server reads, the .pwn is the one you work with.
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#7

I found out of it now, and thanks for the help guys

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#8

I dont know how to make *.pwn to *.amx. everytime I try that F5 thing, the pawno just starts running sa-mp. this sucks... heeeelp!
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#9

Quote:
Originally Posted by Hellnymous
I dont know how to make *.pwn to *.amx. everytime I try that F5 thing, the pawno just starts running sa-mp. this sucks... heeeelp!
F7 = Compile.
F5 = Compile/Run.
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#10

Quote:
Originally Posted by Popo2006
F7 = Compile.
F5 = Compile/Run.
Actually, F5 is compile and F6 is compile/run.
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