Help me out Guys please!!!
#1

Since i installed JunkBuster anti cheat to my server.. My gamemode all chat isnt working.. I press T. type my text but nothing appears on the ingame screen.. I looked at my log and i see the text there.. What is this? i installed JunkBuster proparly. and i disabled spam

help?
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#2

Show your all chat code.
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#3

to be honest with u, i didnt find a line with all chat crap.. hers my gamemode



public OnGameModeInit()

{

print("GameModeInit()");

SetGameModeText("Da Nang Boys SE");

SetTeamCount(2);

ShowNameTags(1);

ShowPlayerMarkers(1);

SetWorldTime(2);



//-----------------------------------TRIAD SPAWNS-------------------------------



AddPlayerClass(117,-1617.5673,1390.0602,7.1747,333.2159,4,1,23,170,30, 300); //

AddPlayerClass(118,-1627.7346,1416.2467,7.1875,274.6219,4,1,23,170,29, 300); //

AddPlayerClass(120,-1652.5309,1431.6616,7.1754,276.1652,4,1,23,170,25, 40); //



//-----------------------------------Nang SPAWNS--------------------------------



AddPlayerClass(121,-1435.4781,1490.7441,1.8672,56.5062,4,1,23,170,30,3 00); //

AddPlayerClass(122,-1420.6646,1483.1548,1.8672,93.7932,4,1,23,170,29,3 00); //

AddPlayerClass(123,-1405.0182,1497.0150,1.8672,111.9667,4,1,23,170,25, 40); //



//------------------------------Boats/helis and shit----------------------------



AddStaticVehicle(454,-1427.9684,1470.6309,0.5181,135.1407,-1,-1); //

AddStaticVehicle(454,-1364.0269,1470.2139,0.3568,165.0191,-1,-1); //

AddStaticVehicle(484,-1394.0040,1468.3309,0.1742,99.7403,-1,-1); //

AddStaticVehicle(484,-1404.9385,1507.1971,-0.0963,60.9265,-1,-1); //

AddStaticVehicle(446,-1603.1550,1391.8168,-0.8820,310.2346,-1,-1); //

AddStaticVehicle(446,-1698.8333,1411.8612,-0.4988,333.6676,-1,-1); //

AddStaticVehicle(446,-1710.4403,1430.0688,-0.5722,322.3057,-1,-1); //

AddStaticVehicle(473,-1623.9312,1438.3147,-0.2109,280.8999,-1,-1); //

AddStaticVehicle(473,-1609.0120,1405.0123,-0.1395,300.4936,-1,-1); //

AddStaticVehicle(487,-1651.4410,1302.6608,7.2126,310.4509,-1,-1); //

AddStaticVehicle(487,-1736.8011,1400.1903,7.3641,293.3916,-1,-1); //

//Added 3-1-06

AddStaticVehicle(473,-1579.3042,1318.4962,-0.5421,249.5810,56,15); //

AddStaticVehicle(473,-1508.2705,1299.4720,-0.5357,266.5089,56,15); //

AddStaticVehicle(473,-1461.9438,1468.2045,-0.7344,106.3914,56,15); //

AddStaticVehicle(454,-1469.2281,1520.6353,0.3672,130.2039,26,26); //

SetTimer("DefenceWin", gRoundTime, 0);

return 1;

}



//---------------------------------------------------------



public DefenceWin() {

EndTheRound(DEFENCE_WIN);

}



//------------------------------------------------------------------------------



public OnPlayerConnect(playerid)

{

SetPlayerColor(playerid,0x888888FF);

GameTextForPlayer(playerid,"Da Nang Boys[SE]",2500,5);

return 1;

}



//------------------------------------------------------------------------------



public SetupPlayerForClassSelection(playerid)

{

SetPlayerInterior(playerid,14);

SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);

SetPlayerFacingAngle(playerid, 90.0);

SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);

SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);

}



//------------------------------------------------------------------------------



public SetPlayerToTeam(playerid, classid) {

if(classid == 0 || classid == 1 || classid == 2) {

gTeam[playerid] = TEAM_TRIAD;

} else if(classid == 3 || classid == 4 || classid == 5) {

gTeam[playerid] = TEAM_NANG;

}

}



//------------------------------------------------------------------------------



public OnPlayerRequestClass(playerid, classid)

{

SetPlayerToTeam(playerid, classid);

SetupPlayerForClassSelection(playerid);

gPlayerClass[playerid] = classid;

switch (classid) {

case 0:

{

GameTextForPlayer(playerid, "~g~Attack", 500, 3);

}

case 1:

{

GameTextForPlayer(playerid, "~g~Attack", 500, 3);

}

case 2:

{

GameTextForPlayer(playerid, "~g~Attack", 500, 3);

}

case 3:

{

GameTextForPlayer(playerid, "~b~Defend", 500, 3);

}

case 4:

{

GameTextForPlayer(playerid, "~b~Defend", 500, 3);

}

case 5:

{

GameTextForPlayer(playerid, "~b~Defend", 500, 3);

}

}

return 1;

}



//------------------------------------------------------------------------------





public OnPlayerEnterCheckpoint(playerid)

{

if(gObjectiveReached) return;

if(gTeam[playerid] == TEAM_TRIAD)

{

gTriadWin++;

SetPlayerScore(playerid,GetPlayerScore(playerid)+5 );

if(gTriadWin==CAPS_TO_WIN) {

GameTextForAll("The ~g~Triads ~w~have broken in sucessfully!",3000,5);

gObjectiveReached = 1; PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0);

SetTimer("ExitTheGameMode", 600, 0); // Set up a timer to exit this mode.

EndTheRound(ATTACK_WIN);

} else {

GameTextForAll("A ~g~Triad ~w~ broke in!",3000,5);

DisablePlayerCheckpoint(playerid);

}

return;

}

else if(gTeam[playerid] == TEAM_NANG)

{

GameTextForAll("You failed to defend the ship.",3000,5);

gObjectiveReached = 1; PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0);

SetTimer("ExitTheGameMode", 6000, 0); // Set up a timer to exit this mode.

} else {

GameTextForAll("A~g~ Triad~w~ broke in! kill!",3000,5);

}

return;

}



//------------------------------------------------------------------------------



public OnPlayerSpawn(playerid)

{



SetPlayerInterior(playerid,0);

if(gTeam[playerid] == TEAM_TRIAD) {

SetPlayerCheckpoint(playerid,-1436.3929,1490.9489,1.8672,5.0);

SetPlayerColor(playerid,0x33AA33AA); // Triad green

GameTextForPlayer(playerid,"~w~Take over the ~r~Freighter.",3000,5);

SetPlayerWorldBounds(playerid,-1200.4141,-1758.9939,1635.8176,1200.299;

}

else if(gTeam[playerid] == TEAM_NANG) {

DisablePlayerCheckpoint(playerid);

GameTextForPlayer(playerid,"~w~Defend the ship.",3000,5);

SetPlayerWorldBounds(playerid,-1200.4141,-1758.9939,1635.8176,1200.299;

SetPlayerColor(playerid,0x3333AAAA); // Nang blue

}

return 1;

}



//------------------------------------------------------------------------------



public OnPlayerDeath(playerid, killerid, reason)

{

if(killerid == INVALID_PLAYER_ID) {

SendDeathMessage(INVALID_PLAYER_ID,playerid,reason );

} else {

if(gTeam[killerid] != gTeam[playerid]) {

// Valid kill

SendDeathMessage(killerid,playerid,reason);

SetPlayerScore(killerid,GetPlayerScore(killerid)+1 );

}

else {

// Team kill

SendDeathMessage(killerid,playerid,reason);

}

}

return 1;

}



//------------------------------------------------------------------------------



EndTheRound(winner) {

switch (winner) {

case ATTACK_WIN:

{

GameTextForAll("The ~g~Triads ~w~ have broken in.", 2000, 5);

KillTimer(gRoundTimer);

}

case DEFENCE_WIN:

{

GameTextForAll("The ~r~ship ~w~ was defended successfully.", 2000, 5);

}

}

SetTimer("GameModeExitFunc", 5000, 0);

}



//------------------------------------------------------------------------------



public GameModeExitFunc()

{

PlaySoundForAll(1186, 0.0, 0.0, 0.0);

GameModeExit();

}



//------------------------------------------------------------------------------



PlaySoundForAll(soundid, Float, Float:y, Float:z)

{

for (new i=0; i<MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

PlayerPlaySound(i, soundid, x, y, z);

}

}

}
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#4

Jeeze, next time use www.pastebin.com .
And there is no OnPlayerText callback to be messed with as I see, what do you mean by "all chat".
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#5

u know like messag to all players just regular chat... u know T and then u just write to everyone " hey guys" or something like that
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#6

Do you have any other filterscripts or includes besides JunkBuster?
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#7

filter scripts: l admin system and my announcements...

includes: #include <a_samp>

#include <core>

#include <float>
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#8

May we see the Announcments filterscript?
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#9

yess

http://pastebin.com/m6a965d12
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#10

Hmm. Must be a bug with JunkBuster or something, because I see nothing wrong with the gamemode or Seif_'s filterscript.
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